Survivor - on SynTax PD 290 (RPG for Amiga) Reviewed by Bill Commons When I loaded this role playing game, I thought that it looked great. Good graphics although it only uses about one eighth of the screen for the playing area and the view is really nice with beige walls and interlocking doors in grey. The storyline is that you are on a space station and fast asleep when hordes of aliens invade and kill all the occupants except you. You have to kill all the aliens to survive. There are lots of combinations of gameplay, being ten characters, nine locations and an option for a speedy game. This seems to speed up the messages and screen responses but it made me act faster and carelessly so I was killed quicker. Being awkward I started with the weakest of the crew, the cook, and tried all locations and got killed in the first fight with any alien. I then chose the Captain and went to location four and wandered around for several hours before getting killed. A map is essential to prevent you from wandering around in circles as the corridors wind back on themselves and you will soon get lost. Each location seems to be on a 35 x 35 grid and although there is a mapping system on some of the weapons and armour I could not make head or tail of it, except for the location numbers, which I used to make my maps. Then I discovered the first drawback. After playing for five hours I was tired and there is no save facility so you must start the next game from square one. I mapped the locations and cut the playing time down to two hours but still never finished the section. If the alien is strong, you will get a string of messages saying 'you hit the alien for 10, 15 of these were deflected, the attack was useless' or 'you missed'. There is a similar list from the alien attacks. This can go on for as long as you want to waste time on it. When you have sorted it all out, you can attack the aliens in order of strength but it still takes a long time. One other niggle is that the messages are red on a black background which I found very hard to read on my monitor, but this could be my eyes. I then went to station one and completed it while I was trying to draw my map, this was much easier. If you had the patience to play all the characters in all the stations it would be a game that would keep you occupied for a very long time, but I don't think that I could do this after playing it a few times.