Elvira II:The Jaws of Cerberus (Horrorsoft) - Part 2 Supplied by John Barnsley @~Continued from last issue THE GRAVEYARD Put on the armour and use the sword as a weapon. Walk down the long hall and rush through the cemetery - don't hang around here as the bat will steal your energy. Run into the Church. Turn the precious metal items into Magic Armour spells and the relics on the altar into Holy Blast spells. Take the prayer book and keep it safe. Fill the test tubes with holy water and use one of the filled vials with the crucifix to create a Bless spell. Use this to boost the power of your weapons. Stock up on Ice Darts and Healing Hands. Now drag the pulpit over to the left. Put on the armour and launch a Protection spell. Open the trapdoor underneath to enter the Catacombs. THE CATACOMBS Dispatch the banshees and move the slab aside. You're going to be down here a very long time so start mapping NOW! Almost every alcove and room is booby-trapped so make sure you save the game at regular intervals. Traps can be disarmed, and the moment your experience points hit level 8, use the Brainboost spell. Mix up Freezing Blade (pen and keys). Illusion (the mirror) and True Flight (the pillow). Apply the Freezing Blade spell to the dagger you find on Level 2. This, used with the Bless spell, makes the ultimate weapon. When your experience reaches level 9, use a couple of holy water vials for Cure Wounds spells and make some Nova spells (hairspray and bottles). Do not use Telekinesis, Buoyancy or Holy Blast spells and keep at least one Unholy Barrier in reserve. It's down here on the far wall on Level 6 that you'll find Elvira. However, she's revealed to be a doppleganger, so kill her. Pick up the war-lance. Back in the Church, the Angel of Death creeps up on you from behind. Throw up the Unholy Barrier spell and don't move or the effect will be broken. Start lobbing Holy Blasts at him and then Fireballs. If he's still there then finish him off with Ice Darts. THE SPIDER CAVES It's time to change studios. This one's a stroll in the park after the last. There aren't many traps and most of the creatures are no match for the super being that you've become. Stop by your junk pile to restock on spells, heal your wounds and organise your stuff. You need all your spells, including as many weapon-type spells as possible; you'll also need the sword, armour, yellow liquid in a flask and the nail file. Collect all the crystals and mushrooms as they have special properties and can be turned into spells. Every beast you come across needs to be killed before you can get the goodies. Upon entering, find the lift and turn it on. Turn the crystals into spells as soon as you find them. Edible mushrooms make great Herbal Healing spells. On level A, use the Buoyancy and Breathe Underwater spells before entering the lake. At the bottom, next to the nymph, is a rope - so take it. Level B has a small side cell containing a binding scroll guarded by a scorpion. On level D you'll find the Director. Take the lift key from his wallet, using the Telekinesis spell to get it. Also on this level is the Giant Spider. Fire an Ice Dart to get her attention. When she chases you, lead her into the lift. Go through both doors and close them behind you. She'll be trapped, so you can explore her web. Kill the doppleganger and take the tomahawk. To leave the caves, use the hanging strand of the web to swing back up to level C. Take the lift to level A. THE FINALE The REAL Elvira is being held inside the Haunted House. Stop just inside the entrance and take the barometer off the wall. Turn it into a Summon Storm spell. Go up to the roof of the house and evoke it. Now go back down to the basement where Frankenstein's monster is (make sure you have the wire cutters handy). Raise the lever to the right side of Frankie and flip the switch on the left. Quickly snip his head wires with the cutters. Take his metal head-band, scalp and brain. Elvira is in the room behind Frankie. You should now have a Resurrect spell (brain, heart, scalp, eggs and a prayer book), Bind Demon spell (binding scroll and rope), 10 black candles, magic bag, tomahawk, war-lance, pipe, chalice of blood and matches. If you haven't got ALL these then go and get them! Return to the Church and, with help from the reference books in the Library, revive the Priest. Make him draw a pentacle of blood in the parking lot. Get the chief to bless the magic bag, war-lance and tomahawk. He'll do this when you return the pipe to him. Arrange these items where you can get to them quickly. Back in the parking lot lay out the candles on the pentacle and light them. Use the magic bag to summon Cerberus. Use a Bind Demon spell and, as soon as the lightning goes down, throw the lance at him. Hurl the tomahawk straight through his heart. The beast is now dead, so collect your well-earned rewards!! - o -