Starlord - Published by MicroProse Ltd RRP œ49.99 (Game of 'galactic domination' for the PC) Reviewed on the IBM PC by Roy Sims As the box says, Starlord is a game of galactic domination, set within an unnamed spiral arm galaxy. The aim of the game is to become Emperor by making alliances or conquering other Starlords who also inhabit the galaxy. As usual, it isn't actually that straightforward. Starlords seize their chance to become Emperor all the time during this game. It's a reasonably regular occurrence. However, none of them last very long and they are soon deposed by a rival. The secret to ruling the galaxy is to have all five Throne Stars occupied by members of your own Dynasty before you take on the current Emperor. What are Throne Stars? And what has a badly acted American soap opera got to do with the latest strategy epic from MicroProse? Let's take a time out for a moment (excuse the Americanism) and have a quick history lesson. Starlord was originally a Play By Mail game invented and run by the now semi-legendary Mike Singleton way back in the very early 1980s. The conversion to computer was originally announced back in 1989 for the ST and Amiga. The adverts began appearing in PC magazines a year ago, and the cover disk demos materialised some six months later. Finally, the game has now been released, but was it worth the wait? More on that later. I've already mentioned Throne Stars. These are effectively the home bases for Kings or Queens (you can choose the sex of your Starlord at the start of the game). There are many other different types of 'star' to be found within the galaxy, and each one has a specific job to do. For example, Farm Stars manufacture food, Reactor Stars produce fuel, Port Stars construct starfighters and so on. These are known collectively as 'Production Atars' and they can only be owned by the lowest ranking Lords. The next rank up from a Lord is an Earl, then a Duke then a King. To improve your rank you must conquer the Base Star of a Starlord with a higher rank than your own. To do this you need lots of starfighters, mercenaries and the resources they need to travel and fight. These resources include food, water, minerals, artifacts and fuel. If you run low on these items the mercenaries will desert your fleet and you won't be able to use your fighters in battle. Resources can be bought and sold throughout the galaxy. Anyone from Earl upwards can earn an income from taxes. They can also buy resources cheaper through their family connections and this can save you a lot of money most of the time (down to half price more often than not!). You plan your route across the galaxy on a handy map. En-route to a galaxy a number of random events can occur. Some can be beneficial whilst others aren't. Try the following for example: You help some ships in trouble and receive free supplies in return but go way off course, a software error causes your fighters to collide with each other and you lose a large number of them, a pacifist religious cult visits your Base Star whilst you are away and persuades some of your pilots to destroy their ships, or an enemy spy is given a public execution and this rallies your loyal subjects to donate more money into your coffers. There are loads more examples that can crop up. Many won't happen until you begin to get more powerful (sabotage, assassination attempts, being framed for kidnapping to name just a few). Battles can be played in two ways. You can either choose a 'Quick Battle' where the computer will look at your fleet and the enemy's and decide who won, or you can choose to participate in a 'Full Battle' which involves a few extra strategic decisions as well as a foray into a realtime 3D battle. The 3D battles are very impressive to watch, because they utilise lots of the different camera angles and fly by views available in all of MicroProse's flight simulators. A nice rendition of 'Mars Bringer of War' from 'Holst's - The Planets Suite' plays via the Soundblaster during these confrontations and it adds a lot to the atmosphere. You can jump in and take manual control of the battle but they can get very hectic so be warned. After the first two or three battles I switched to the 'Quick Battle' option to get the results. Incidentally, if you lose a battle then all the money and resources you were carrying will be lost along with the starfighters or mercenaries who were fighting for you. You are also automatically sent back to your own Base Star to lick your wounds. Diplomacy can play an important part. When travelling to a 'star' owned by someone else you will always enter a simple conversation upon arrival. If the Starlord who owns the planet is a sworn enemy of your family then you won't get many options other than to hurl insults at each other and go to war. Sometimes the owner doesn't even give you the chance to say anything before he or she goes into the pre-battle tactics. However, on occasions you will get the chance to make a pact or alliance with another family and this can turn them into useful friends. All families begin as Neutral. Their stance towards you can change many times throughout your campaign. You might get the chance to bury the hatchet with a enemy who will then become Neutral again. All of the information related to the families is available via an information database. You have to study this wisely and calculate who to make friends with and who you should try and conquer. As you might have guessed by now, families play an important role in Starlord. For example, say you began as a Lord and managed to conquer an Earl at his Base Star. The Earl would be executed and you would take over his title and his star. In turn, you place your son (or daughter) as Lord of the Base Star you previously owned. You also give them a share of your resources and money and then leave them to it whilst you continue gallivanting around the galaxy. If you chose to play in 'Dynasty Mode' then you can jump into that person at any time and take charge. If they are left alone they will begin to do their own thing and start conquering other Lords etc. This way your Dynasty can grow in size and power and expand amongst the stars. There are three scenarios to choose from at the start. The first "In the beginning" is set at a time when the galaxy is in chaos. No one family rules out right so any Dynasty has the chance to seize power. The second scenario depicts a fairly even power struggle and the last throws you into a situation where a tyrannical family is just a few steps away from ruling the cosmos for ever - and you have to try and stop them! Having chosen a scenario you can then choose which rank you begin the game at from Lord through to King. You can choose to be a male or female Starlord and you can also enter any name you wish and choose the colours on your heraldic shield. Starlord sounds quite involved and it is. There's lots of things to keep an eye on and the feeling of participating in a living, breathing galaxy is quite impressive. Starlords are battling away at each other all the time. You get regular updates on events, letting you know if a family member has just conquered an old ally and turned them into an enemy! Thanks to a series of menu options on the galactic map screen you can look at the results of recent battles, see where each family is concentrating its efforts, and see where all the important stars are located (like the Throne Stars). In the very centre of the galaxy lies Imperium - capture that and you will be Emperor! The bitmap graphics in Starlord are poor by PC standards. The palette is drab and the pictures have been anti-aliased to look soft and slightly blurry. You get used to the style after a while but it was a little off putting at first. The entire game is played through a drop down menu system that can be accessed by mouse or keyboard. I found keyboard a lot easier. Each command also has its own hot-key so after a while you can quickly and easily access the menus and screens you want with just a few simple key presses. Conquering the galaxy is a big challenge and at the start it can seem rather daunting. Fortunately, you can save the game as many times as you like. The only time you can't save is en-route to a star or immediately after a battle has been declared. There aren't any apparent restrictions on the number of saves allowed (thank goodness). However, for all of its good points there are a few bugs that I've found. They don't ruin the game, but they should have been spotted and ironed out before release irrespective of their triviality. Once you know what they are you can work a way around them. The other thing that slightly disappointed me was that the first scenario was rather easy to complete. Just spending an hour or two an evening for a week enabled me to conquer all five Throne Stars and defeat the current Emperor to become ruler of the Galaxy. Leaping from one rank to the next is relatively easy once you've been promoted to a Duke. I'm assuming that the other two scenarios are a harder challenge. I hope so. So, was it worth the wait? Well, I did enjoy completing the first scenario, but I don't know if the others will be as good. I suspect that ultimately the game might become repetitive. The 3D battles are impressive to watch but not so good to play and they drag out the battles for far too long. Starlord isn't perfect but it is playable and you do get some satisfaction when you defeat your sworn enemies and take over their titles, stars and resources. The artificial intelligence for the other families and for your own family members not under your direct control makes it feel more like a true multi-player experience which is, after all, where the original P.B.M came from. Starlord is a solid game which is definitely worth a look, just as long as you don't expect a deep strategic challenge and don't mind the odd bug or three! - o -