SAM AND MAX HIT THE ROAD - LucasArts Solution by JOHN MOORE THIS IS ONLY THE BARE BONES OF THE GAME. PLAY ALL THE GAMES AND TRY EVERYTHING TO GET LOADS OF LAUGHS. OFFICE - YOU ONLY NEED THE MONEY FROM THE RAT HOLE AND THE BLACK LIGHT BULB FROM THE ALCOVE. STREET - USE MAX ON THE KITTEN AFTER YOU HAVE SPOKEN TO IT. CARNIVAL - SHOW AUTHORISATION TO THE FIRE EATER TO ENTER THE TENT. PICK UP SEVERED HAND, SASQUATCH HAIR AND ALL DAY PASS. GO TO THE CONE OF TRAGEDY AND SPEAK TO THE OPERATOR, HE TELLS YOU TO GO TO THE TUNNEL OF LOVE. RIDE THE CONE AND WHEN YOU COME OFF CHECK YOUR INVENTORY. TALK TO THE OPERATOR WHO WILL GIVE YOU A CLAIM TICKET. GO TO THE LOST AND FOUND. WHEN YOU GET YOUR STUFF BACK THERE WILL BE AN EXTRA ITEM, A FISH MAGNET WHICH OPENS UP A NEW LOCATION ON THE MAP. PLAY WAK A RAT UNTIL YOU WIN AND GET THE TORCH, USE IT WITH THE BLACK LIGHT BULB, RIDE THE TUNNEL OF LOVE USING THE TORCH UNTIL YOU SEE A FUSE BOX. USE MAX ON THE FUSE BOX AND EXAMINE HENRY THE EIGHTH. TALK TO DOUG THE MOLEMAN WHO WANTS PECAN FLAVOURED CANDY. OFF TO THE NEAREST SNUCKEYS DINER. SNUCKEYS - PICK UP THE CUP AND ENTER THE BUILDING, BUY THE CANDY AND TALK TO THE ASSISTANT UNTIL MAX WANTS TO GO TO THE TOILET. IMMEDIATELY LEAVE AND CATCH MAX OUTSIDE, KEEP THE KEY AND RASP. TUNNEL OF LOVE - GIVE THE CANDY TO DOUG WHO WILL GIVE YOU THE "KEY" TO TRIXIE'S TRAILER AND TELL YOU ABOUT HIS UNCLE SHUV OOL. THIS MAY OPEN ANOTHER LOCATION THE WORLD'S BIGGEST BALL OF TWINE. LEAVE DOUG AND ENTER TRIXIE'S TRAILER. TRAILER - OPEN THE CLOSET AND GET THE GOLF SCORE CARD, THIS OPENS UP GATOR GOLF WORLD. GET THE COSTUME FROM THE CHEST AND OFF TO THE BALL OF TWINE. (IF IT ISN'T THERE YET THEN GO TO THE WORLD OF FISH) BALL OF TWINE - GO TO THE CURATOR AND GET ALL THE INFORMATION THEN USE THE CABLE CAR TO GO TO THE REVOLVING RESTAURANT. PICK UP THE WIRES AND USE THEM ON THE BINOCULARS. SPEAK TO THE WEIRD MAN BENDING TOOLS WHO WILL GIVE YOU A BENT SPANNER. USE THE BINOCULARS, RETURN TO THE CARNIVAL AND GET THE LENS FROM THE WAK A RAT STAND. USE THE LENS ON THE BINOCULARS. THIS ENABLES YOU TO SEE FURTHER AWAY. LEAVE THE ROOM AND LOOK AT THE BALL OF TWINE. OFF YOU GO TO THE WORLD OF FISH. WORLD OF FISH - WATCH THE CUT SCENE THEN PICK UP A BUCKET OF FISH. USE THE SPANNER ON THE PLASTIC FISH IN THE RIVER, ENTER IT AND USE MAX TO ENTER IT ALSO. WHEN YOU ARE TRANSPORTED TO THE REVOLVING RESTAURANT USE MAX TO BITE THE LOOSE END OF THE TWINE. GO TO A SNUCKEYS. ANY SNUCKEYS - TALK TO ASSISTANT UNTIL HE MENTIONS OPENING JARS, ASK HIM TO OPEN THE JAR CONTAINING THE HAND. GATOR GOLF - GO TO THE GOLF RANGE. WAIT UNTIL THE CUT SCENE IS OVER THEN INSTEAD OF USING GOLF BALL USE THE BUCKET OF FISH AND A GOLF CLUB UNTIL YOU LINE ALL THE ALLIGATORS UP SO THAT YOU MAKE A PATH ACROSS THE LAKE. OPERATE THE DOOR AND WATCH THE FRONT WALL. TAKE THE SASQUATCH HAIR FROM MAX AND OPEN THE DOOR. YOU FIND A SNO-GLOBE WITHOUT A STOPPER. THIS OPENS UP THE MYSTERIOUS VORTEX LOCATION ON THE MAP. SPEAK WITH THE OWNER AND GET THE BROKEN GOLF BALL RETRIEVER. THEN DEPART FOR THE VORTEX. VORTEX - GO TO THE CURTAINED ROOM AND GET THE SASQUATCH HAIR. YOU SHOULD NOW HAVE THREE SAMPLES. USE THE VORTEX AND USE THE SNO-GLOBE. IT WOULD APPEAR YOU NEED A CORK. LEAVE THE ROOM AND TRY THE DOORS, EVERY DOOR MAKES YOU A DIFFERENT SIZE. ENTER THE MIRROR INTO THE MAGNET CAVE. EACH MAGNET IS A DIFFERENT COLOUR. PLAY ABOUT WITH THEM UNTIL YOU GET A COLOUR THE SAME AS ONE OF THE DOORS. EXPERIMENT UNTIL YOU FIND UNCLE SHUV OOL. HE WANTS HIS MOOD RING BEFORE HE WILL HELP YOU. GO BACK TO THE BALL OF TWINE AND USE THE GOLF BALL RETRIEVER WITH THE HAND, USE IT ON THE TWINE IN THE CURATOR'S ROOM, USE THE MAGNET ON THE HAND AND GET THE RING. BACK TO THE VORTEX - GIVE THE RING TO SHUV OOL AND HE WILL TELL YOU WHAT TO DO NEXT. BACK TO THE BINOCULARS - USE THEM UNTIL YOU SEE FROG ROCK. THEN GO TO FROG ROCK. FROG ROCK - DO AS UNCLE SAID, WAIT UNTIL THE SPACE SHIP APPEARS THEN DO AS THE STARS TELL YOU. BUMPUS VILLE - WANDER ROUND UNTIL YOU FIND THE PORTRAIT OF JOHN MUIR, LOOK AT THE KEYHOLE WHERE BRUNO AND TRIXIE ARE HELD, GO TO THE ROOM WITH THE MONSTER TRUCK AND PICK UP THE PILLOW WITH HAIR RESTORER. STAND ON THE TRUCK AND LOOK AT THE BOOKS, USE THE GOLF BALL RETRIEVER AND THE HAND TO GET THE DROID REPAIR MANUAL. OPERATE THE DROID AND CONNECT THE PIPE TO THE LEFT SIDE ROOM. WAIT OUTSIDE THE ROOM WITH THE VIRTUAL REALITY HELMET UNTIL THE THUG LEAVES. USE THE HELMET. (SAVE ONCE YOU WEAR THE HELMET AS I FOUND IT A LITTLE TRICKY AT FIRST). GET THE KEY AND USE IT ON THE KEYHOLE. LEAVE THE TOUPEE FOR NOW. BRUNO AND TRIXIE TELL YOU THEY ARE OFF TO THE SAVAGE INN DANCE. THIS OPENS UP ANOTHER LOCATION. SAVAGE INN - SPEAK TO THE WOMAN UNTIL SHE GIVES YOU TWO BROCHURES, THESE OPEN UP THE VEGETABLE MUSEUM AND MOUNT RUSHMORE. YOU NEED A BIGFOOT DISGUISE TO PASS THE BIGFOOT AT THE DANCE. SO OFF TO VEGETABLE MUSEUM WE GO. VEGETABLE MUSEUM - GIVE THE PORTRAIT OF JOHN MUIR TO WOMAN AND GET THE EGGPLANT SHAPED LIKE BUMPUS'S HEAD. LEAVE NOW AND GO BACK TO THE MANSION, REPLACE THE TOUPEE WITH THE EGGPLANT. BACK AT THE MUSEUM ASK IF YOUR VEGETABLE IS READY THEN TAKE IT AND HEAD FOR MOUNT RUSHMORE. MOUNT RUSHMORE - USE THE MODELS AND NOTE THE HAIR ON THE WOOLLY MAMMOTH. GO TO THE TAR PIT AND TALK TO THE CHILDREN. THEY WON'T LET YOU PASS SO USE THE ELEVATOR AND PREPARE TO BUNGEE JUMP. BEFORE YOU DO USE THE CUP WITH THE GOLF BALL COLLECTOR AND WHEN YOU JUMP USE IT ON THE TAR. RETURN TO THE WOOLLY MAMMOTH, USE THE TOUPEE ON THE COSTUME, THE TAR ON THE COSTUME THEN USE MAX ON THE MAMMOTH TO GET HAIR. YOU NOW HAVE A BIGFOOT COSTUME. GO BACK TO THE SAVAGE INN. USE THE PHONE BOOTH TO CHANGE INTO THE COSTUME, EVEN NOW THE BIGFOOT WILL NOT LET YOU PASS, ASK HIM WHAT THE MATTER IS. GIVE HIM THE RASP TO PARE HIS BUNIONS AND GO TO THE DANCE. TALK TO EVERYONE AND GET THE BOTTLE OF WINE FROM THE TABLE. A CORK AT LAST. ENTER THE KITCHEN AND GET THE ICE-PICK. WHEN BUMPUS AND HIS HENCHMAN APPEAR USE THE COSTUME ON YOURSELF AGAIN AND USE MAX TO CLOSE THE FREEZER DOOR. THE BIGFOOT CHIEF WILL APPEAR AND GIVE YOU UNRESTRICTED PASSAGE AT THE DANCE. GO TO THE POOL AND EXAMINE THE TOTEM POLES, WALK ROUND TO THE HOT POOL AND SPEAK TO THE CHIEF. YOU SHOULD HAVE A GOOD IDEA HOW TO SOLVE THE RIDDLE OF THE TOTEMS. YOU WILL NEED TO RETURN TO THE REVOLVING RESTAURANT TO ASK THE REPAIRMAN TO BEND THE ICE-PICK INTO A CORKSCREW. REMOVE THE CORK FROM THE WINE BOTTLE AND RETURN TO THE VORTEX. USE THE VORTEX AGAIN ONLY THIS TIME YOU HAVE A MINI VORTEX IN THE SNO-GLOBE. THE LAST ITEM YOU NEED IS A DINOSAUR'S TOOTH. GO BACK TO MOUNT RUSHMORE AND OPERATE REX AND USE THE TWINE ON IT WHEN THE JAW IS OPEN. USE MAX ON THE TWINE TO TIE THE OTHER END TO THE CAR DOOR. WHEN YOU HAVE THE TOOTH GO BACK TO THE POOL. GIVE THE PILLOW, TOOTH, VEGETABLE AND VORTEX TO THE CHIEF AND SIT BACK AND WATCH THE FINAL SCENES. - o -