Ishar 2:Messenger Of Doom - Silmarils Available for ST, Amiga and PC Around œ30 but shop around for the best bargain Reviewed on an STe by James Judge OK, first let us say that this game won't work on anything under a megabyte of memory and to get anything that is similar to speed you need a hard disk. This does have a few drawbacks on the ST as, from what I've heard, it is very unreliable to get working on the ol' hard disk. OK, this is the third game in the Prince Jarel series. It started of with Princey boy and a group of friends wandering around an island in a terrible game that was completed in about three hours by me. The second game was Ishar - Legend Of The Fortress, where you had to wander around another island to conquer the fortress Ishar. Now Ishar 2 puts you in charge of the fortress which is under threat by an evil. It's always like that, innit? You start off on an island (this game has got six of 'em, already an improvement on the first two) with only yourself for company. If you were that kind of person you may find that enjoyable, but you need friends so it is a matter of recruiting your crew - be they elven, dwarven or barbarian. Before your eyes you see a murder committed and this is the first part of a huge quest that awaits you. If, once you've got a party, you can kill the murderers you then get a necklace, but to the east of the island is a huge orc with another one! Oh well, try and give them both to someone of importance... The game is controlled with the standard directional arrows, and in this game, at last, you can use the numeric pad to move around. Below the arrows are the fight icons for your five party members and below that, in a strip along the bottom of the screen, are the portraits of your characters. You can change these pictures to show what their strength is like, what they've got in their hands or the magic screen. Also you can enter their backpack, which is much the same as other RPG games of these type. Along the top of the screen is the island that you are on and the current time and day of the quest. There is no time limit, but it does give you an idea of how long you have been wandering through Kyrandia. The game, like the first one, uses a day and night system where you can't get into some shops at night and some places during the day. Also it is harder to see at night, giving the monsters a distinct advantage. In the centre of the screen is what you see, and what a sight. With 32 colours on an ST they are truly something to look at. I don't know whether there are 64 colours on an Amiga, but I know it is standard VGA graphics on the PC. The game sprawls over six massive islands, each one about the same size as Ishar so there is a lot of walking involved. Luckily there are maps included in the game and they show you where you are on the island, so that is alright (you wish). The islands vary greatly, from a tree island to a city and an icy wasteland where you need certain protection to stop hypothermia and untimely plummeting off cliffs. As well as puzzles etc. to get you going you can nip into taverns to change your party or listen to rumours (a massive source of hints), nip into the local armoury to get the much needed battleaxe or buy yourself a monkey to keep yourself company. Or you may want to live a life of luxury and buy yourself some evening clothes or pop into the night club (if you can get past the bouncer). You could, of course, go into the library and see what you can dredge up there or go and see the mayor. And all of that is just in the city! As with all games like this there are monsters a-plenty and fighting is very much DM style with attack buttons for each of your characters. All of the monsters have got different graphics and are animated well. The whole game is set out nicely with one thing leading to another and the difficulty level aimed at the more advanced player. If you've played Ishar or a similar game you should be able to take control quite easily. If you haven't you may find yourself losing the drift of the game as yet another section is loaded into the computer and you just can't find the bloomin' library. With the best graphics of any game on the ST and the best sound (which differs from island to island. Country sounds in the first island and wolves howling on the ice island) as well it looks excellent. The actual game play is enthralling and intriguing, and the game is only let down by its speed. If you can live with that though, you've got a game to keep you satisfied for weeks (yes, weeks) to come. Another excellent game from Silmarils - the only company to truly support the ST and Falcon for great RPGs and Strategies.