The Dream Park novels of Larry Niven and Steven Barnes Dream Park - Orbit paperback œ4.99 The Barsoom Project - Pan SF hardback œ13.95 Dream Park:The Voodoo Game - Pan SF hardback œ15.99 If I could have any treat possible, I'd love a trip to Dream Park. This resort, set in the California of the future, after a large part of it was devastated by the big earthquake everyone had been expecting for years, is a live, virtual reality, fantasy role-playing area. Games are set up by a Game Master, and interested players - of which there are many - can book a place on a Lore Master's team. This being the 21st century, technology has progressed in leaps and bounds. Holograms are used extensively in the Games, as well as live actors. Sometimes it's hard to tell where reality ends and fantasy beings. And all Games are filmed and later sold as entertainment. The first book, Dream Park, introduces the reader to the resort, owned by Cowles Industries. A 'grudge' Game between Game Master Richard Lopez and Lore Master Chester Henderson is about to take place. It's big news and a lot of experienced and novice players would like to be on Chester's team. The team is selected and enters the gaming area of Dream Park. Their destination - New Guinea where the Cargo Cult is still active. The natives have been diverting cargo belonging to the Europeans but one tribe has stolen something very important. It's up the Gamers to get it back ... whatever 'it' may be. Chester and the others are determined to succeed but Richard Lopez is equally determined that they won't. However, everything must be played according to the rules. Things get more complicated when a valuable, experimental item is stolen from Dream Park. During the theft a security guard is killed. All the evidence points to one of the Gamers being the guilty party, having sneaked out of the Gaming Area overnight. There's only one way to find out who did it. Alex Griffin, Head of Security at Dream Park enters the Game at the first available opportunity to investigate from the inside. The tension keeps up right through the book, not only because of the theft and murder but also because of the Game itself. The characters threw themselves into their parts and I felt I was along there with them, cheering them on, marvelling at the effects and feeling it was all for real. * * * * * The second book, The Barsoom Project, involves a plan to terraform Mars but this book is still basically a Dream Park novel, though the Barsoom Project is an integral part of it. Eviane had made her first visit to Dream Park eight years before the time at which this novel takes place. Then she took part in The Fimbulwinter Game which ended with a spectacular shoot-out between the Gamers and the minions of the Cabal, an evil sect. Eviane took aim with her rifle and shot two of the Cabal. Even she was surprised by the realism of the effects as the first man died. So were the Dream Park technicians who realised that a real rifle had, somehow, been exchanged for one of the trick ones the players should have been using. One man lay dead, another seriously wounded. Who was responsible? Only someone working at Dream Park could have made the switch ... It's now eight years later and Eviane is back at Dream Park with a friend, Charlene Arbenez, niece of Ambassador Arbenez from the zero-gravity orbiting laboratory, Falling Angel. They are taking part in a special Game, the Fat Ripper, designed to 'rip the fat' from overweight individuals, but used too by anyone with an eating disorder, sufferers from substance abuse and so forth. The Fat Ripper uses the same setting as the Fimbulwinter campaign. One person at Dream Park, seeing Eviane's face on the screens, goes into a panic. What is she doing here? Why wasn't he told? There's only one thing to do - kill her out of the Game. It isn't until her character is 'killed' in an unplanned attack, to the astonishment of the rest of the staff, that her identity becomes clear to Alex Griffin, still Chief of Security at Dream Park and then he has to make the decision - should he put this unstable girl back into the Game and see what happens? Or would that be dangerous, not only to her, but to the rest of the players, especially Charlene who, because of her uncle, is a target for a possible terrorist attack? In the background looms the Barsoom Project, on which so much money and prestige rides. How far will people go to make sure it doesn't succeed? The characters, once again, are excellent and the scenario believable. The Barsoom Project, after which the book is named, is really incidental to the storyline since it is the Fat Ripper which takes up most of the book. As the characters go through their gruelling adventures in an aim to come to terms with themselves, you get very caught up with their pain and successes. However, the possibility of sabotage and/or murder being interwoven into this fantasy setting (real as it is for those taking part in it) makes the whole book a great read. * * * * * In the third book, Voodoo Game, various teams (Army, University of California, Apple Computers, Texas Instruments/Mitsubushi and General Dynamics) have been entered in a special contest scenario, The Voodoo Game, which will take place over several days in a building owned by Dream Park's parent corporation. Not far into the book, before the Game starts, one of the security officers connected with the building is murdered by one of the Gamers. This fact isn't kept from the reader, neither is the murderer's identity. The Voodoo Game hasn't been running too long before the various officials connected with it also work out who the murderer is. But, like the reader, they don't know why. Various theories are put forward and shot down as the Voodoo Game progresses. Will they be able to prove the murderer's guilt and bring him to justice? And does he have an accomplice? The book is very well-written and I found it very hard to put down, just like the previous two. The characters are believable and the setting ... well, imagine playing a real-time RPG in a derelict building in the middle of the next century with all the technological advances that will have been made in that time. All monsters are visible though the VR visors, as are traps, treasure, auras and so forth, providing the characters are of the right class. It's an RPG player's dream. And, no, I didn't guess why the murderer had 'dunnit' either. It's worth reading Dream Park and The Barsoom Project first but even read on its own, Voodoo Game will make sense to a new reader. Sue - o -