New England Gothic - Getting Started Contributed by Linda Turnham I have only included the locations and objects that are essential to the solution of this adventure. There are other places to visit but be warned, some are unsafe and can get you killed. Most objects can be picked up but only the ones mentioned here are necessary. On the train - GET SATCHEL - OPEN SATCHEL - EXAMINE SATCHEL - There is now time to examine the contents as you have to wait for a message from the conductor and then for the train to stop before proceeding further. OPEN DOOR - GO DOOR (a bug here may mean that you have to repeat the last two commands) You should now be on the platform. E - TALK TO STATIONMASTER - E - N - NE - E (fisherman's cottage) EXAMINE DOOR - KNOCK ON DOOR - TALK TO WOMAN - PAY WOMAN - DRINK TEA - EAT BREAD - W - W - S (park) GET HORSESHOE - NW - S - S (marshes) EXAMINE LILY - PICK LILY - N - E - SE - S (church) EXAMINE DOOR - PUSH DOOR - GET CANDLE - LIGHT CANDLE - N - NE - W - NE - N - NW (overgrown garden) EXAMINE SUNDIAL - READ SUNDIAL .... - o -