Captive - The Weapons System, Armour and Monsters Sent in by James Judge THE WEAPONS SYSTEM Skill Amount Weapon Ammo Brawling 00 Unskilled -- 01-08 Fist -- 09 Knuckle Duster Basic 10 Knuckle Duster 2 16 Knuckle Duster Super 17-24 Battle Gloves Basic-Super Swords 00 Unskilled -- 01-08 War-Blade 09-16 Light Blade 17-24 Fire Axe Handguns 00 Unskilled -- 01-08 Pistol 20mm 09-16 Colt 45mm 17-24 Magnum 50mm Rifles 00 Unskilled -- 01-08 Rifle Shells 09-16 Shotgun Shells 17-24 Hunter 50mm Machine 00 Unskilled -- Guns 01-08 Uzi a22mm 09-16 Rapedo a45mm 17-24 Booster a50mm Lasers 00 Unskilled -- 01-08 Hand Laser Laser Pack 09-16 Lyte Zapper Laser Pack 17-24 Ion Pulse Sonic Pulse Cannons 00 Unskilled -- 01-08 Mono Cannon Shells 09-16 A51-Launcher A51 Missiles 17-24 Twin Cannon Shells Spray 00 Unskilled -- Guns 01-08 Aerosol Poison Canister 09-16 Acid Disperser Acid Canister 17-24 Flame Thrower Flambos Canister ARMOUR TYPES AND GRADES Armour Grades: Basic, 2, 3, 4, 5, 6, 7 & Super. Armour Types: Human, Tindron, Coppator, Bronzite, Ironide, Chromize, Silvosh, Roshteed, Stenforcer, Titaniux. THE MONSTERS' NAMES Alien, Battle Bug, Brains, Cager, Crab, Crit Fur, Death, Doorman, Dragons, ED-R19K, Fed Guard, Fed Android, Fire Snakes, Fire Spirit, Floatball, Goblin, Gouwl, Go Rot Worker, Guard Dogs, Gunner, Hover Troop, Minos, Plant Popper, R2-Shell, Spinner, Tank, Trackball, Troops, TV Guns, U tanks, Waterpod, Workers, Diplodicus, Tyrana, Teradact, Triceptor, Lizard.