Plan 9 From Outer Space Gremlin Graphics Software - RRP œ39.99 (PC) œ34.99 (ST, Amiga) (Mouse/keyboard controlled graphic adventure) Reviewed by Neil Shipman Made in 1959 by Edward D. Wood Jnr, Plan 9 From Outer Space is a 79 minute black and white film generally regarded as being the worst movie of all time. Everything about it is terrible, including the plot - space people try to resurrect the dead and turn them against the world; the set - wooden gravestones and hubcap-shaped flying saucers dangling from bits of string; the acting - Vampira walks around in a totally unmenacing fashion while the double representing Bela Lugosi (who died after four days of shooting) keeps his face almost completely covered with a huge black cloak; and the dialogue - "One thing's sure, Inspector Clay's dead. Murdered. And someone's responsible." It is so bad that it is laughable and you could be forgiven for thinking that it is a spoof on the popular sci-fi films of the fifties. But it was actually made in all seriousness with the object of making money. Maybe it did because it exerts a strange fascination and, reports John Brosnan, author of The Horror People, "It appears to have been made in somebody's garage." You will get a chance to see its complete awfulness for yourself as Gremlin Graphics provide a videotape in the box along with the computer software. It doesn't matter if you watch the movie before playing the game - it won't give anything away. The adventure itself begins when you are called to the producer's office. Someone has stolen a few reels of the film and he offers you "More money than you've probably ever seen - at least 200 smackers!" to recover them. [I should think that's just about what was spent on the real movie!] The action window occupies the centre of the top half of the screen and features high resolution, digitised graphics in bright colours, occasionally with some animation. Your inventory is listed to one side and the usual commands - Hit, Use, Talk, Push, Drop, Give, Take, Open, Close, Examine - are chiselled onto a tombstone in the bottom right-hand corner. Descriptions of objects, choices of conversation and the results of your actions take up the remaining space below the picture window. Moving around the game environment is easy. In certain places in the window the 'intelligent' cursor changes into a large, green signpost with a message like 'Go to corridor'. Click on this and you very quickly find yourself in the new location. Saving and loading are accomplished via the function keys with 8 nameable positions. With just your passport and a little cash to start with you will quickly need to locate a credit card if you are to get very far. Once that and a few more relevant items are in your possession your quest for the six missing reels will take you to Rio de Janeiro, Sydney, Hong Kong and Washington. There are projection booths close to the reels' locations which enable you to view the contents. This is the really clever aspect of the game as you actually see a short clip of the original film. Also, with an editing room just down the corridor from the producer's office, you can play about with these and have fun running them backward, fast forward and so on. I would have liked the adventure to require you to splice these pieces together in the correct order and view the result but this is not necessary. In fact you do not need to watch the clips at all and the game concludes fairly soon after you have acquired all six reels. I have a number of gripes about Plan 9. The music is monotonous and repetitive and the sound effects sparse. Your inventory is a reasonable size but there are far too many objects which you can pick up but then don't need to use. This wouldn't particularly matter except for the fact that any dropped item is whisked away by an ugly little creature which appears out of nowhere and returns the object to its original location - rather annoying when you realise that you wanted it after all and it's now on the other side of the world. It is also easy to get stuck without realising why. This could well be because you have chosen the wrong conversational gambit with one of the many characters so it is advisable to save the game before talking to people. You can then see the different results of each one. Responses, though brief, are frequently amusing and I particularly liked "Isn't it spooky when you see parts of your own body parts in a game that you just bought?" when I examined a pair of hands on a table in the diner! But too often do you get "There's nothing special about it." The use of the same graphic with just a different name for the airport building in each country is also quite humorous. So is a similar way of portraying different taxi drivers by the simple expedient of having each one wear a different hat! A George Bush lookalike in the White House comes up with an appropriate phrase for this near the end. To conclude, despite its shortcomings the adventure of Plan 9 from Outer Space is a darn sight more interesting and ultimately satisfying than the film. Worth taking a look at if only because it is so different from most other graphic adventures. [PC minimum system requirements are a 286 PC with 640K RAM, MS-DOS 3.1 or higher and a VGA 256K graphics card. You need around 8Mb of disk space to install the game on your hard drive, although once installed it takes up approximately 5.5Mb] - o -