MYST Broderbund/Cyan/Electronic Arts - RRP œ39.99 (PC CD-ROM) (Mouse controlled graphic adventure) Reviewed by Neil Shipman "You have just stumbled upon a most intriguing book, a book titled Myst. You have no idea where it came from, who wrote it, or how old it is. Reading through its pages provides you with only a superbly crafted description of an island. But it's just a book, isn't it? As you reach the end of the book, you lay your hand on a page. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. Now you're here, wherever here is, with no option but to explore..." ...and that is all you are told. The first thing that hits you about Myst are the stunning graphics. Then the sounds assail your ears - water slapping against a pier, gulls calling - and in no time at all you are drawn into the adventure. Beginning on a dock you see a large switch in front of you, a sunken ship in the water to your right and a door into the dockside to your left. Wandering up the hill you find a note telling you where a message has been left. Exploration of the island of Myst will give you the information you need to access this message which gives you a clue on how to proceed. Large cogwheels occupy a raised site on the east of the island, separated from a spaceship on the northwest corner by the buildings of the planetarium and the library. An avenue runs south from the library to a circular bowl containing a model ship, then onwards to a clock tower at the far end. Trees on either side hide certain structures and other items of interest. Above everything looms a mountain peak with an obviously artificial top. In the library you find that most of the books have been burnt but those that are left in the bookcase make interesting reading. They tell of the journeys of an author, Atrus, and his sons, Sirrus and Achenar, to worlds which he has created by his fantastic writings. Set apart from these on two separate shelves are a red and a blue book. When you open each of these you find that Sirrus has been trapped in one, Achenar in the other. Each implores you in a message only just decipherable through static to release him. To do so you must enter the four Ages of Myst which are still accessible and return with the appropriate colour pages. All the locations and objects are depicted in incredible rendered artwork nearly photo-realistic in quality. The pictures take up two-thirds of the screen and by the time you finish you will have seen some 2500 highly detailed images. Geography and perspective are faultless. Add to this over an hour's animation plus superb shadowing which shows particularly in the turning of handles or of blades on a windmill and you have worlds you can believe in. Character animation, though limited, is in the form of full motion QuickTime video. The screen is not cluttered up with a list of commands, inventory, etc. A menu bar is accessed when the cursor is moved to the top of the screen. This shows a File menu for saving games (an unlimited number and only 630K in size), restoring and exiting, and an Options menu with three choices: Transitions, Zip Mode and Drop Page - all with appropriate hot keys. Motion and interaction are simple. The cursor is a small hand which points forward, left or right (and sometimes up or down). Just click where you go or on what you want to look at, pick up or use. It's that easy. Turning left or right will rotate you through either 90 or 180 degrees depending on where you are. Sometimes the cursor changes into a grabbing hand to enable you to pull a lever or hold your hand on an object. A few items can be carried, in which case the pointer indicates what you are holding, then reverts to normal when the item is used. When pages are dropped they return to their original location. The four worlds you will travel to are self-contained, very different, and each presents its own unique problems. Apart from the points of interest you have noted in your reading you need no further information in order to solve the varied puzzles in each one. That's not to say it's easy! Indeed, Myst contains quite a number of difficult puzzles and to come up with ones which were novel even to this seasoned adventurer is quite something. Multimedia does, of course, allow designers to use up hundreds of megabytes in providing dialogue, sound and music. In Myst the sounds are always there, adding to the realism, and they play an integral part in a number of the puzzles. Birds singing, the whistling of the wind, running water, motors chugging away, gears grinding, clanking machinery, waves breaking, bells chiming - the list goes on and on. In addition to these there are 45 minutes of perfectly understated, atmospheric, original music. Without scrolling this is more an interactive slideshow than an interactive movie but with a fast PC it is possible to move around the gameworld at a good speed. In Zip Mode a lightning bolt sometimes replaces your hand pointer and moves you still faster by jumping to locations you have already seen. The Transitions option just slows everything down and is, frankly, unnecessary. [Just a cautionary word here: if you move too fast it appears that the music files can't keep pace and you may end up finding that your mouse pointer becomes rather unresponsive. If this happens, quit and reload to a saved position.] My one quibble with the adventure is that when you restore a saved position you are returned to either the library on Myst island or the beginning of the Age you are in rather than to the exact point at which you saved the game. But this is a minor point and should in no way detract from my overall assessment of the game as an audio-visual masterpiece which breaks new ground in multimedia adventuring. Myst is an enthralling, surrealistic, highly detailed fantasy. The sights and sounds are a knockout. Play it and be amazed! A 15 minute QuickTime video, The Making Of Myst, makes interesting viewing, allowing you to see and hear how the designers, Rand and Robyn Miller, set about their two year task of creating the adventure. Installation was a cinch and only took a minute with the program automatically detecting my hardware set-up. My one worry came when I read the section in the manual on memory requirements. Myst need 10,000K of memory to run! TEN THOUSAND K?! Surely a misprint? But on reading further I found that this could be a combination of physical and virtual memory and the technical notes told me exactly how to go about increasing the size of the Windows virtual memory swap file. No problem after all. There are also full notes on how to change your video display driver if you are not already up and running in 640 x 480 x 256. Extra files are provided on the disk for Sound Blaster 16 owners who do not have the most recent drivers. If you still have problems technical support is available from Electronic Arts Customer Service - phone number and address are provided. PC system requirements are: 386DX 33MHz processor or higher (486 recommended) 4MB RAM Windows 3.1; MS/PC-DOS 5.0 or higher Super VGA Graphics Card (640 x 480, 256 colours) MPC compliant sound card Mouse Hard Disk with 4MB of free space CD-ROM drive - o -