@~Here is a partial solution for Dungeons of Dunjin, sent in by @~Bev Truter. If YOU can complete it, please contact me. Partial Solution for "The Dungeon of Dunjin" (Version 4.30. Author: Magnus Olsson) SynTax disk: PD 375 Solution by Bev Truter This is an incomplete solution (roughly 80%) for Dunjin. It's not a long step-by-step walkthrough of the game, or a list of all the objects, treasures and characters to be found; rather it's a list of some of the problems encountered, and clues for solving them. (Ranging from vague to obvious). All the mapping and locksmithing I leave to you, and the division into 5 Areas is only for convenience. Area 1. Above Ground. 1. House Can't get into it? Doorkeys are often found under doormats. 2. Lake Can't cross it? Admire the scenery, rest, hunt for a boat......then carry on adventuring. 3. Small Key Can't get the small key behind the grate? Perhaps a fishing rod would help. 4. Candle in Big Room Can't get it? First read the inscription in the Dark Cave. Then light the candle to reveal...... Area 2. Underground - Below the House. 5. Hole in unused Room. In most adventure games you'll find tables are not for eating at, but for standing on. 6. Cat Can't get it? First catch a fish in the Lake, and make sure you have the cage. 7. Elevator Can't go anywhere in it? Go to the Fuse room with your 16-amp fuse, and play Electrician....replace the blown fuse. 8. Numbers Can't decipher the numbers on the wall of the Very Long Corridor? They are apparently Binary for 298. 9. Doberman Can't get past the dog at the Bridge? Here's a good spot to give the cat a bit of exercise. 10. Magic Word Be very literal about this problem - say "magic word". Area 3. Underground - Dungeons North of Stone Troll. 11. Table Having problems getting it into the Dungeons? Try putting it into the River, and then see where it floats. Then cut the cable at the Platform. If you can't get it up the ladder of the Round Dry room, try using the string and/or rope to haul it up. 12. Magic Garden Can't get into the Garden? You have to squeeze through the hole (at the Pond), but you'll have to shrink a bit. Find the Small Chamber, and get the biscuit. 13. Key (in Magic Garden) Can't excavate it? Bring the string in with you. 14. Stone Troll Can't pass him to cross the Bridge? Remember he hates loud noise, so try playing your record. Might be a good idea to move a bit further away first. If you're still having problems, it's because you're holding the gramophone. Area 4. Underground - Dungeons South of Stone Troll. 15. Bean Can't decide what to do with it? Go and practise your gardening skills at the Bottom of the Canyon - East of Bottom of Stairs. It will need to be watered as well. 16. Well Discovered that "Zoomlix" is not the current magic word? Climb the Beanstalk to discover the new one. 17. Broken Bridge Can't cross the Bridge North of the Crack? You'll need the rope again. Tie it to the bars. 18. Dragon Come to a Deadend after finding the Pearl? This is where the Lamp comes in handy, the type with the genie in it, not the flashlight. I hope you cleaned that revolting old mug you found? 19. Dwarf Can't get past him to the Alcove? First go to the Dusty Room and read the message there. (It reads backwards) Then if you can't remember the Secret Word you'll have to go back to the Mysterious Tunnel in Area 1, because you need to say it to the dwarf. Still no results? Try the Secret Word backwards. 20. Dwarf (his name) Next you need to guess his name. This is in the Art Gallery, one of the paintings reminded the graffiti-writer of the Dwarf, so it's where the words of the song stop abruptly. 21. Dwarf (turned into stone) He's now blocking your entry to the Alcove? Take a deep breath, restore your position to just before all this fiddling around with the Dwarf started, and have a cigarette break before trying all over again. (Dwarves hate the smell of smoke, and he'll move forwards to confront you). 22. Computer Room Can't do anything constructive here? Remove calendar to find secret exit. If you break the glass you'll fall through, and if you break your neck then you haven't been south to the Hex Room and discovered what pushing the button does. Area 5. In the Valley 23. Guard Can't get past the Guard into the Castle? I do hope you've got a bottle of Dwarf Cider with you. 24. Bloodhound Can't make friends with the dog? Make an offering to the Dog-God in the Temple. Now think hard.... what do you suppose a Dog-God would REALLY like? 25. Golden Horn Can't quite get the hang of it? Try blowing it in The Meadow. 26. Coloured Buttons (in Library) Can't figure out the colours or the pushing sequence? Translate into English using the sword and the piece of paper; but remember this sequence closes doors, so try it in reverse. 27. Crystal (production of) Can't work out how to make a STBLX crystal??? Well first you have to decode/translate the recipe written on the candy-wrapper, and then......Sorry, this is where I ran out of ideas and got stuck. 28. Steel Door Can't open it? See #27 above. 29. Yellow Rod (Dynamite) Can't avoid committing suicide when using it? See #28 above. - o -