Adventurers - Are We As Weird As We Believe? By James Judge Let me just explain my reasons for writing this article. The first was Phill Ramsay's article in Red Herring entitled 'Adventurers - A Funny Breed Of People'. The second was talking to a couple of friends who class anyone who is associated with wizards, warriors, photon lasers and the like completely mad. The third, and the one that got the old fingers tapping away at the keyboard, was speaking with MONGOOSE on the 'phone (yes, MONGOOSE, you can now say you are a inspiration for one of my articles) who said, through talking about how we got 'into' adventuring and the type of friendly, nice people there seem to be in the adventuring circles, that we all are the same - totally crazy. Not wanting to go on about it on the 'phone, I laughed politely and continued with the conversation but that one sentence got me thinking - are we really as weird as we, and other people, believe? 'No' is the simple answer to that and let me explain why. The first and foremost reason why we are not weird, crazy or a breed of people who spend their time locked away in a room staring at a monitor which reels off endless descriptions of lusty maidens (see another article for my views on that), terrifying swamp creatures and amazing magic tricks is that we are human. To a person we are all humanoid in appearance, we can communicate with each other and we have a high intelligence. This goes for all of us and so classes us human. There is no way you can judge one human from another on the grounds of what they do in their spare time because what you do is probably as ludicrous to someone else. True, if there was an adventurer out there who, on good days, went around wearing a Spock outfit trying to 'beam' people up into his or her imaginary spacecraft we'd have good grounds to call them strange as, no matter how much you believe in Star Trek, you know there is no matter transference device in the making at the moment and so they are living in their own mind, repelling (in a way) the outside world, wanting something better than what is there. That is an example of when people could call an adventurer crazy, strange or weird but there is no reason why they should call us, the sane members of the adventuring population, crazy. Although I do not believe in a God or the equivalent of one, I do believe there may be a higher intelligence which far outstrips ours somewhere in the universe. Why do I bring this up? I bring this up because the only people that are able to make judgements on other beings are those of a higher intelligence. I'm not talking about a few IQ points because then members of MENSA could then look down on all the people in the world and proclaim them mad. I'm talking about an advanced civilization which has, in our terms, reached God-like status. These are the only things/people/animals that have the right to proclaim us mad because, due to their God-like status, they can then show us an example of what we can achieve and, through looking at that final goal, we could then see that through accepting the mystical worlds of Krynn or Middle Earth we are truly crazed. As we have not met any of these higher intelligence races we have no-one to judge us. My second point is this: Nearly everyone in what we call the 'civilised' world has got some connection with computers either through working with them or playing on them and I'm sure that if you did a survey of all the people who come in contact with computers 99% of them would play games now and again, whether they are adventures or platforms or shoot-'em-ups. We can now have a look at the two distinctive types of computer games. (1) The humble adventure - text, RPG or graphical, it doesn't matter. (2) The parallax scrolling world of arcade games - shoot-'em-ups or platforms. The adventures deal with one of three things. The first being Sci-fi. These adventures are set in the future with humans normally being the centre of the game. There is no way you can call these games 'total make believe' or some other phrase these non-adventurers use because (a) how can you prove that, someday, we will not come across a new race of sentient being and (b) all the science that is included in the game which, at the moment, is nonsense could come to be in the future. Jurassic Park is a good example of that. Set a few years into the future, microbiology has advanced beyond all expectations and, through that, the re-creation of dinosaurs has been made possible. Look at what is going on in the moment - scientists all over the world are searching for strands of dinosaur DNA, they have already been experimenting reconstructing with existing DNA, or fragments of it. There are many theories about how to get the DNA strand into an embryo form and how you would raise and care for a baby dinosaur. What will happen in fifty years time? I should imagine the first prototype dinos will have been made and scientists will be trying to build bigger and better ones. There is no way you can call this work of fiction 'fiction' because, even as we speak, science is catching up with science-fiction to make science-fact. The next type of adventures is the good old fantasy. True, you have got no worlds, in our solar system, which have the elements of magic in them but how do we know there isn't a place somewhere else where there is magic? Magic aside, fantasy worlds are normally set in a middle ages setting with the sciences and levels of technology of that time being exhibited. If you swung an iron sword at a person and hit, they would bleed and hurt as in these works of fantasy. If you jumped, you'd return to the ground, just as in these fantasy settings. If you vibrated the air in your throat you'd speak just as in these fantasy games. The only aspect that is fantasy is that of magic and even today people believe in it and we have no true way of disproving it so there is no way we can disregard it. Is there? The third type of game is the games set on Earth in either a present or past setting and we all know that, if the facts are right, there is no argument as to whether these games are fiction or not. Looking at these three types of game there is nothing there on which to base an argument that adventurers are crazy. The scientific bits and bobs hold up to investigation and the things that can be classed as crazy are the things that can't be proved by a scientific formula. So, where does that leave us? We've now established the games we play aren't strange, as a matter of fact, they are quite sensible. Let us compare a text adventure that is based on an Asimov book and one of the most popular platform games - Sonic The Hedgehog. What have we got? A blue hedgehog that whizzing around a screen followed by a furry fox, collecting rings and bouncing into springs and, on the other hand, a game based on a book by one of the great scientific minds of the latter 20th century whose many theories he expressed in his books have come to be or soon will. We now take two people, one who is a Sonic fan and the other an adventure boff. They sit down at their respective games and we must make a judgement on who is the most sane - the one working his way through a real environment using commands which give a great flexibility or the one clutching a stick, waggling it this way and that, watching a blue hedgehog swirling around the screen? I know who I'd choose... That is really all I've got to say on the issue of whether we, the adventuring population, are mad. I've illustrated that you can't judge people on what they do and had a look at the three main types of adventure game which shows that they are all normal and, just because they don't need a joystick to work and you need to think about them, you can't call them strange. Finally I've shown you the great divide between our main 'tormentors' (if I can call them that) and us. One with a blue hedgehog or Italian plumber on the mind and the other with riddles which tax their intelligence on their mind. I would like to say one more thing on the subject though. I suppose we like to think we are mad, I know I get a little buzz out of being the 'odd one out' in the world of computers and I'm sure that quite a few of you do as well so let's not spoil our image, shall we? One more thing and I'll promise I'll shut up (until next time). Sue said that 'us adventurers' work on a different level to 'non-adventurers', being more analytical and seeing 'strange things' in ordinary objects. Well, I agree we DO work on a different level, God knows most people would go to pieces trying to work out some of the problems we've all faced throughout our adventuring life. But we don't see 'strange' things to do with items, instead we are more inventive and (some times) practical. That's it now, responses to this article will be read and responded to accordingly. Let's see if anyone among us does think we're strange (he says, looking at the gauntlet with a strange glimmer in his eye...).