SIMON THE SORCERER - AdventureSoft Solution by Maureen Barton After an amusing opening sequence you start the game in the wizard's cottage. Get the magnet from the fridge and the scissors from the desk drawer. Go outside and explore the village and talk to everyone you meet to gain information. Get the rope and the bell clapper at the blacksmiths. Go to the druid's house and get the ladder. Go inside and get the specimen jar and the cold remedy. At the pub talk to the barman and the nubile Valkyries. Take the matches from the fruit machine and cut off the dwarf's beard with the scissors. Go into the second room and talk to the wizards. To become a wizard they want you to find the magical staff which has been lost. Now leave the village and explore the forest as far as you can. Talk to the wise old owl who will give you various hints and pick up the feather he drops. Help the barbarian by pulling out the thorn in his foot and he gives you a whistle to blow for help when you need him. Get a bucket of water from the well outside the witch's cottage and also take a look around inside. At the tree stump listen to the woodworm and take note of which kind of wood they want. Carry on to the troll's bridge and watch the "Panto" between the Gruffs and the Troll. Once this has finished talk to the troll until he notices the whistle around your neck. Let him blow it and the barbarian will come along and throw him off the bridge into the stream. You are now able to cross the bridge. Take a look at the placard the troll was carrying. Talk to the oaf about his magic beans and water them for him. You beat a hasty retreat so return and pick up the beans. At the tower put the clapper in the bell and ring it. Repulser lets down her hair and you are able to climb up into the tower. Talk to Repulser who tells you she has been enchanted by a wicked witch and only a kiss from one from another dimension will break the spell. You kiss her and she turns into a pig. Look around and then climb back down the hair to the ground. Talk to Dr. Von Jones in the hole in the forest. He is digging for fossils and if you find one he would like to know about it. Pick up the shopping list outside the Goblin's door which needs to be given to the shopkeepers in the village. Talk to the woodcutter who is very unhappy about the trees as he cannot use his axe on them. He needs a magical axe made from milrith and gives you a metal detector to find milrith for him. In the house by the swamp talk to the swampling about his birthday and he keeps giving you a bowl of swamp stew. The first one you will need to eat. Pour the second one into the specimen jar. When you eat the third one the swampling discovers he has run out of stew and leaves to find more ingredients so you are now able to take a look around the cottage. Move the chest and you will find a trapdoor which leads down to a bridge. There is a loose plank on the bridge and you are unable to cross until it is repaired. When you are in the snowy area use your metal detector and you will find some milrith ore near the statue of the wizard. You are unable to dig it up as you have no shovel. You leave the metal detector there. At the waterfall NE of the crossroads climb down the vines and talk to the Golum. He needs to get a meal for 40 people at the annual Tolkein's Appreciation Society. Give him the swamp stew and in return he leaves you his fishing rod. After several days you eventually find the ring of invisibility. You have now done all you can in the forest for the time being so think about the items you have collected and return to the village. Go into the shop and give the shopping list to the shopkeepers. They will leave the order outside when they have packed it. Go to the wizard's cottage and plant the beans in the compost heap. This produces a water melon. Now think about what a pig can do! Go to the cottage with the chocolate truffle door and Repulser will eat a hole in the door and you are able to get into the cottage. Take the smoke box and hat and go outside and use it on the beehive to get some wax. Go back to the pub and ask the barman for a drink. While he is searching under the bar use the wax on the beer barrel to block up the hole. When he next tries to fill a tankard he believes the barrel is empty and takes it outside. At this time he will also give you a beer voucher to take home for your father. Pick up the barrel as you leave the pub. Think about the things the wise old owl told you and go back to the forest to the bard who is playing the sousaphone. Throw the melon into the sousaphone and the bard thinks it is broken and gives it to you to get it repaired. Now go to the mine. Pick up the rock outside and look at it. It has the word BEER on it. Wear the beard and go into the mine giving the password. Bribe the guard with the beer barrel and follow him down the steps. Tickle the sleeping dwarf with the feather and he rolls over to reveal a key. Pick it up and return to the entrance and now go down the other steps. Take the hook then open the door to the treasury with the key. In the treasury give the beer voucher to the dwarf and he gives you a gemstone. Leave the mine and go to the sleeping giant. Play the sousaphone and he stirs and knocks over the tree. This falls across the chasm and acts as a bridge. Cross over the bridge and explore. At the dragon's cave enter to see the dragon who has a cold. He sneezes and blows you out of the cave. Go in again and use the cold remedy on him. It makes him fall asleep and you are able to get the fire extinguisher. Outside use the hook on the boulder above the sign and you are able to climb up and look through the skylight of the cave. Use the magnet with the rope to get some of the gold coins from the dragon's treasure. You will be able to get 24. Climb back down the rope and explore further east. On the way you will find a rock with a fossil in it. If you try to give the rock to Dr. Von Jones he will tell you to get the fossil out of the rock. Talk to the tree who says he will tell you some magic words if you remove the pink splodge from his trunk. He tells you that you can get white spirit from the shop in the village. Return to the village and go to the blacksmith. Put the rock on the anvil and he will break it open and you now have the fossil. Go and have a chat with the dodgy geezer and barter a price of 20 gold pieces for the gemstone. Now go to the shop and buy the white spirit and a hammer with a free nail. By this time the box for the goblins is outside the shop. When you try to open it you climb inside it and you are delivered to a room in the goblin's village. You put on the ring of invisibility and climb out of the box. Look around the room and check the boxes. In one you will find your spell book. Look at it and a piece of paper falls out. Pick up the rat bone. The door is locked so use the paper under the door and use the rat bone on the lock. Pull the paper and you have the key to unlock the door. Outside there is a guard blocking the passage east. Pick up the bucket with a hole in it and go down the stairs. Her you will find the druid manacled to a rack. When you talk to him he thinks you are an evil fiend. Look around and pick up the mints and the flaming brand and open up the iron maiden. Remove the ring and talk to the druid again. He still thinks you are evil and wants you to take a test to prove that you are not. Eventually you pass the test and he believes you and asks about escape plans. From the conversation you find out that he can shape change (into a frog) if he sees a full moon or something that looks like a full moon. Put the bucket on his head and use the flaming brand on the bucket. The druid turns into a frog and runs out through the bars. You can hear the guards outside and the ring has run out of batteries and the only place to go is into the iron maiden! The guards enter and cannot find you so they leave. Days later the frog returns with a hacksaw. Get out of the iron maiden and take the hacksaw. Use it on the bars to escape. Go and give the fossil to Dr. Von Jones and he asks where you found it. You tell him it was some where in the Craggy Peaks near your metal detector and he goes off to find more. When you go back there you will find that he has dug a large hole and on examine the dirt from the hole you will find the milrith. When you take it to the woodcutter he asks you to take it to the blacksmith to be made into an axe head. Go back to the tree and remove the pink splodge with the white spirit and the tree tells you some magic words. Go back to the bridge with the loose plank and repair it with the hammer and nail so that you can cross over to Skull Island where you will find some frogsbane. Now return to the village to the blacksmith and give him the ore to make an axe head. While you are in the village visit the druid who is now in his house. He has a potion that he will give you but he needs some frogsbane to help him cure his froggy condition. Give him the frogsbane in return for the potion. Return to the woodcutter and give him the axe head and he goes off happily to cut trees and you are now able to enter his cottage. Here you find the missing climbing pin. Examine the fireplace. Extinguish the fire and move the hook and you discover an elevator to the cellar where you will find stacks of wood. Take the mahogany and go back to the woodworm who very conveniently jump into your hat. Think about where you have seen some more wood that you need to deal with! Go to Repulser's tower - floorboards! Use the woodworm on the floorboards and down you drop through the resulting hole in the floor. The door here is wedged so remove the wedge and open the door which leads to the outside. Use the ladder on the hole in the floor and climb down. Here you find a tomb. On opening the tomb a mummy clutching a staff emerges and you run. Go back to the tomb and open it again. Examining the mummy reveals a loose bandage - pull it and the mummy unravels and you pick up the staff which is needed by the wizards. Return to the pub to give the staff to the wizards and after one or two formalities such as your name and subscription fee of 30 gold pieces they reluctantly make you a wizard and give you a wizard's starter pack. Now for the witch. Enter her cottage and have a look around. You need the broomstick but when you pick it up the witch appears and challenges you to a wizard's duel - the broomstick against your life. The duel begins. Try the magic words from the spellbook to find out what they do. Don't worry if you lose as you are able to go back into the cottage and challenge her again. Keep casting Hocus Pocus and you will win and be given the broomstick but the witch cheats and turns into a dragon. Cast abracadabra which turns you into a mouse and run for the mousehole. Now go back to the Craggy Peaks and put the missing climbing pin into the hole and climb up the rocks. At the top you will find a snowman who will not let you pass. No problem - eat the mints and blow hot air all over him to melt him and you can climb up to the Tower of Doom. As you try to cross the bridge it collapses and you will have to use the broomstick to get to the other side. The door is shut and magically sealed but there is a small crack at the bottom. Now is the time to drink the potion which shrinks you and you can walk through the crack into the tower. Here you find your dog waiting for you and he picks you up and carries you across the room to another exit. On the way you find he has a hairball and get rid of it for him leaving you with a dog's hair. You find yourself in a garden in an Alice in Wonderland situation where everything is very much larger than you. Pick up the pebble and go into the bucket where you will find a matchstick. Move on towards the puddle where you see an old tap, some seeds and a lily leaf. Pull the lily leaf towards you and fix the matchstick and maple leaf to it to make a boat. When you try to cross the puddle in your boat you find that the puddle is not deep enough and you run aground. Go back to the tap and use the hair as a rope on the tap to turn it on. It is rusted and you cannot turn it. Use the boat to get the seed and then use the stone on the seeds to crush them into oil. You can now use this on the tap to loosen it and, when turned on, it will produce just enough water to fill the puddle and you will be able to cross to the other side. A large frog blocks the path and if you get too close it keeps swallowing you and then spitting you out again. Have a look in the water where you find a little tadpole. Threaten the frog with death to the tadpole and he jumps away and you return the tadpole to the water. You can now see some magic mushrooms which when eaten return you to normal size in the garden. Search around and take the branch from the tree and open the door and re-enter the tower. You are confronted by a man-eating chest with large teeth so use the branch to jam the jaws. In this room you will find a spear and a tarnished shield. Go upstairs and pick up the magic wand, sock, pouch and book. Look at the book which tells you that the only way a magic wand can be destroyed is to throw it into the Fiery Pits of Rondor. Note the mouse running into his hole. Examine the mirror and listen to what it says. Go up to the next floor and meet the two demons playing dice. There is a teleporter here. Sordid's spellbook is on the shelf containing a spell to return demons to hell. You will need a double square, 8 candles, a mouse, a human skull and will also need to know the demons' true names. Pick up the chemicals (Magic metal Polish) and use it on the shield to polish it and then hang it on the hook. Talk to the demons who tell you that the only way out is through the teleporter and in return for sending them back to the pit they will tell you how to work the teleporter. Go back down to the mirror and ask to see the lab on the next floor and you will learn the names of the demons. Go all the way downstairs to the torture room and use the spear to get the skull hanging on the ceiling. Get the chest which you are unable to open and pull the lever to open up the blocks of stone. Use the lever again to crush the chest which contains 8 candles. Return to the bedroom and put the sock which smells of gorgonzola in the pouch and use the pouch on the hole to catch the mouse. Return to the demons and talk to them. You draw two squares on the floor (they lend you their chalk) and put the mouse skull and candles into it. The demons tell you how the teleporter works - press red button marked Self Destruct and tell the machine where you want to go but it is a one way trip as they don't know the password which you need to return. The demons are sent back to the pit and you step into the teleporter and tell it you want to go to the Fiery Pits of Rondor. At the Fiery Pits you will see an attendant who will not let you into the pits. Talk to him and he gives you some brochures with a rubber band around them. Pick up the sapling and the pebbles and make a catapult with the rubber band and sapling. Fire it at the fire alarm bell which you are unable to reach. The attendant runs out and you can enter the pits. Take the souvenir matches from the counter before you leave. Cross over the bridge and pick up the bucket on floor wax and go on into the pits. Here you see Sordid trying to light the lava pits which have been extinguished by the sprinkler system. Use the magic wand on him and he is turned to stone. Use the souvenir matches to relight the lava and throw the magic wand into the lava. The wand is destroyed and all the statues are returned to normal, unfortunately including Sordid! Sordid says that he is going to kill you but just as he is about to do so a telephone rings. Sordid answers it and says that it is a life insurance company wanting to talk to you. It is Calypso on the phone telling you that everyone is returned to normal and that he is coming to rescue you but you must stall for time. Sordid zaps you out into the pit outside where you manage to avoid all the razor sharp spikes and climb out. Go back in to Sordid and as he is about to zap you again use the bucket of floor wax on him. He slips over and is sitting on the polish and you quite easily push him into the lava to destroy him. Sit back and watch the finale. - o -