AGT Adventure Writing Contest 1993/94 - Part 2 Information supplied by Dave Malmberg @~Continued from last issue. ******************************** "Master's" AGT games: OCEANA -- AN ADVENTURE IN A WORLD OF THE FUTURE -- By Philip Boswell In the year 2201, the first colonies were set up on the third and fourth planets of the Centauri system. The planets were named PIBOS and ERANOS. One of the most startling discovers made by the colony on PIBOS was the finding of ruins of an ancient undersea civilization. It was decided that to make excavations easier that an undersea base would be constructed to coordinate all excavations of the ruins. The base was named OCEANA and became fully operational in the year 2245. OCEANA remained operational and excavations continued for 12 years. While the excavations were going on at OCEANA, political conditions between PIBOS and ERANOS decayed to the point of war between the two planets. The goal of this war, it was said, was to determine which planet would control the Centauri system. In the year 2257, OCEANA became the main base of operations for the PIBOS war effort. Powerful weapons were created that could destroy missiles or ships in space. One of the most powerful was an energy cannon that was built into the structure of OCEANA itself. The cannon could hit an destroy any object on the surface or in orbit. The energy cannon at OCEANA was the only on ever built. If not for some last minute negotiations between the leaderships of the two planets, war would have been inevitable. The negotiations were successful and a joint leadership council was set up to allow both planets to control their system together. After the peace was established, it was decided that OCEANA would be shut down. The commander of OCEANA resisted this and tried to take control of the base, but was unsuccessful. He did manage to let a small portion of a lethal virus loose in the base. After releasing the virus, OCEANA's commander disappeared. The virus killed many members of OCEANA's crew before a cure was found. A search was undertaken to locate the commander, but he was never found. He was finally listed as missing and presumed dead. OCEANA was shut down after that incident and has not been visited since. The year is now 2304 and political tensions between the two planets are growing. Speculators say that war is inevitable and that with the more sophisticated weapons now available, the results of such a war are beyond imagination. The government of ERANOS has given indications that it is still willing to negotiate, but the government of PIBOS is refusing all attempts to negotiate. There are rebel groups on PIBOS that have tried to overthrow the government but haven't had the power to do it. In secret communications between ERANOS and these rebel groups, it was decided that the only way to convince the government of PIBOS to submit to negotiations was to destroy its war machines. To do this, it was decided to send someone, you, back to OCEANA to repair, if necessary, and take control of the weapons there and use them to destroy the government's weapons. You were given a submarine capable of making the journey to OCEANA and told that if you weren't able to complete your mission in fifteen hours, it would be too late to stop the war. Three hours after you left in your sub, you located OCEANA. It looked like a giant hemisphere on the ocean floor. You found the airlock and manoeuvred your sub to connect with it. Your sub's automated docking system took over and docked your sub. You are ready to explore OCEANA and complete your mission. You have fifteen hours...GOOD LUCK! OCEANA is a "Master's Edition" game with its own font. THE JEWELED ARENA -- by David S. Raley -- A Master's Edition game. Welcome to Kumeran, the capital of Valdalan: a mighty city where commerce, craft, knowledge, and politics are a constant part of the scene. Today, things are not at their best, as the city is in the grips of its worst influenza epidemic ever. Unfortunately, the criminal element never takes a vacation, and they are very willing to prey while the city is weak. You will take on several roles in the effort to keep the city safe during the crises. The queen and the duchess are counting on you. This adventure is divided into four chapters, each building upon the results of earlier chapters. In each chapter you will take on a new persona, so make sure you know who you are before you do anything. Chapter 1: You are Dame Gwenden Temar, as she stumbles on a daring robbery against The Jeweled Arena. Chapter 2: You are Master Protector Leron Tesab, as he gathers evidence against the thief caught in Chapter 1. Chapter 3: You are once again Dame Gwenden, this time looking for an important healer who disappeared just before reaching Healer Hall. Chapter 4: You are Clara Telan (with too many titles to name), as she searches for the person who attacked Dora Taren. The game has "pop-up" hints. TOHO ACADEMY -- a "Master's Edition" game with GRAPHICS -- by Simon Barber TOHO ACADEMY is a scenario of anthropomorphic action in text and graphic form, currently running in such magazines as Rowrbrazzle, New Affurmative Action and the FurThest North Crew APA. Imagine the setting; an idyllic island on the Pacific Rim, in the halcyon days of the mid 2030's..... a nice place to be, you might think? As a young ovine student on your first day, all you want to do is find out what's going on - maybe then you can survive long enough to start the Term! TOHO will appeal to fans of Japanimation, and "furry" stories. THE STOLEN -- LANDMARK?! -- OF DELOS -- by M. M. Ezzell "The bargain is agreed!" Your new employer, Sir Invers, has hastily granted your requests for expenses, equipment, and eventual reward. Now he slides a heavy purse toward you across his beaten-gold desk-top. "Enough of this talk! My augarists say you must be off at once. The worst threat to the holy Great Ankh is happening even now --" "Sir--" a timid old magician interrupts, giving you two rings still warm from forging "-- more news, and worse. Augaries now say there may be difficulty in identifying the true Ankh. So we have prepared this Ring of Truth. And also--" "Enough, enough!" Sir Invers waves him away. "Your horse is ready, just follow the main road south to Shadowvillage, go now!" He gives you a searching look. "Unless you have -- important questions." So begins THE STOLEN -- LANDMARK?! -- OF DELOS In Delos, few adventurers die of old age, and no one dies of boredom! In this game the challenge is to figure what to do, not which commands to type. SPACE MULE -- AN UNEXPECTED ENCOUNTER WITH THE UNKNOWN -- by Bruce David Loving You are the fourth child of a family of mid-level administrators. Unfortunately, the society into which you were born maintains the archaic custom of leaving just about everything to the first-born. You have had the not uncommon experience of watching two older siblings take their meager inheritance and quickly squander it, leaving them to scrabble out a woeful existence. So, with nothing to look forward to on this world, you set your sights on other worlds and take a job as a loader on a freighter. Many years of hard labor on the inter-world freighters finally allowed you to save enough to buy your own ship. It used to be a bio-freighter, carrying exotic foodstuffs between planets, then it was used as a repair scow. Now it is yours, and you have outfitted it to perform the task of asteroid mining. Whimsically christening it the "HAC", you embark on a solitary life of mining asteroids. You have made several trips to various asteroid belts and been able to find enough raw ore to restock your ship each time. You are happy with your lot and there is always the hope of a rich strike. Setting out on another expedition, you enter the co-ordinates of your latest mining location and settle down in your bunk to sleep as your ship heads outward into the great void between the stars...... You awaken with a throbbing headache, not helped by alarm klaxons sounding throughout the ship. You find yourself lying in a heap against the wall with a blanket tangled around you. This is not a good sign as you are sure you started the night in the bunk. Attempting to stand, you feel a sharp pain in your right arm, you are unable to put any weight on it. Softly shaking your head you try to piece things together. A. You are on the 'HAC', a MULE class deep space mining tug. B. You were enroute to your latest dig. An asteroid belt around an obscure planetary system. C. The MULE was in Skip-Space when you went to bed and should not have emerged for another 12 hours. D. As far as anyone knew, there was nothing that could harm a ship while it was in Skip-Space. E. If you do not turn that damn klaxon off immediately, your head is going to split into little pieces. So begins the Space Mule adventure. MULE is a "Master's Edition" game with GRAPHICS. ******************************** "Custom" AGT games: KLAUSTROPHOBIA -- A "custom" humongous game by Carol Hovick. Klaustrophobia is a text adventure game which started out being a little ramble through a few of life's more annoying moments, somewhat along the lines of Bureaucracy by Infocom... However, as time went on, the game kept growing and growing and has now grown into a torturous odyssey through a lot of life's more annoying moments, (many of which take place at airports or on airplanes). In fact, the game grew so much that it has been divided into three parts. At the end of each part, you can save your character and go on to the next part. During the adventure, the player will... * Share a cab in New York with Willard Scott * Deal with a herd of alligators blocking his/her path * Figure out what to do with the nosehair puller * Be a contestant in several game shows including "The Prize is Slight", "Schleopardy" and "Squeal of Fortune" * Play volleyball and other games at Club Merde * While away some time in Texas by eating grits, running over an armadillo and learning the Texas Two Step * Have a "bad hair" day (or two) * Buy a "Dolly Parton Inflatable Brassiere" at Wedrick's of Follywood * Learn where to buy a Hold-O-Matic Door Stop for only $59.95 (not available in stores) * Solve a cryptogram about BINGO and SCUBA DIVING * Fix a toilet without calling the plumber * Learn to drive a big-rig from the "Famous Trucker's Correspondence School" * Stop your friend Graham from scaring the burros * Discover the answers to the age-old questions: "Do you know the way to San Jose?" and "How do you get to Carnegie Hall?" The game may be played as a man or woman player by giving the commands MALE and FEMALE respectively. This game is huge and has a total of 560 rooms, 571 nouns and 175 creatures. The game has a set of "pop-up" hints. The game is fairly complicated and is not recommended for beginning players. - o -