THE BARD'S TALE II - Part 2 Supplied by Phil Darke THE TOMBS AND FANSKAR'S CASTLE Are you ready for some real fun? You might want to call this a "challenge." I have arranged these dungeons in the order in which the segments of the Wand will be found. So, it is now time to go after the first segment. At this point you can go to the Sage and spend some money on some clues, or you can come with me and get the clues for free. The first segment is located in the Tombs. The entrance to the Tombs is located in the center of the city of Ephesus. When you find the entrance, enter! There may be other ways of getting through this level, but this is the only one I came across. I first found a teleporter at 12N 12E. This should put you at 13N 0E. From here go north through the door, then head to the east. Keep going east until you reach a dark room. This room is full of traps. Try this: Head east until you hit the east wall; turn south and proceed until you make it to the next wall; turn west and keep going until you hit that wall. Now turn south and go through the door. I will leave it up to you to make your way through this stuff. The next place to go is 2N 11E. There is another teleport here that will take you to 18N 16E. From here you go to 20N 19E. Ah, no stairs...what is this? A teleport perhaps? Correct! You are now on level two at 21N 0E. At least, I think that's where you are -- this jelly stain on my map doesn't help. Hopefully, this is the right place. From here, you need to go north to 16N 0E. Now I know where we are. Keep going north, and go through the door at the end. From here turn east and follow the hall until you get to the Keymaster. Buy the key from him, go back to 11N 2E, and face north. The stairs are to the north at 16N 10E. Now you should be on the last level of the Tombs at 16N 10E. Head north and enter the maze. From 18N 10E follow these directions: West, north four times, east twice, south, east, and north twice. There should be a magician here playing with some fireballs. The answer to his question is "Old." Go to the door in the northeast corner and enter this room. You will now find your party at 3N 14E. From here you need to travel west to 3N 0E. The only way you can go is west and north, so you should be able to find it. From the looks of this map, there is a secret door here. The door is on the west wall. Go through it and keep heading west through two more doors. Now go north using the door at 3N 16E. Follow the hallway to the end. The teleport at the end of this hall will put you at 10N 3E. Congratulations! You are in the first Snare. This is an easy one. Head east until you get to 9N 9E. There is a spinner in the center of this room. (A Nospin ring will be handy here.) Avoid the spinner. (They always confuse me.) Go to the small alcove located in the north of the room (11N 10E). Here you will find an old man who will want to join your party. Let him join and lead the party. Now head for the alcove in the east wall (9N 12E). Have each member of your party drink from the water. Don't heal anyone. Head for the alcove in the south wall (7N 10E). Kill the toxic giant. Now, heal your party members, if necessary. Look through the equipment your characters are carrying. There should be a torch there; give it to the old man. Now go back to where you came in (10N 3E). The first segment of the Destiny Wand can be found at 10N 8E. This segment has the ability to cast the Wizard Wall spell. Well, so much for the first segment: Prepare for the next! (Oh, you can leave the dungeon now.) Fanskar's Castle is a really nice place. It isn't too hard, and it only has one level; so, it should be fun (easy). You do not need to go to the Sage unless you really want to meet him. Fanskar's Castle is located in the wilderness. I never noticed this until I started writing this walkthru but the SCSI spell works fine in the wilderness. Look at the map that came with the game, and you can see Fanskar's Castle in the center of the map (25N 17E). You might want to make a map of the wilderness so you won't have to bungle around like I did. From the entry stairs go north until you get to 14N 0E. Go east and enter the door you see at 14N 4E. Follow the hall to the end and go through the door. Now, go west through the door and take the second door you find (20N 3E). Go north through both of these rooms and head east through the last door. Go to the end of this L-shaped room, and a teleport will take you to 17N 7E. Leave this room and start heading east. The exit is in the northeast corner of the room. Look down this long hall (south). Go down the hall until you get to the door on the east side (the only door on this end of the hall). Go east until you get to 16N 13E. (Do not take the next door!) Then, go to the hall on the right side (starting at 15 N 15E). Follow this hall to the end and go through the door at 15N 19E that heads east. Once in this room, head north through the door at 16N 21E. Now take the door to your left, head up the hall, and enter the door that heads east (21N 19E). It's Fanskar -- kill him! (STTO will probably work the best.) After he's dead, continue going east. There is a teleport in the next room that will take you to 9N 11E. Look to the east. You will see three doors. Take the one to your left. This takes you to 5N 13E. Go west and you will discover the second segment of the Wand. This segment will lower the armor class of whoever equips it. Wasn't that fun? Ok, so it was simple; however, wait till you see what's next! @~You'll have to wait until NEXT issue! - o -