THE BARD'S TALE II - Part 4 Supplied by Phil Darke @~Concluded from last issue THE GREY CRYPT The Grey Crypt is located between Tangramayne and Ephesus. I am afraid that magic will not work here. Only the SCSI spell will function. As soon as you enter level one, start exploring. The only way out of the current section is 3N 20E. I think there is only one secret door in this area. This entire level is broken down into three big rooms that wrap around, and three sections that have maze-like qualities. After you find 3N 20E, leave the area by going through the door on the north wall. Find your way to 5N 3E. This will teleport you to 13N 3E. From here go to 14N 11E and take the door north. Now you must find a second teleport located at 15N 21E. (Notice that I am not leading you through the maze as I was earlier. You should map a bit, you know.) Anyway, once you find the teleport, it will take you to 11N 21E. Follow the hall until you get to the door at 10N 0E. Once you go through this door, you will find a series of doors. Go through the door, and keep heading east until you reach the wall at 10N 21E. Go through the door leading south, then go west until you reach 9N 4E. Turn south and go through the secret door. Turn east and keep going until you reach 8N 12E. Turn south and go through this secret door. From here (7N 12E) go west all the way to 7N 2E. You should run into the Sphinx here. The answer is "Wize One." After answering the riddle, go back west, and keep going until you hit the wall. Turn south, and go through the door. I thought I would help you through this part because I remembered how difficult it was to map. From this point (6N 14E) find the teleport at 5N 3E. Once you have been teleported, go back to the door at 14N 11E and go through it. The stairs down are located to the west at 18N 0E. You should be on level two at 18N 0E. This is the last level of the Grey Crypt. (Since you can't use any magic, it's a good thing, too!) Should I guide you through this or let you map? Okay, I'll guide you through. It's not too difficult. From the entry turn west and go through the secret door at 19N 21E, and keep going west. There is another secret door at 19N 19E; go through this one as well. Keep on going west until you hit the wall, then turn south and go through the secret door at 17N 17E. Turn west and go through this secret door, then turn south again and head through this door also. You should be at 16N 16E. Go west to 16N 12E then north until you hit the wall at 21N 12E. Turn west and go to 8E. Now turn north and go up to 2N. There will be a secret door on the west wall; go through it. Now you can get to the teleport that will lead you to the snare at 6N 0E. Just keep heading north and west from where you are, and you will find it. There are several secret doors leading to the teleport, so kick the walls. Oh, and watch out for the Vampire Dragon. (He's a wimp anyway.) You should be in the area of the snare (8N 11E). The first thing to do that will make life easier in the snare is to disarm the spinner in the center of the snare. The trigger to disarm it is located at 0N 13E (south of where you are now). Let me try and explain this snare. I had more trouble with this one than any other. There are two small rooms located on the east and west walls. Each of these rooms contains a mage. There are four rooms in the center of the snare. Each one is 3x3. What happens is when you go into each of the small rooms, a different set of doors opens to the 3x3 rooms in the snare. The object of the snare is to open the door to one of the 3x3 rooms, go to the center of the room, and head back to one of the small rooms to trigger the door to the next 3x3 room. Understand? Well, it took me awhile to get this one, too, so let's try it. First head to the room located at 4N 21E. This room contains the Grey mage. Go in the room to make sure the doors are open to the first 3x3 room you need to visit. Now it is time to start the cycle: Blue Mage (4N 11E); Grey Mage (4N 21E). Go to the first room. The entry is at 4N 14E, and the door should be on the south wall. Enter the room and go to the center of the room. You will get a message that confirms what you are doing. Now visit the Blue Mage. Go to the second room. The door is at 6N 16E on the west wall. Go to the center of this room where you will receive another message. Go back to the Grey Mage. It's time to visit the third room now. The door is at 2N 16E on the east wall. Go to the center of the room, then go visit the Blue Mage. Go to the fourth room. The door is at 4N 18E on the north wall. Go to the center of the room. Visit the Grey Mage, and start all over again with the first room. Do this a total of three times; when you get to the fourth room on the third cycle, you should get the next Wand segment. THE DESTINY STONE Could it be? The last segment? Yes! It's time to go get the last one. Ready? Of course you are! The Destiny Stone is located in Colosse. The first thing you need to find is location 20N 6E. It is north of the entrance. Just head north. There are no secret doors, so it should not be hard to find. After finding this location, you will be teleported to 20N 10E. Go south until you reach a solid wall, then go west until you hit a wall (17N 8E). Now, just follow the corridor north. Walls will close in behind you as you start down the hall heading east. The corridor will take you to 16N 8E. Here you will have to answer a question. The answer is "Near." After answering the question, you will be teleported to 13N 8E. This is a large room. The exit to the next level is at 3N 17E. Level two is very easy. You should find yourself in a small room at 3N 17E. Go to the northeast corner of the room (4N 18E), and kill the statue. Go to the smaller room at 3N 18E. This will teleport you to the next level. This is it: The last level! The first place you need to find is 17N 18E. There is a secret door on the south wall. Go through it and turn east. Go through this secret door, too. Location 16N 19E will teleport you inside the snare (4N 9E). Since it will be very hard to navigate, you should map this area! From 4N 9E turn west, go to the west wall, then go north until you hit the wall. From this point (9N 8E) go north one space, then start heading northwest to 13N 1E. Here you will be posed with a riddle. Don't worry about answering it just yet. Just answer with anything, and you will be teleported to 12N 9E. From 12N 9E go south two steps, then turn west and go through the door. The answer is "Zen Master." Let him lead the party. Go straight east to 10N 13E, which should teleport you to 10N 14E. To exit this room go south, then go to 12N 18E, which is in the northeast corner. The answer is "Gale." Give what you receive to the Zen Master, go down to 8N 18E, and zip through the secret door to the south. You should be at 7N 18E. Have you ever wondered what those arrows in back of your BARD'S TALE II manual were for? Well, you're about to find out. Follow the first set of arrows, and they should put you before a door to the north. Go through the door, and you will be teleported back to 4N 9E (this is where you entered the snare). Now find 13N 1E (the riddle I told you to answer wrong) and give the answer "Storm Fists." This will teleport you to 8N 14E. From here go back to the start of the maze at 7N 18E. (Note: I think you start using the arrows at 7N 18E, but it may be at 8N 18E. If it doesn't work the first time, this is the case.) Now, use the second set of arrows, and answer the riddle again (same answer). Keep going through the maze until you've used all the sets of the arrows. After the last set is used, you will be teleported to 11N 16E. Go north, then take the door leading west at 13N 16E. The answer is "Arkast." Go north one. You get a message telling you where Lagoth Zanta is. You should also get the last Wand segment. This segment casts the Brothers Kringle spell. After you leave the dungeon, head for the Temple of Narn. It's the building to the east of Corinth and the Sage. When you get here, give your Archmage all the segments, then forge the Wand. Now kill Lagoth Zanta! Your party is now strong enough to rise to the challenge set forth in the final confrontation: THE BARD'S TALE III: THE THIEF OF FATE! - o -