ISHAR I - ADVENTURE OR SHOPPING TRIP (RPG from Silmarils for ST, PC and Amiga RRP œ29.99) A personal view of the ST version by Peter Hague Author of THE OBSCURE NATURALIST It was my birthday at the end of September so I thought I would take a couple of days off and play ISHAR. I didn't expect to complete the whole thing, but decided to see how far I could get. However, a semi-frustrating week and a half later I found myself, somewhat unexpectedly, at the end, which, if you read on you will see what an anti-climax it was (although I won't spoil it for those who have not yet been there). I bought Ishar when it first came out about a year ago and although I had not found time to play it, I had resisted the temptation to read any hints, tips or reviews, so I came totally fresh to it. I began, as is the norm, by wandering about and seeing what's what, gathering a few extra people and building up their levels and strength for the long slog ahead. The first thing I noticed, which annoyed me, was that you had to pay 1000 gold pieces every time you wanted to save the game. As one who hates back-tracking too far or starting again, I thought this was a little harsh at first. However I later realised how effective it was in curbing cheating by saving too much, which can spoil a game by making it too easy. In fact, after a while, if I lost a character here and there, I simply let them go and recruited someone else. This felt rather natural, actually even though it seemed a waste of time and money building them up. Which brings me to my next point. The most annoying part of the game play was the amount of shopping I had to do in order to actually get anywhere in the game. I found this very frustrating and the price of things, such as the best equipment and spells, was far too high, making it necessary to repeat one's self in killing the same baddies over and over in order to build a decent bank balance - this is not adventuring, this is boredom. For instance, the average reward for a successful defence is about 800 GP. Kill a whole town's worth of baddies later on and you might get 7000 GP. In comparison, the price for some spell potions is 900-1300 GP (of which three of four are needed) and 12,000-30,000 GP for some spells! Occasionally, you find a chest of money worth perhaps 6000 GP, or perhaps a number of them, but I found I had to spend something like 80,000 GP+ on building up some characters, not to mention food and sleep. There is the option to shop around as prices differ, but so what? I want adventure. Another annoying feature is that parts of the game insist you dump some of your people, which can be quite a blow if you've have spent your time doing nothing more than getting their levels up. The worst part of the game for me was the programming. In my opinion, for a top commercial game it is surprisingly poor and ruined the game play totally - it is what I would call a very 'sticky' program - especially when you're in a tight corner - nothing happens fast enough. Also, when you move from zone to zone the disk accessing is very wearing indeed. Sometimes you go from one zone to another and have to wait for the disk to whirr, then you decide you want to go back (because there are no obvious borders) and have to wait again. Then you simply turn left or right and have to wait yet again. All this adds up to great frustration and I must say, for this reason alone I nearly gave up on the game - (hard disk users on PC or Macintosh get off lightly, but I could not get it to install on my ST hard drive). On the whole, this might seem an unfair gripe for a game that contains such pleasant graphics and obviously has the problem of shifting them. But, when you consider that disk accessing seems to take up maybe 2% of time, then every hundred hours you spend on the game means two hours watching the disk light glowing - a frightening thought ! So, did I like it or hate it? Well, I almost liked it. I certainly loved it in places. It's just that the balance between adventuring and shopping was not resolved satisfactorily. In fact, most of the actual adventuring was about nothing more than finding money with which to enhance your characters, which is all too much like going to work really. The game also contains the most illiterate clue I've ever seen. Overall, I liked the atmosphere very much (which was spoiled by the mechanics) but a comparison with Dungeon Master would leave this game looking very poorly indeed. About the ending, then. Not long before I reached it I had been forced to recruit some new characters and had built them up into veritable superpersons because I estimated there was at least another third of the way to go, but it was all over and done with in moments. Okay, the very final part was tricky, and this was where all my shopping came in handy, but I brushed most of the climax aside without much difficulty only to be shown a pretty, animated (for a while) picture, which I had to assume was the end since there were no words of confirmation. Then, pressing the keys in desperation the animation stuck fast and I was played some music, leaving me sitting there simultaneously wondering where the rest of the game was but really knowing there wasn't any. I must say I like things to be obvious. When a person has won, they should be told so and showered with congratulations - or at least given the nod. Still, it all adds up to a weak ending to a sadly wishy-washy game. I hope Ishar II is better. Score: Graphics 9. Sound 8. Atmosphere 9. Gameplay 4. Overall impression 60% Some tips for your sanity: Don't built up your male characters too much until you have rescued the obnoxious kidnapped daughter. Don't bother with a wizard. One sneaks off in the night and the other upsets everybody else. Besides, he's no good. What you need is a witch (see the pig de-transformation spell). Recruit a Cleric from the big town - he looks boring but does many of the spells. Leave one space empty for those odd characters you just HAVE to pick up. Don't spend too much money on attribute training. The higher they get, the more money you'll have to pour into them - and believe me, it's phenomenal! Anything past eighteen or twenty is a total waste of time.