Curse of the Azure Bonds - Part 3 Played by Ron Rainbird on an Amiga 500 (1 meg) @~Continued from last issue. The Ruins are a mighty dangerous place, but necessary to travel through in order to get to the final encounter. Resting is very difficult until you have wiped out a great many patrols, all random; about 10 or 11 in all. Try to help the man being chased by Hellhounds - he will tell you the whereabouts of hidden treasure. At location 9 - 6, you can meet the head Rakshasa and by talking to him in a 'haughty' tone, you will get his help against Tyranthraxus. Make your way to location 5 - 6 where there is a Sewer Grating which will lead you into the GRAND RUINED TEMPLE WHERE YOU HAVE TO CLOSE THE POOL OF RADIANCE AND KILL TYRANTHRAXUS. There is very little to say about this except that it is a long and frustratingly arduous fight. It takes place on Level 2 at location 6 - 2. Nowhere can you rest, neither can you leave the Temple once you have entered. Just before joining battle with Tyranthraxus, cast some preparatory spells, especially Haste and Enlarge, because he has quite a large force of bodyguards, some of which are Magic Users. You will find good bowmen with magic longbows and +2 arrows are effective against the Big Boss. Once you have disposed of him, the last of the Bonds disappears. In addition to the foregoing, there are some incidental adventures, thrown in as 'extras', from which you can gain experience points but which do not have to be completed in order to finish the game. These mini-adventures are accessed via the Overland Map and are at Hillsfar, Phlan, Voonlar, Essembra, Tilverton Sewers, Shadow Gap, Shadowdale, Tilvers Gap, Dagger Falls, Ashabenford and Teshwave. There may be one or two more that I did not discover. FINIS