Might and Magic III - Part 3 of an Adventurer's Guide As played on an Amiga 500 (1 meg) by Ron Rainbird 9. The remaining Power orbs can be found as follows: 2 in Dark Warrior's Keep at x30,y1 and x30,y2. 4 in Alpha Engine Sector at x15,y1 - x0,y4 - x15,y9 and x0,y14 (not easy to get these). 4 in the Maze from Hell at x1,y1 - x1,y30 - x19,y19 and x30,y31. 4 in Main Engine Sector at x8,y8 - x11,y8 - x14,y8 and x1,y8. 3 in Aft Storage Sector at x14,y8 - x1,y12 and x1,y14. 2 in Halls of Insanity at x3,y18 and x28,y3. 10. There are several Artefacts to be recovered of Good, Neutral and Evil alignments. When found, take Good Artefacts to Praythos in Castle Whiteshield, Neutral to Chathos in Castle Blood Reign and the Evil to Pathos in Castle Dragontooth. These Artefacts can be found anywhere so try not to miss any location. 11. There are six Keys for unlocking doors to certain locations. Three of them are as follows: The Red Warrior Key is in Cyclops Cavern and opens the door to Dark Warrior's Keep. The Black Terror Key can be found in the Cursed Cold Cavern. This opens up the Tomb of Terror. The Yellow Fortress Key is in Arachnoid Cavern. It will open the door to the Fortress of Fear. 12. The best way to get into the Pyramids is to find the Golden Pyramid Key Card. It is enclosed in a box that can only be shattered by someone with great strength. You will find this box in the A4 area. To be continued.