Gerbil Riot of '67 - author Simon Avery (TADS text adventure for PC) Reviewed By James Judge on a 486SX After being a great success on the 8-bit scene and bringing a lot of enjoyment to a lot of people (myself included) Simon Avery has now learned how to program in TADS and has converted one of his old 8-bit games to the PC. I was very glad when, after getting the PC and notifying Simon, I had a Jiffy bag clunk on the door mat and, upon opening it, I found the shareware version of Gerbil and, hastily scrawled on the package, half obscured by the torn Sellotape, was a message "JJ. Can U review Gerbil 4 SynTax. Please?". Well, sure I said, wrote a letter to the great one and said that I'd do it - risk sanity, life and a few other things to peruse his newest old game. After unzipping it on my hard disk I then had to copy it on to a floppy to install it properly onto the HDD - it worked fine in its uninstalled version, it's just Simon loves his invisible files and, for those of you who have seen his Round Corner catalogue, this is no exception. So, after a few minutes of file deleting etc. (still got to get used to MS-DOS at that point) I reset the computer and then typed in GO. Up popped a menu (again, just like his RC catalogue) asking me what I wanted to do - read one of the three documents on disk, print the order form, change the font, run the program or (unthinkable though it was) quit to DOS. After having a look at the documents I felt fully prepared to see what Simon had come up with. At this point I must be brutally honest with you - I have completed and loved this game on the Spectrum so, if it sounds as if I were a clever dick completing it within an hour it's 'cos I've had prior experience (and I know Simon's style). After the standard TADS setup messages the game started proper, with you in your cell, a body at your feet and not the slightest clue as to what to do next. There I sat for many days, wondering what to do next and then I typed in help (Oh, OK I didn't - I typed in help straight away) and from there I could, again, see how to register, get an idea as to what an adventure was, what the aim of the game was and what the history of the game was. According to the help menu you have been committed to a loony bin - purely by accident, of course. Oh, if only you hadn't listened to the gerbil that persuaded you to liberate all of the gerbils and if only the police car hadn't come cruising down the road at THAT particular moment and if only the gerbils hadn't disappeared when you tried to explain your plan and the situation to the police... if only! Then you were thrown into the bin (the loony type, that is). BUT, there is one way that you can get out of this predicament - in a couple of weeks time the asylum is closing down and, in the hubbub, you hope to escape. After this idea came to your head it was time for your medication. After that your memory is a fuzz, but you can get some idea of what had happened by the body with a hypodermic needle jabbed into his arm... And so the game begins. It is a standard adventure game with a wacky idea (as it is with most of Simon's games), strange plot and a great sense of playability. Upon examination of the asylum you come across a few characters of the place who will all help you or give you (willingly or not) an item that will help you on your way. They all have their own personal histories and personalities (from someone who thinks they are an ostrich to someone who claims to have invented some X-Ray specs) and they all come to life - they are not just pieces of cardboard in the game. True, they are stuck to one location but you can have enough fun with them (oo-er) in their own cells. As this is a shareware version of the full game, you only get to see about a third of the full game, so don't expect a lot of things to happen. Mainly what will happen is you getting a few items that you won't be able to use in this version, you putting out a fire and scaring someone. It doesn't sound a lot, but it sure seems a lot when you are plugging away, trying to figure out what to do with Ralph or just why the man with the specs is staring intently at the north wall. Simon did supply me with the password, though, and I've had a look at nearly all of the game now. After the shareware part it still follows in the same style as the previous part, but there is much more to do - all of your items, that you picked up in the first bit, are put to use and your brain is still taxed to the limit. The text is lengthy when it needs to be, but otherwise suffices. Simon's style is very easy to read, funny and enjoyable while not making the game stupid or boring. There is always something going on or something to think about. For those of you who have played this game on the 8-bits you won't find anything different in this version (at least not as far as I have got) apart from the better, longer descriptions and a few other cosmetic touches. You will notice a few absences, mainly the hello messages and other such personal messages that Simon seemed to have littered his other games with. This is a brilliant game that has got the 'SA' mark stamped all over it. Although I have played it before I feel that this is the superior version with a better interface (latest version of TADS) bigger and better messages and a better all-round feeling that you get from games. Yes, as it is an 8-bit game it is short compared to the 300+ room sagas you expect from AGT games of today, but the question is do we want these big goliaths that are empty, boring and just plain useless or do we want smaller, better games that are packed with good, enjoyable puzzles, a wicked sense of humour and have a nice feeling? If you prefer the latter you'll love Gerbil, if you prefer the former - what is wrong with you? When you register your version you will get a password for continuing with the game and a demo of Simon's next game which I am looking forward to playtesting for him. Oh, talking of playtesting, as far as I can see there are no bugs - just a couple of continuity errors - but I've let Simon know of those. Get your version of Gerbil Riot from: Simon Avery, The Round Corner Shareware Library, Hamlyn's Cottage, Old Exeter Road, Chudleigh, South Devon, TQ13 0DX and remember to enclose œ3 if you live in the UK or œ5 if you live anywhere else (that is not in the UK, so if, for example you live in Paris, you should send Simon œ5 sterling. However, if you live in London send him œ3. Now, if you live on Mars I think you'd need to include a bit more - you know, what with these interplanetary rates going up and up and the posties don't really like the atmosphere up there, and the dogs, you should see them - great big green things with antennae!). - o -