Fleece Quest (AGT) walkthrough BEGIN in Simba's Office Examine everything, open file cabinet and look inside. Read the terminal. The E-mail tells you about your quest. OPEN and GO DOOR to RECEPTION AREA The door is constructed so that you can open and close it and it feels as if you are doing just that. S to CONFERENCE ROOM Get the diskette. You might try to read it on the ancient computer, but first you have to fix the machine. The LABEL will give you a clue to its contents. N to RECEPTION AREA SW to SOUTH HALLWAY (Going further south will take you outside the building) W to STAFF ROOM (KKK) Examine and open refrigerator. A mouldy sandwich is inside. If you eat the sandwich, you'll die. N to STAFF ROOM DANNY Get and read the crumpled paper. It is one-third of a 3 part clue that might tell you where to find Fleece. S to STAFF ROOM E to SOUTH HALLWAY NE to RECEPTION AREA E to SECRETARIAL CLOSET Examine the safe. You can't open it without a combination. W to RECEPTION AREA Going W again will lead you into the public part of the Library. You can do this now, but I'd advise seeing all the offices first. N to NORTH HALLWAY E to ASS-ISTANT'S OFFICE Talk to Vivid. She will tell you to get two things and bring them to her. You should do so in the order she mentions them. W to NORTH HALLWAY W to SUPERVISOR'S OFFICE Talk to Ms. Bunny. Then LOOK again to see the card and the memo. Read both and write down the information. N to SUPERVISOR'S CLOSET Open the Cabinet and get the Glass. You will need it later. S to SUPERVISOR'S OFFICE E to NORTH HALLWAY S to RECEPTION AREA E to SECRETARIAL CLOSET This time you should be able to open the safe by saying TURN LOCK and then giving the right answer when prompted for the combination. Get the envelope. W to RECEPTION AREA OPEN and GO door into your OFFICE If you haven't already opened the file cabinet, do so now. Get the overtime report. OPEN, GO, and CLOSE DOOR (might as well be neat!) N to NORTH HALLWAY E to ASS-ISTANT'S OFFICE Give the report and the envelope to Vivid. If you try to give her the envelope first, she will just drop it on the floor. You must pick it up and give her the two items again, this time in the right order. She will thank you and tell you to look for the secret message. The message is the magic word "TINRADLOG" ("GOLDARNIT" spelled backwards). W to NORTH HALLWAY NE to CATALOGING OFFICE Read the new book. The word "mirror" will be important later. SW to NORTH HALLWAY NW to SPRINKLER VALVE Get and read the torn piece of paper. This is the second of the three-part clues to tell you of Fleece's whereabouts. SE to NORTH HALLWAY N to PROCESSING AREA N to TECHNICAL SERVICES Get the red letter and read it. The message is to call Fleece, and you should have her phone number from the card in your Supervisor's office. At this point, you could retrace your steps, go back to your office, and try to dial Fleece's number on your telephone. This is a "red herring," but it's cute. W to TECHNICAL SERVICES CLOSET Get the cable. E to TECHNICAL SERVICES S to PROCESSING AREA PUSH YELLOW BUTTON You will enter the elevator. Then PUSH BLUE BUTTON to make the elevator rise. You exit on the second floor at the RESERVE DESK. I would take this opportunity to explore, but if you want to go back downstairs, press the GREEN BUTTON. (It's cute just to see how it works.) FROM RESERVE DESK (2ND FLOOR) E to RESERVE OFFICE Get flashlight. You will need it later. W to RESERVE DESK NE to PERIODICAL ROOM You can examine or get the magazine, but if you stop to read it, you end the game. SW to RESERVE DESK W to READING AREA Reading the electronics journal tells you to drop the cable and screwdriver next to the old computer in the Conference Room. Fixing the old computer will allow you to read the diskette which contains information about a secret area in the Library. SW to VIDEO STORAGE Getting the video tape will end the game. NE to READING AREA E to RESERVE DESK SE to HALLWAY Get the steel key. It will open the new book closet in the processing area. E to UPSTAIRS DANNY Get the vial of Pachynite. It's necessary for getting rid of Fleece. W to HALLWAY NW to RESERVE DESK Either PUSH GREEN BUTTON to get back downstairs or go DOWN the stairway. DOWN to REFERENCE DESK (or elevator to offices and WEST at RECEPTION AREA) Examine and talk to Linda to get some important information. W to ON-LINE CATALOG Examine and read terminal--this isn't at all important, but it's a message we have to display twice a day as a political favour to the boss's friend. SW to TYPING ROOM NE to ON-LINE CATALOG S to TUSKTOADIAN'S ROOM Get the keys. They represent one means of getting to Fleece. N to ON-LINE CATALOG NE to BOOK STACKS Get book and read it. The book contains exact instructions for getting rid of Fleece. Follow them precisely in this order. If you decide to take the book with you for future reference, don't forget to check it out at the B.S. Desk! S to STUDY ROOM Be careful! The ghost of Jack Weird will try to bore you to death. After two turns with him, he will succeed. N to BOOK STACKS SW to ON-LINE CATALOG N to MEDIA OFFICE Here's the screwdriver to go with the cable. S to ON-LINE CATALOG NW to PUBLIC FEMALE DANNY Once in the Danny, you can read Vivid's message in the mirror. Spelled backwards, "Tinradlog" is "Goldarnit." Saying GOLDARNIT here and in certain other locations can take you instantly into the secret area. Of course, you may not have the proper inventory to be there! SE to ON-LINE CATALOG W to B.S. DESK The important thing is the paper. It is the third and last piece of the puzzle leading you to a potential confrontation with Fleece. Since the paper is smudged, you'll need the magnifying glass to read it. N to LIBRARIANS' OFFICE Get and read the pamphlet. It can save you frustration when you explore outside the building. S to B.S. DESK S to PUBLIC MALE DANNY Since you're female, you can't go in here. N to B.S. DESK W to IN FRONT OF LIBRARY (Outside the Building) A group of rude students get in your way. If you read the pamphlet, you'll know that saying EXCUSE YOU will probably get rid of them. Otherwise, you have to endure them for five turns. W to OUTSIDE BACK DOOR (You could also get here from the Processing Area or South from the South Hallway) Get the coin. UP You can't get through the door. D to OUTSIDE BACK DOOR E to IN FRONT OF LIBRARY From this point, I will simply tell you what must be done rather than putting it in terms of direction. If you go DOWN, you will meet with a lot of disappointments: The VENDING PARLOR has a candy machine, but inserting the coin and buying and eating the candy will blow your diet and also blow the game. Seeing the Superintendent at the Administration Building can't help you. Going to the SAN RUFFLE BUILDING and locating the meeting which Fleece is supposed to attend is useless. Although no one else seems to have been informed, Fleece found out that the meeting was cancelled and did not show up. Sitting on the bench or picking up and discarding the cigarette butt in the trash will make you feel good but do nothing for the game. If you go NORTH you will come to a side door. This door leads to the secret area, but it's locked and you need the Tusktoadian's keys to open it. Once inside the secret area, you see a sheet. Put it on so that Fleece will think you're a member of the KKK and therefore friend, not foe. GO DARK OPENING but not without the flashlight! Once you get through the DARK OPENING, you will finally find Fleece. Waiting too long trying to develop a strategy will end the game. Do what you've always wanted to do (as stated in the Introduction): SLAP FLEECE. When you slap Fleece, a hidden door will be revealed to the EAST. Going EAST will take you to the BOOK STACKS, and from there you should lead your captive to the office area and back to the Processing Area and the new book closet. Follow the directions in the old book on magic: 1. Make sure you have the vial of Pachynite. 2. Get to the new book closet. 3. Throw the vial at the sheep. 4. Open the new book closet with the steel key and shove the sheep into it. (This last step will automatically help you put the closet into the elevator and send Fleece up to Reserve). WIN THE GAME