@~Two reviews again, this time from Grimwold and Janice Charnley, @~which go to show how two people can have very different views of @~the same game - which is what makes these 'double reviews' so @~useful. MYTHMASTER 1:A VAGABOND'S ADVENTURE by Carol L. Standley (PC Shareware graphic adventure on PD 628) (1) Dwarfed by Grimwold "This is the first great tale of the MythMaster, a nickname given to an adventuresome young man seeking fame and fortune as a troubleshooting vagabond from the kingdom of Ethra. Anton Schlepp came from humble beginnings. His parents were farmers who worked hard their whole lives to have a comfortable home and enough to eat. "When growing up, Anton had heard amazing tales of power and magic that could reach beyond his own world into the cosmos. But, from an early age, Anton showed a strong inclination for being a world class klutz. At the age of eighteen, his parents finally had to turn him out of the house when he accidentally burned down the barn. "Anton was thunderstruck. He set out with only a knapsack and as many provisions as he could carry, but he was determined to change his luck. He was a hopeful dreamer, bumbling through life as he always had until upon entering his kingdom of Cafray, he happened upon a man in a very great hurry with a remarkable story..." MythMaster comes supplied in compressed form, needing to be decompressed onto a hard drive, where it takes up a greedy 2.5M. The quoted requirements needed are: 384K of RAM/2.5M Hard drive space/EGA or VGA, which will suit most systems. The blurb in the enclosed "readme" files claims that MythMaster is a: "3-D, EGA, interactive adventure game you'll enjoy playing for many hours". But then, we all know how much blurb lies, even in the shareware domain. If I was writing the intro, as an independent, I would rephrase the above to a more truthful: "Slow, annoyingly fiddly control method, guiding a roughly boy-shaped blob around a scenery of average quality, picking up objects and dying when you do something wrong." Anyone who's played "Hugo's House of Horrors" will recognise the similarities immediately, it's the same "use the cursor keys to guide your blob around the screen, and type in the commands when appropriate", only in this case, it's worse. Even with the speed set to "FAST", my 386 propelled the Anton blob along at continental-drift speed, making back-tracking a thing to be avoided if possible. This led to plenty of time for such thoughts as "why did I load this game?" and "why don't I just switch off and do something more interesting, like watching paint dry?" as Anton-blob crosses the screen. It's not even 3-D, when Anton-blob walks away from you, he remains the same size, not getting smaller according to the laws of perspective. The biggest problem of all is trying to determine what the various blobs actually are. In one location, there's a pixel that bounces around. This apparently, is a cricket. In another, there's something that resembles a drowned rat which is, according to the program, a pixie. Another major pain is trying to position the Anton-blob to, say, open a door. Time and time again you're told "You're not close enough." when your nose is squashed flat against the wood of said door. "Hunt-the-pixel" has never been my idea of a good time. The style of the EGA graphics and the general cartoon layout suggest that this game is aimed at children, and if so, then it would probably be enjoyable to them but for several points: A. Too slow, Anton-blob takes forever to cross the screen. (However, when he climbs a tree, he goes into fast-forward, making it very easy to fall off and die!) B. Objects not clearly defined, it takes a great deal of squinting and imagination to guess at what they actually are. C. Several instant deaths, which even the grown-ups dislike. In fact, the only thing I can find in this game that is lacking in others of this genre, is that the parser is actually quite good. The author asks for a registration of $28. It's a lot, and in my opinion, it ain't worth half that! Grimwold's ratings: Graphics - 2/10 Sound - N/A (Bleep!) Puzzles - 2/10 Atmosphere - 0/10 'Grabability' - 0/10 VFM - 2/10 Overall - 1/10 * * * * * (2) Played by Janice Charnley Mythmaster is an attractive, shareware, 3-D interactive adventure, written by Carol L. Standley. the game can be played using joystick and keyboard or just the keyboard and looks very much like the early King's Quest games. You take the part of Anton Schlepp, a world class klutz, turned out of his parent's house for accidentally burning down the barn. As Anton, you'll explore a kingdom of 70 locations on your quest to become a hero and magician. The scene is set when Anton sets out with his knapsack, determined to change his luck, and meets a woodcutter who is in a hurry to leave the country as his wife has disappeared and he is afraid to stay. Unfortunately, I didn't discover what happened to the woodcutter's wife as I'm completely stuck with only 44 points out of 206. I haven't yet found any real puzzles - more a case of exploring and collecting items but, of course, there is a long way to go until the end of the game. MythMaster has that 'certain something' for me and I've kept going back to it, increasing my score slowly, but I can't think of anything new to try now. If anyone can help me out, I'd be very pleased to hear from them. @~I've played MythMaster too and not got any further than Janice @~but on the whole I agree with her rather than Grimwold. Then @~again, I liked the early KQ games and MM reminded me of them @~very much.