Shadow of Yserbius - Sierra RRP œ45.95 (RPG for PC) Through being a subscriber to two American magazines, QuestBusters and Computer Gaming World, I hear about programs which are released over there many months before they are available here ... sometimes we never see them at all One such game was Shadows of Yserbius. In America, it is played as a multi-player on-line RPG. This fascinated me! Here was a game which looked very much like a multi-character Dungeon Master or Eye of the Beholder type RPG, but the characters on the screen would each be played by a real person. A MUG with graphics! Alan and I were on a shop-until-you-drop trip in Bromley one day and, as usual, I dragged him into the computer shops 'just to see what's there'. On the shelf in Virgin was Shadow of Yserbius, solo version. At œ50. Gulp. Needless to say I wasn't willing to spend that much, though I was very tempted. The next time we were in Bromley, I dragged him into there again. In the weeks in between, I had checked the ads and not seen anyone advertising it. So this time I was VERY tempted to buy it. You guessed it - it had gone. The next day, I bought a mag and Premier were advertising Yserbius for just œ26-odd. Actually ordering it was quite complicated as when I rang, the guy said "Shadows of what? Never heard of it." But after a few phonecalls and a couple of days wait, it arrived. Installing it was quite a business as there were a lot of disks and it turned out you got both the solo and multi-user versions in the box, plus TWO games, Shadow of Yserbius itself, which I'd expected, plus The Fates of Twinion. This review will concentrate on Yserbius as I haven't even started Twinion and the two games play the same, though you can't transfer characters from one to the other. The solo version of Yserbius is a standard forward-facing, step-by-step movement RPG. The storyline is standard fare too, involving a King (dead), wizard (ditto), treachery, greed, lust for power and betrayal. Fill in the gaps yourself, you've heard it all before in other RPGs. You explore the (dead) King's palace and dungeons, finding quest items, collecting better weapons, armour, magical bits and bobs, and treasure, battling it out with a variety of monsters and searching for elusive keys and lockpicks to open stubborn doors, translating runes on tapestries, falling through trapdoors, meeting NPCs, collecting hints from friendly ones and making your way ever deeper into unknown territory. The game has an automapping system but I still mapped it (a) because I enjoy mapping (yes, I like mazes too) and (b) to mark traps, locked door, major encounters, items of use etc on them because I soon realised I was going to be going through some levels many, many times before I finished the game. The map is gradually filled in as you explore. The area to explore is made up of an unknown number of levels (nope, I haven't finished it yet but I've found 5 levels), most of which consist of, as far as I can tell, around 3 to 6 major areas, each of which is named (Hall of Doors, The Mines, King Cleowyn's Palace, The Rune Room, The Prison, The Vestibule etc) and made up of 16 by 16 squares. These are linked by doors, transporters, stairways, elevators and trapdoors which will send you up, down (sometimes several floors) and sideways, often into an unknown new area the first time you use them. Many doors open when you go through, others are locked, or can be opened by brute force when you're strong enough. Some need specific keys or one of the coloured lockpicks which can be bought or won in a battle. The colour affects how efficient the lockpick is. When you meet monsters, both sides are arranged facing each other and must slug it out to the death by weapons or magic. Many monsters can also cast spells. You start with some spells and skills and acquire more during play, as you rise through the levels. Your character can be of one of several races and classes and the gallery allows you to change your appearance in subtle ways, just like an identikit, even down to eye colour and shape of your nose! There are six guilds (barbarian, knight, ranger, thief, cleric or wizard) and two alignments (harmony or chaos). Your race, guild and alignment affects the game in subtle ways. I could go on, and on, about how much fun I'm having with Shadow of Yserbius. Yet, if I showed it to someone, I am sure they'd wonder what the attraction was. The graphics are adequate, the monsters nicely varied with good animation, the storyline so-so. But there's something about it that has grabbed me. Played as an on-line game, I am sure it would really come into its own but even as a solo game, I am thoroughly enjoying it. Sue - o -