@~Once again, two reviews for Frontier from James Judge and Julian @~Gregory. Frontier - Elite 2 Gametek/Konami Available for ST (œ29.95), PC (œ39.95) and Amiga (œ29.95) 1. Reviewed on an STe by James Judge Back in the days when the Speccy ruled supreme I heard of a game called Elite that had made a large impression on most of the other 8 bit owners, especially in the BBC crowd. I borrowed the Spectrum version one night, tried to dock twice, blew up twice and returned the tape the following day in abject misery - the game was boring and far too difficult. Then I got an ST and after getting bored with shoot-'em-ups I decided to spend out œ6 and buy Elite from Special Reserve. I received the strangely sized box, sat down in front of my computer and figured out where I had gone wrong all those years back and started to enjoy the game (I was trying to dock with the planet instead of the station!). After about 20 playing hours I had got to the ultimate ranking on the game and left the box on my shelf until I wanted a quick blast (as soon after you have got a few thousand credits and a well kitted ship, the game turns into a 3D shoot-'em-up and a very easy one at that). The next time I heard the name 'Elite' was in the ST Format news section where they said the new game following on from Elite (Elite 2: Frontier as it as being called there and still is to this day) was having its final polishing and would be ready in a couple of months time. I waited with baited breath. One and a bit years later it was released for the ST (very soon after the PC and Amiga versions, actually) and so I sent my œ24 off to Special Reserve who had put the game in their catalogue and it was, according to their charts, their number one ST seller. Two months and about eight 'phone calls later it arrived but I was bed-ridden with a migraine but the following day I was able to peel back the cellophane and look at the two disks, three booklets and huge map that I got for my money (oh, and the registration card). Upon loading the game I was treated to some pretty decent music (far better than the original and, as chip music goes, quite good by today's standards) and a really good opening sequence of a ship landing, taking off, hyperspace and then killing two ships before just rotating in the middle of the screen. I was then given five options to either start a new game at one of three starports, load a saved game or load the last saved position on my disk. I selected starting at Lave (as that was a place that I knew well from the first game) and in about 30 seconds of playing clocked up a good 200,000 credits fine and finally I was blown apart by the base's laser and police. I felt that I should sit down, digest some information and then try the game again and so I did, getting very engrossed in the game from then on. So, what is the game about, then? Well, your Grandfather (who I think was the star of Elite) has died and in his will he has left all of his grandchildren 100 credits and a ship with which you can do whatever you want. He does, though, want to give you the chance to live the life that he led for most of his life as a trader where he strived to become a revered Elite pilot. The game starts with you in a dock with no cargo, a pitiful ship, no previous trading or piloting experience, no idea as what to do next and no docking clearance. From here you can go and do literally anything. If you just want to trade in goods from grain to narcotics you can. Or you can become a bounty hunter, pirate, miner, explorer, an agent for the Federation or Empire, an assassin, taxi service or an errand boy. You can travel to any one of the 100,000,000,000 systems, battle with pirates, the police or (if you have got a big enough ship) even try and destroy a space station. You can hire crew members, change ships (if you have enough money) upgrade your ship so that only the most skilful pilot (or stupid) would have any chance of touching you. You can be arrested, fined, have your reputation damaged. You can try and become an Elite pilot or increase your Federation or Empire ratings. You can do many of these things and still you can save your position, turn the computer off and have a nice drink at the end of the day. The game is so large that you will never see all of it and, even once you have got the latest 'buzz' game, you'll still be coming back for more. There are no real comparisons that can be made between Elite and Frontier as they are two completely separate games with Frontier being the better of the two. The graphics and music have been upgraded ten fold, there is a lot more you can trade in, you can upgrade your ship and even kill people. Once you have started trading (probably in very tame items such as animal meat and grain) you will want to start fighting. To do that you must make sure that your ship won't blow apart from the first shot that strikes you, has a good enough laser, a few missiles, a scanner (so you can see where the enemy is) and if you want some money for your efforts you had better get a radar scanner. The only problem with all of those items is that they take up valuable room. Each ship has got a certain limit on what it can carry. Take the Cobra #3 which can only carry 80 tons. From this 80 ton capacity you have got to store an engine and enough fuel to get you from A to B. That is what you can carry if you do want about 30 tons left to fill up with cargo. If you want a laser, scanner, radar mapper, 4 missiles and an autopilot (which is almost essential in this game) you will be only left with twelve tons in which to carry fuel and any other cargo that you want to carry. Once again we are faced with a 'butter or guns' decision. Once you have started to get to know the surrounding bases and good trading routes you may want to start carrying messages and small packages for people. Some of the errands are just little way to make a couple of hundred more credits than you would normally while others, which may earn you as much as 5,000 credits, are quite dangerous with a deadly assassin dogging you - or even the police! After you have increased your Elite rating by killing a certain number of ships (the rating is just the same as the original game with ten ratings from Harmless through to Dangerous, Deadly and, finally, Elite) you will be offered more dangerous (and profitable) missions from both small, independent companies or people to both the Federal and Imperial military. These new missions range from carrying high class military documents to killing people of importance, 'persuading' people to leave their homes and spying missions where you are (from what I have heard) given a camera to go on your ship! All of these deals are carried out through a universal BBS which has three main depots. The first is the shipyard where you can trade in your ship, carry out repairs, buy upgrades and contact the local police force to pay fines (or a bribe). The second is the bulletin board where there are adverts for crew members that are available, errand and assassination missions and notices from the local military where you can get more missions. The third section on the BBS is the stockmarket where you can deal in all of the legal goods. If you have got illegal wares, you've got to go to the bulletin board and look for a 'Goods bought and sold' advert. But be careful, it may be a police cover. Apart from the actual front end of the game (trading, combat etc.) a LOT of work has gone in with all the technical aspects of the game. Our system is mapped out in glorious 3D as accurately as possible and so are all of the other known systems in our vicinity. True, the planets are just speculation (as they haven't been discovered yet) but when you get a lot of technical information on each body in each system from diameter to length of day and even surface temperature it really does make up for a few of the things that could have been added. All of the ships handle as if they were real with inertia (ie. if you are going forwards at 10,000 km/s and then turned your engine off, it would take a while for you to slow down). Also you are given two speeds, your set and actual. Everything that is technical is explained in a small appendix but it isn't for the faint hearted (it took me a good ten minutes before I understood just what the mechanics of space flight were). The graphics are really something. True, they are not detailed or texture mapped (such as the graphics that appeared in Legends Of Valour) but they are still very nice and well defined. Using a very nice graphics engine the game chooses from the full palette (512 colours for STFM owners and 4,096 colours for STe and Amiga owners) the best colours that would fit each frame. This leads to some very nice lighting effects with lights that flash on and off on stations etc. lighting up panels and other little tricks like that. Also there is a lot of attention to detail from smoke clouds coming from rockets to variable thruster flames coming from all of your thrusters (which, when docking, looks very nice). The only problem is that if you have got a lot of detail on screen at once (particularly over a planet) the screen update is very slow and jerky. This problem is eradicated (to a certain degree) with higher spec machines (such as the TT and A1200) and also if you have got expanded memory (2 megs or more). In spaceflight and combat, though, it isn't too much of a problem. The sound is OK. Nothing too great but it could have been a lot worse. You have got four pieces of classical music which can play all the time or during certain events such as just after hyperspacing, during docking or during combat. The game is controlled either by the keyboard, keyboard and mouse, joystick and mouse or just the mouse (my favourite) so everyone's tastes are covered (a small hint, though. If you do want to use just the mouse, make sure your joystick isn't plugged in. If it is you won't be able to control the ship with it, just the menus etc.). Now, onto the down side of things. Bugs. Urgh. What a horrible thought, a great game suffering from bugs. Oh well, can't be helped I s'pose. The Amiga version has got the most bugs with the most notable being that you can't mine (although for registered users, Gametek are supplying a patch). The PC is the next worst off with lock-ups happening during hyperspace. Finally there is the ST version. As it was the last version to be programmed all of the other bugs were ironed out (and, unfortunately, some very nifty cheats!). There are two still present that I have found. One is that if you analyse your own hyperspace cloud the game crashes. The second has happened to me and James Jillians once, so it may not be too serious. To cut a long story short (it is strange the way the bug manifests itself) when you dock all your thrusters are damaged and you can't fix any of them. To round up this very long review of this very good game. If you are looking for an enjoyable and difficult challenge this is the game to buy. If you had the first game and thought 'hmmm, it's alright I s'pose' you'll love this version. If you are into the trading game this is the ultimate trader. If you just want to have fun this is the toy you must try to break. In all it is excellent. The five years in production has really shown off and the end result is something that you can lose yourself in completely for hours on end. Saying that, though, there are still lots that can (and should) be added so I hope to see (in 1999) Elite 3 with better graphics, better use of comms and a multi-player option. Well done David Braben. Another golden game from him. NOTE: If you are an Frontier player, whether you have just started or regard yourself as a pro, I'd like to get in contact with you to pass on hints, tips and cheats about the game. If you are interested drop me a line at: 33 Chidley Cross Road, East Peckham, Near Tonbridge, Kent, TN12 5BX. I'd especially like to know a PC player. @~And here's one now ... ------------------------------------------------------------------ 2. Reviewed by Julian Gregory on a PC Elite, the name that sold more BBC computers in the 1980s than any other piece of software. There have been rumours of a follow up to Elite for many years. I think it took 3 years for the program to see the light of day. Having reached ELITE twice I have been so looking forward to the new version to see how it would compare. For those people who don't know Elite it was a space exploration game in which you could earn credits by trading items such as luxuries, gold and illegal goods between planets. You could also earn credits by killing pirates. You had a rating which was based on your combat ability. I still remember the feeling of exhilaration when I got to Elite status. So much so that I went through it all again not long after. So how does the new version compare? The program is supposed to include the entire solar system with all the stars in their correct positions in relation to each other. Apparently, due to the author's interest in astronomy, all the planets and moons of our galaxy can be seen (around 100,000,000,000). In view of this, surprisingly the game comes on only one disk, particularly when the trend nowadays seems to be to have an increasing number of disks. There are 3 start positions, one of which is the recommended one. Another is good old Lave, presumably for those homesick for the original. The same old trading is still there, although the number of items which can be traded has increased. Many people had problems in docking in the original. Elite 2 allows you to use automatic pilot which will do this for you. The spaceship you start out with has the automatic pilot already installed. The original made you earn sufficient credits to be able to buy an automatic pilot. But in order to do that you must trade which means that you must have learned how to dock!! In this game knowing how to dock does not have the same significance and I have always let the computer do it for me. One major change is that there are now 2 types of superpowers, the Federation and the Empire. You can perform tasks for each, although such ranks are supposed to be mutually exclusive as each does not like its officers working for the 'opposition'. You are given a rank for services rendered. Which brings me on the subject of missions. When you dock at a space station you are given the opportunity of looking through the various missions and requests on the bulletin board. Missions can vary from delivering parcels, to transporting people, to assassination attempts. There are varying degrees of difficulty attached to each mission which is reflected in the sum of money on offer. As before credits earned can be spent on upgrading your ship with various refinements or by buying a different ship altogether. You have to make a decision fairly early on as to whether to want a peaceful life as a trader or a more exciting, but probably shorter one as an assassin. Whichever one you choose there will be a ship to suit you. The larger ones require a crew of between 1 and 11 plus yourself. Having a crew brings its own problems in that you will have to find enough money to pay them each week. I have not yet found out what happens if you do not pay them, presumably they go on strike! Flying can be done by keyboard, mouse or joystick. I always find these sorts of game better with a joystick. But when I tried to use one I had no reaction when I pushed the joystick to the right. A letter to Gametek produced a reply that I could compensate by pushing the stick to the left when starting the game. Somehow that seems unsatisfactory and should be unnecessary in a game which has taken so long to produce. I now have approx 510,000 credits after changing ships twice and have not yet fought any battles. How I get on then remains to be seen. The manual does say that manoeuvring the ship in combat will take some practice as it is not possible to suddenly change direction and expect to move on the new heading immediately. In space, inertia means that there is a time-lag before the ship can turn onto the new heading. This means that turning in combat will be difficult, at least at first. I should be interested in hearing from any one who could give me some short cut tips. In conclusion, I feel that some people may not like Frontier because it is unlike most other similar games available in that there is no ending. It is so open-ended that you could continue to play until boredom overtakes you. However I have greatly enjoyed what I have seen so far and look forward to reaching ELITE status again. - o -