Mystery 2144AD - on PD 657 (Amiga Tailspin adventure) Reviewed by David Froude The future, a murder and a mystery. All the ingredients for an interesting plot? However before we get into the game here are a few notes on the software and whether it will run on your Amiga. There is a "help" icon which when activated states the game will run on the A600 and is friendly to the A1200. It must be assumed that it will run on the A500+. I have confirmed the game will run without any problems on a A2000(1.3) and a 4000/030(3.0). The game normally needs l Meg to run but the "help" icon gives instructions for use with a 512K Amiga. The game is shareware. A mystery adventure, written by David Hearne, an Australian, using Microdeal's Talespin. The disk autoboots, no workbench is necessary. After clicking on the game icon, menu options are displayed. You have to go through loading the title option before you can load the game. Operation is mouse controlled with text balloons providing the information. The keyboard is redundant except for typing in the saved game file name. You are Detective Harket, and the council of your home planet, Sycamore, have assigned you to solve a murder case. Orlando, the man who founded the first colony on Srerus Three has been murdered. The suspects live in a small suburb known as Tra and it is here you conduct your investigation. Your instructions are implicit, solve the murder but do not ruffle the feathers of the populace. Individuals spend up to 80% of their time within their houses. As an alien it is against the law for you to have personal contact with any important member of the planet, so when you visit a house you will not be admitted. All conversations are held via view screens. The area of the investigation is over 6 screens. The screens are a plan view of the terrain, mainly of roads and houses. You click on a house and a text balloon appears. If it is a "coloured square' house the text in the balloon is "You visit the house" which goes black when the mouse pointer rests upon it. Click and you are presented with a video screen that has a brown picture of a man or woman. Clicking on this picture responds with a further balloon which provides information and in most cases will allow you to click upon set questions. A word of warning, be polite or you could be in trouble. It is wise to make a map to record the inhabitants of each house and note clues they give you for as you progress additional questions may later be asked of some householders. At the start only 4 houses may be entered. The first screen has two of these, one of which is the police station where the police are not helpful and being rude can be disastrous. The other is an unhelpful doctor. Don't despair, travelling to other screens and houses will give you some useful information and cause further houses to appear. This is not a difficult adventure and should not take the experienced adventurer long to complete. There is a promise of a follow up, "Return to Srerus 3", which will bigger and better. - o -