WYSIWYG - author Jean Childs œ3.00 (STAC adventure for ST) Reviewed by Joan Dunn The loading screen shows 12 small scenes from the adventure. You are then offered instructions. There are no room descriptions, just a view of where you are, hence the title... WHAT YOU SEE IS WHAT YOU GET. Top left hand corner is a letter showing the direction you are facing. Bottom left hand corner gives obvious directions you may take. You can talk to people you meet. First examine them to learn their names. Then Ask ... about ... This will produce a great deal of information and help. There is Save\Load and Ramsave\Ramload. ... And so to the story. Driving into town you are frustrated by the fact that you are unable to find a parking space. You drive out again intending to leave the car and catch a 'bus. However there is not a 'bus in sight. You do however, see a large carpet on the ground with a sign saying "Please take a seat." Feeling very foolish and hoping you will not be seen by anyone you know, you sit on the carpet. With a bit of a shudder it rises in the air and closing your eyes tightly, you try to cling on as best you can. A voice speaks ... "Be careful, be curious, be bold. The object of your labours will unfold. Your reward will be greatness yet untold." After a while you feel yourself descending and you find the carpet has landed with a bump in an empty room. From here you can go up to find your first object. Down then out of the house to a cul-de-sac with tidy flower beds and a road leading south. Soon you meet a number of people and they all have something of interest to tell you. You can travel by train to find more interesting places ... a house (but I hope you are not afraid of spiders), a picnic in the woods and a tower with a locked door ... No, of course you haven't got a key! The puzzles are logical and solving one will sometimes lead to the next. Some are very good indeed so this game isn't as simple as it seems at first. Some items are only found on examining objects a second time later in the game, so it is worth while retracing your steps. The early part of the game certainly seems to revolve around conversations with the characters. Unless you ask the right questions, you will not progress very well. I'm afraid I didn't always recognise an object by the graphics but on the whole they were clear and another player might not find this a problem. You need to examine everything or you will miss a clue and there are one or two unusual commands ... so be warned. Personally I missed location descriptions as without them there is no atmosphere and this for me is important. I like to play a game in the same way as I read a book and really get engrossed in the story. However, if you are looking for something completely different then you will enjoy this game. Obtainable from Jean Childs, 24 Waverley Road, Bagshot, Surrey GU19 5JL. -o-