Moraff's World - SynTax PD 473 (Shareware RPG for PC) Dwarfed by Grimwold Moraff's World is a bit of an enigma to me, in the days of glitzy games with very little gameplay, MW sticks out from many others of this genre in that it is extremely lasting, but is also quite pretty. Players who have seen other Morraffware games won't be surprised by the opening menu, asking the user to select their graphics card (support is given from CGA right through to SVGA). Then comes screen after screen of graphical introduction (which, thankfully, can be switched off by invoking a command on the batch file runner) until you are led to another menu, asking you to select what form you would like your (only) character to take. The list is fairly standard, allowing for Human, Elf, Dwarf (see why I like this game?), Hobbit, Gnome, Ogre, Sprite or Imp. Then the dice are rolled, giving the attributes to your character. One feature here, is that if you don't like the ones you are given, you just press a key and they are rolled again - no need to completely re-define the character. Then, when you are happy that you've got your new friend as powerful as possible, you continue to be asked what class you would like them to be. Again, the usual ones are there: Fighter, Worshipper, Monk, Wizard, Priest, Sage or Mage. Then, when all this is done, it's time to venture forth! The first level you are plonked on is the town. There are no baddies here, just a few houses splattered about. There are four main types of buildings, banks (useful for changing any jewels you have found to hard cash), inns (sleep in one of these when you have enough experience to gain a level), temples (will heal you in a variety of ways - expensive though) and stores (where you can buy new weapons or armour). The screen display during play is quite attractive; in the left bottom corner there is a map which is drawn as you progress, in the middle are the four views of your character (N, E, W and S), top left houses battle status and extra messages, while the right side is given over to status and magical messages. A quick wander around the town will tell you that you can't do a thing without money, so, climbing down one of the many ladders that pepper the landscape, you climb down to level one of the dungeons. No need of light sources or magical compasses, the self-drawn map helps you out there. The tunnels are wire-frame graphics, being filled by default. This was extremely slow on my machine (386 SX 25), but there is an option to tone down the detail so everything runs much faster, though it can still take a second or two to draw a large area. I would imagine that a 386DX 40 or a 486 would be a must to play this at full detail at a reasonable speed. But, losing the detail doesn't really detract from the gameplay. Dotted all around each dungeon level are ladders leading up or down, though I have a sneaky suspicion that they don't necessarily go just one level, it seems that they sometimes go two or three at a time. Movement is allowed with the cursor keys and is a little odd in that you don't have to turn your character so that he/she is facing the way you want to go before you move off, you just press the cursor key in the direction you want to travel. This method works surprisingly well and is easy to get used to. The monsters vary in strength the further you go down (though this shareware release only allows for 16 levels) and combat is simple, just move yourself until you're next to the character, and press 'F' until one of you is dead, or until you run away. The monsters are very well drawn and you can usually tell straight away what they are supposed to be. Now and again you'll come across a nasty monster that either poisons you or gives you some disease. This is my major gripe with the game, the only way to cure yourself is to return to the town and visit a temple - the trouble being that a cure for these two costs around 1000 to 2000 jewel pieces each, and that is a lot of money in this game. Even if you die and are resurrected, you are still infected. The resurrection is quite nicely handled, the first time you die, you are taken back to the town with all your equipment intact. Then you have to buy another 'raise dead contract' from a temple if you want to be resurrected again. There is no save-game function as such, when you finish your session your position and status is saved, and when you next run the game, they are automatically loaded. Other than this, there is no way to make back-up copies of your favourite character, a pity when it is so easy to be poisoned. The on-screen help is superb. Pressing F1 brings a while load of subjects for which help are available. There are also various help messages flashed up as you progress which, although they are useful at first, can become annoying when you've read the same one several times before. One extra feature in this game is the wilderness. Leaving the town from a special exit will take you onto a fractal-generated landscape where you can move your 'X' across it. There are various other towns dotted around it which could make for more varied gameplay, if they weren't all suspiciously similar! There is no scenario as such, just the aim to get as much money as possible and get as powerful as you can. I think that this perhaps detracts from the long-term enjoyment as each level looks just the same, the only difference being the strength of the enemies. All in all, this is a nice RPG, perhaps suited to the novice who doesn't want to spend days getting in to it. The help support is a major plus, as is the simplicity of gameplay. Though this same simplicity is also a major drawback in the long-term appeal as after a while, there is no extra variety to urge the player onwards. The lack of a specific goal is also a down side if you like your games to last for months. I like this game, it's good for a week or so's enjoyment, but falls down on the long-term. There just isn't enough variety to keep the game rolling for very long. The UK registration is œ31, which is a bit steep I feel. Grimwold's ratings: Graphics - 7/10 Sound - N/A Puzzles - N/A Atmosphere - 5/10 'Grabability' - 6/10 VFM - 4/10 Overall - 6/10 - o -