SHADES Played and reviewed by Grimwold (AKA Flasheart) This is a game unlike any I have played before. Imagine an adventure. Give it a plethora of treasure and a complex point-scoring system. Put a few puzzles in there, none of them too difficult to be annoying. Then, add the characters. Or rather, you don't. They add themselves if you see what I mean. For Shades is a MUG, that is, a Multi User Game. You aren't the only person playing it. Now, the normal problem with these types of games is finding enough people to play along with you. Shades, along with other MUGs like the infamous MUD, needs only one player to work, though it will seem just like any other adventure if you're the only one playing it. However, the game comes into its own with the more people playing it. Each extra player is a human being, so does not suffer from the normal adventure NPCs, each has their own character and traits. They may be nice, they may be nasty. They might be funny, they might be morose. They are usually friendly though. To play Shades, the requirements are fairly straightforward. You need a computer, a modem, a phone line and some suitable COMMS software. The actual computer doesn't matter, though 8-bits may find the response time a little slow. The modem speed doesn't matter a great deal either, the first time I played was at 300 BAUD and found the response quite adequate, though now I play at 1200 which is perfectly alright, though obviously, the faster the better. Nearly all COMMS software will be alright, though the ability to `log' your file will be a boon, for then you can look through the game when you are off-line, making mapping easier and cheaper. Talking of cost, the main thing that puts people off MUGs is the cost of playing. Shades is almost unique in that it doesn't charge a penny for the game itself, you only have to pay for the phone call. (Unfortunately, computers won't accept reverse charges...) This means that if you don't like the game, you don't have to pay any more than a short phone call. Some other MUGs, including MUD, required an advance payment for a certain amount of playing hours. Right, enough about that for the moment, let me go into the adventure itself. The game of Shades is fairly basic. There is a large playing area, though a main nucleus is where most players spend their time. The plot doesn't seem to exist, simply find the treasure and drop it at the Mad King's room, or certain other places, to score points. Points are also scored by killing NPCs (the computer's characters) and fellow adventurers. The more points you score, the higher your level, and hence, your power at fighting and spells. Shades' parser is very powerful and has obviously been honed over a long time. There are very few bugs, very little spelling abuse and the game generally has a friendly feel to it. Abbreviations abound, making the game very easy to play over a long time. Instructions are given in a special set of rooms near to the start, but only very few are given. The rest you must learn yourself, or persuade another player to tell you. Fighting is simple enough, you move to the same position as the person you want to attack and simply ATTACK person WITH weapon. If they attack you, just RETaliate WITH weapon. Hits are calculated by the computer and are carried out automatically. If you want to leave, you have to FLEE! losing some points and also all the objects you were carrying. One good thing about fighting in Shades is that only two people can fight, this means that a whole gang can't go roaming around killing others. You can always SAVE at any time, this just makes a back-up of your current points and stamina in case you lose a bad fight. Apart from this, the host computer will automatically save your score and stamina if you hang-up or are disconnected for any reason. Creating a character is very simple, you just type in a name and your own password (assuming nobody's already used that name) and you are given a unique number. As far as I know, once a name has been used, nobody else can ever use it again, so make sure you have a list of alternatives if your first choice is rejected. For example, would you have thought that someone other than me would have used `Grimwold'? Well, they have and as such, I couldn't use my favourite moniker. When you are accepted, you can then play the game. You are given a choice to either start the game proper, or go into the CHAT area. The CHAT area is simply a small pub where nobody can attack anyone else and they can all have a good chin wag. Talking to other characters is the mainstay of Shades, as I have already said. As with other main commands, talking is also abbreviated. To talk to someone specifically, you just either "SAY TO name message", or to abbreviate it further, "name message" abbreviating the character's name to the first three or four letters. This kind of message will travel to that person no matter where they are in the game. You can also "SAY message" and everyone in your location can hear you. Another useful command is "SHOUT message". With this, everyone in the whole game can hear your message. Useful if you want to find out how to open the drawbridge, for example. Talking is everything though. If you share the location with someone else, you can: kiss, hug, pet, stroke or cuddle them. Don't be surprised if they get a bit stroppy if you keep kissing them repeatedly though, I got killed for getting too amorous with one particular witch... Spells are a bit of a woolly subject with me at the moment, as I haven't learned much about them. I know that typing WHERE item will give you the their whereabouts, and typing WH T will tell you where all the treasure is. Naturally, these reduce your spell-points so careful use, especially when you're starting, is recommended. I do know that the higher your rank, the more spells are available for use. The highest level is Wizard (or Witch, if you are female) for which you will need to score 200,000 points. At the moment, I am a mere Valiant (level 6, over 4000 points) so I have a lot of playing to do. Once a Wizard you are granted immortality. Wizards can do all kinds of nasty things, like change another player's sex, snoop on them (this means they can see everything you type, whether or not they are in the same room) and a host of other commands. The players are generally friendly, but since they're real people, they can have disagreements and fall out. There are also one or two Wizards who sometimes abuse their power, but for the most part, everyone gets on pretty well. Overall, I would say that if you've a modem, then you just have to try Shades. It's been going for years (I think at least ten) so any bugs have been ironed out of the system and it has a wide spread of characters, from novices to Arch-Wizards (immortal, so don't go throwing snowballs at them). The telephone number to Shades is: 071 275 9996. They have ten lines and sometimes run into two games at the same time. I don't know for certain what baud rate it will support though 300, 1200, 2400 and 14,400 have all been tried. The parity is a little unusual in being 7E1, which caught me out the first few times, so be sure to adjust your comms software first. The most popular time for playing seems to be around 10 PM onwards, and Friday and Saturday being more popular. There are also special `fight nights' where slaying is the order of the day. I think these are on Tuesdays and Thursdays, though I've so far been too chicken to try them out! There are special Quiz nights too, where a question master shouts out questions and everyone tries to answer them correctly until someone gets it right. While you're there, look up Flasheart. I'll be there most Friday and Saturday nights at around 11 PM. I'll gladly show you what dying's like! - o -