Bards Tale III - Electronic Arts - RRP varies (RPG for PC and Amiga) PC version reviewed by MerC Bard's Tale III (The Thief of Fate) is the third and last in the Bard's Tale Trilogy. The second two were not released for machines such as the Atari, but for the PC they are available as a budget package at around œ25, which includes Tales of the Unknown and the Destiny Knight. Be prepared for a bit of fiddling when loading on to your hard disk, as one of the loading files is corrupted, so it will not run as it is. It only needs you to put in the missing label in one of the .bat files, which should not cause too much difficulty. Thief is easily the best of the three, with improved sound and game management. You can now actually save a game from a current position, one of the most inexplicable omissions from Bard's I. You may import a team or character from a limited number of other adventures. Though the interface is distinctly dated, all the games have graphics, with minimal animation, and sound. Thief has a stereo sampled intro which works on all the usual sound cards. The graphics do not take advantage of SVGA, and so the game is ideal for lower spec machines. Combat is by "dice roll", though you do have some control over your characters' actions. Once into battle, you will eventually want to choose your options, place the action in fast mode and sit back. The character portrait animation is irrelevant to the action, as might be expected in a game from the 80s. Spells are important, and though a large number of them are superfluous - you will find you can get by perfectly well without using more than a handful - you will need a reasonably full spell-book to get you through The Great Ice Keep in Gelidia. As you enter the wilderness, you find yourself outside the Refugee Camp. This replaces the Guild of the earlier games. Eventually you will need to map the whole area outside the city, as the named locations such as the Verdant Grove, Dwarven Mines, Vale of Lost Warriors, Cold Peak and others have significance later on, as it is from these places you cast the teleport spells. For now you should make your way to Skara Brae, which you find in ruins. Near the entrance there is a storeroom with useful items. The other things you need you find after fights. There is no trading or buying, so no Garth or Bank and you can't recover dropped things. There are only a couple of other places you need visit in the ruined city: the Mad God's Temple and the scant remains of the Review Board. The first task is to enter the MGT, then seek out and kill Brilhasti ap Tarj. Whilst you are doing this your characters are developing, and one at least needs to rise through the various types and stages of mage, until the level Archmage is reached. A minimum of three mage-type characters is required. The Old Man in the Review Board determines your fitness or otherwise for advancement, which is via experience points and cash. One of your mages is going to have to sacrifice much of the power gained to become a Chronomancer. This is necessary so that your group can teleport to the other cities in the game. Each of these has a couple of items you have to collect and return to the Old Man. He holds on to them until you collect all twelve. He then dies, but before doing so has left your valuables in the store room - so he tells you, and I found them at first. However, I accidentally dropped one, and on rebooting and restoring from a previous position, found that no matter where I looked I was unable to find them again. This might have been due to something I did, but to finish the game, I had to poke the requisite hex values into a game save file. Six of these articles are vital to rescue the gods, and the other six are useful weapons or armour. On the whole I found this to be a reasonably priced package, with plenty of interest and problem-solving. However, you need to be a Bard's Tale enthusiast, as there is a large degree of uncontrollable combat which may not suit all tastes. Lower spec machines are catered for by being able to change the graphics capabilities, though EGA is not much fun. - o -