PERDITION'S FLAMES Tads Interactive Fiction by Michael J. Roberts. Distributed By High Energy Software. RRP $29.00 incl S&H Reviewed on PC by Joan Dunn You can start by reading the instructions but this takes quite a while and the information is all in the manual. So if you are anxious to get on with the game, I should skip it. A funny thing happened today, you were minding your own business when ... WHAM ... you're dead! You are not quite sure what happened, but now for the bad news ... you are in HELL. Why? You've lead a relatively blameless life, kind to animals and old ladies, given to charity, so why have you ended up here? Of course there was that rather dodgy business deal ... you did quite well out of that, and a chap has got to live. You find yourself sitting in a luxury yacht with a lot of other people, all looking totally bemused. When the boat arrives at the pier you may disembark and make your way to the briefing room. Here you are welcomed by a middle aged woman who asks if anyone has any questions. You can pick up quite a bit of useful information here listening to the questions and answers. You are told you are free to go wherever you like, take a job, join a project and even switch to Heaven if you want to do so. Although as you have no material needs and do not need to eat or drink, a job isn't really necessary. There is plenty to do and lots of places to visit. The Heaven/Hell Border was opened a long time ago and souls are randomly selected for one place or the other by the last four digits on their Celestial Security number. Due to the number of arrivals you are unlikely to personally see the devil. In your game pack you have the Official Tourist Guide to Hell with information about driving regulations and details of the climate, (Daytime temperatures are usually under 140 degrees ... Whew!!) places to visit, and local currency. There is a map, so if you dislike mapping that is a bonus. There is also a manual and hint book. This gives full information about playing the game, interacting with characters, scoring, how to save and restore etc. There is a very complete series of hints and I should imagine you could play the game completely, using these as a solution, but it would take a very long time. You pick your problem and are told a hint number. This gives you a little push in the right direction, and this leads to another number, and so on until you get to the final answer. There are so many hints for each question that by the time you have got the answer you feel like throwing the hint book out of the window .... a real time waster when most of the puzzles can be solved with your little grey cells. Some problems are tricky but not too difficult and the text is most amusing. At the back of the hint book there is a list of point scoring to a total of 666 ... the number of the devil. Now Heaven was an interesting place. You need a ticket before you can get in the lift. The ticket had a colourful picture of a rainbow against a background of fluffy white clouds. Printed across the top in gold script, the letters "Elevator Pass To Heaven." The word Heaven was inside an ornate box with cherubs and harps flying around it. On the back it said "Good all day. Admit one Adult (Deceased)". You travel up to the ninety-nine thousandth floor and reach the pearly gates. A recorded message tells you that God is unable to take your prayer just now, your call is being transferred to the Automated Prayer Mail System. There are several useful commands ... UNDO takes back the last command and can be used multiple times in sequence, generally over 100 previous commands can be recalled and edited before re-entering. There is also a REVIEW MODE ... F1 activates this so you can go back and reread text no longer on the screen. 20 screens are available for review at any one time. You need to find five amulets to complete the game and you end it once more in a boat. Who knows where you will sail to this time ... You are told you will face great danger and excitement on your journey. You are also told that you have the rank of Master Adventurer (Deceased) I feel this leaves the game open for a sequel. I hope so, and I shall certainly take another trip to Hell. An unusual topic for a game, well thought out and most amusing.