The Great Archaeological Race! by John LaBonney / Absolute Zero - SynTax PD 527 (TADS Text adventure on PC) Reviewed by Neil Shipman If someone said, "Indiana Jones!" to you, you'd probably think of one or more of his graphic adventures with an archaeological theme. Now you have the opportunity of playing the Assistant Curator of a Boston museum and emulating your hero (albeit in text and without a Nazi anywhere to be seen) as you search for valuable exhibits in Brazil. The museum is dying, there have been cutbacks in spending and employee morale is extremely low. What is needed to turn around this state of affairs is the discovery and display of some new artifacts. So, when the phone in your office rings one morning and you trot along to the Curator's office with the report you have been working on, you are interested in the newspaper clipping he gives you. It appears that another archaeological team has had to cut short an expedition to Hareda despite the promising find of a number of gold urns which have been uncovered upon cutting a tunnel a little way into the mountain there. (Blooming load of Philistines in charge of the budgets in this game!) Somehow your boss has scraped together enough cash to finance a last chance search and, hopefully, save the museum. You take the plane ticket he offers you, grab everything in sight that may help in your forthcoming exploits and hop in a black sedan to take you to the airport. The brochure which a religious fanatic pushes into your hands makes interesting reading, apparently imploring you to pray to the god Ralph wherever you smell butterscotch! (Shades of Leary and Baggett's idea of Duhdha, the monk and the eggs from the Unnkulian series here.) Another stab at humour which doesn't quite come off is the airline representative's badge displaying the name 'Shirley'. (Remember the Airplane films?) When you reach the village of Hareda in Brazil you learn that the local Rubber Supplies company has fallen on hard times because a thief has been stealing the mailbags which contain orders for its products. The owner, Jose Vargas, isn't much help and the natives are afraid of entering the labyrinth in the mountain on the other side of the jungle so it's up to you to sort things out. You can try to recover the mailbag or pick up every treasure that you find if you really want to but, in the end, it won't make a scrap of difference. You only need three particular items to finish the adventure. There is enough rubber for you to make immediate use of the machine in the factory to turn one product into another and thus help solve the problems you come up against. The game purports to have a vocabulary of around 800 words but I do find it frustrating when something pretty obvious is not recognised. For example: You're in front of a stone building. >examine building I don't see any building here. Day, Date and Time have been included as commands although they appear to be relevant only in catching your plane on time. The blurb accompanying the adventure also states that Score will give you an indication of how well you are progressing. However, it doesn't work and your tally of points remains fixed resolutely on zero throughout. Although there are often screens of prose to describe a newspaper clipping or a journey, the location descriptions are short and unimaginative. Consequently the game lacks any atmosphere or sense of "being there" and the player feels that he/she is just going through the motions in order to finish it, wipe it and forget it. There are a couple of mazes, only one of which requires mapping - the other need not even be entered. But most disappointing of all is the abrupt ending with your miraculous transfer to the author's office and a message saying you have finished! A total non sequitur if ever there was one. The game started off well, there are some slightly amusing responses and there's even a bit of role-playing as you attempt to get the mailbag back from the thief. But there are innumerable sloppy mistakes in spelling (e.g. exibit, artificats) and the programming is poor (e.g. no button is shown on the control panel of the machine in the rubber factory and there is no description of the manhole and cover in the sand). Perhaps the author intended to enable a scoring routine, flesh out the descriptions and end with your return to Boston, laden with treasures, for a praiseworthy pat on the back from your boss. Perhaps it is just the result of trying out TADS for the first time and there are better things to come. Overall, though, I get the impression that he got fed up with it. In any event this shareware version is most unlikely to prompt you to register within the required thirty days. You're more likely to have had enough after thirty minutes! As an adventure writing utility becomes more popular and well- known more people are likely to try their hand at writing with the result that some games which are poor, mediocre or possibly only half-finished arrive on the scene. Unfortunately this is just one of those games. Indiana Jones it ain't! - o -