The Elder Scrolls Chapter One:Arena - Bethesda Software RRP œ45.99 (RPG for PC) Reviewed by MerC Imagine the latest Purrsche 1100 standing in your driveway. It's cost you a couple of limbs and a marriage or two, but it's here at last. All the latest extras : ABS, 0-60 in 3.5secs, built in PC. You insert the key and to the envy of the whole crescent, you zoom off down the road for your first outing. Three hours later, you're back, trundling in the wake of the very, very nice yellow and black man. He got you home, but it's clear you're not going far for quite some time. Are you happy, or what? Arena is a bit like that. It doesn't matter how brilliant the graphics, how interesting the game-play, or how up-to-date the game engine, if it doesn't work it should not be on sale to an unsuspecting public. Three of us were playing it recently, in different parts of the country, on 486 machines. One (eventually) finished it, one nearly did (the end sequence never appeared in spite of repeated attempts) and one gave up after continually locking up in the middle of a dungeon. I won't say which of these I am, but my first problem arose when attempting to use the potentially excellent spell system. A mouse click anywhere other than in the dialogue box to accept a mixed spell caused a comprehensive crash, with lists of register contents scrolling down the screen in a peculiar resolution and at an alarming speed. OK, I made sure I didn't do that again, and continued. Next (and I still don't know if this is supposed to be a help) after resting in a tavern in the King's Suite on a public holiday I found I had 535 million gold pieces. Apart from loading a previous game, there's no way to get rid of this, except by spending it. Ever tried to spend 535 million anything? Even Turkish lira would take a lifetime. In any case, how was I to know that I wouldn't need it later on? Since this is a fairly run-of-the-mill RPG, accumulating wealth is part of the game, and having such an advantage reduced the difficulty level to zilch. Ploughing on, I explored the numerous towns, the even more numerous buildings and talked to the hoards of NPCs. Believe me, this game is BIG - unfortunately, most of it is superfluous. Even outside the dozens of cities there are interesting looking locations, across lakes and over swamps, but they add little to the game, since they do not come into any quest and can be completely ignored. Eventually you discover the first major location, and you're off to get the first part of your eight part staff. (At least, it's supposed to be eight. One of us ended up with nine pieces - I did not enquire too closely how this had been accomplished, but it did not help him at all). After I had laboriously (the word being used advisedly) collected five of these, I found that an essential location in the correct town was not there. Now, in common with many others, I could not have known this was a bug. Consequently I spent around a week (real time) trying to locate the Brotherhood of Seth where they would set me off on the next quest. Eventually I gave up and rang for technical help. "Oh, it's a known bug," I was told. "We'll send you a patch disc." Biting back any comment, with great self-restraint I thanked him politely and made another space in my disc box labelled "Patches". Eventually it arrived, accompanied by - wait for it - FOUR closely-typed A4 pages listing the corrections/modifications that had been made to make the game run efficiently. (Even then, the spell-screen fault had not been mended.) Now, I could be mistaken, but I would have thought that for the near half-ton they charge for this program, they would have had the decency (nay, the commercial common sense) to make sure it worked properly. Their game-testers could not possibly have completed the game in the form it was marketed. It is all the more galling when it gets glowing reviews from computer glossies - they obviously couldn't be bothered either. This is an absolute disgrace, and I personally shall not be buying the sequel. The games engine appears to be a little on the ambitious side. I suppose it ought to work well enough on a 486 DX2, but on my 33MHz machine it was just about acceptable. To hit a creature, you have to swing a weapon by moving the mouse. This has to be instantaneous to be of use, but there is a slight delay. This can only be a few tenths of a second, but it is noticeable. This means the sword is still striking when you are preparing the next blow, which in turn means you are not sure exactly where the cursor is. Needless to say, your skill (real) improves with time. The screen seemed to divide itself into four sections, especially when you are being hit by a monster, though the patch allows you to turn this "roll" down or off. The view is first person perspective, and the movement is by scrolling. The play-screen is large, which is good for exteriors and large dungeons. Unfortunately, the interiors of other buildings are made unrealistic. Taverns are about the size and proportions of Wembley Stadium. If anyone is still interested, the game itself is incredibly easy, mind-numbingly tedious and paint-dryingly long ... You are doing the same things over and over again, mainly hacking and slaying. Once you get a certain spell, you cannot die, except on purpose. The dungeons are all very much of a muchness, when the only thing to do (apart from survive) is to find the exit and the item you have been sent for. You can forget any piles of items you find - most have little worth collecting. Occasionally you have to find keys, but since the doors they control can be opened by other means, this too is pointless. There are a number of banal word puzzles to answer that should not faze a five-year old for longer than a couple of minutes.(Sorry JJ!), though there is one alphabetical substitution that seems to cause a deal of head-scratching. The automap feature is good, when the maps do not inexplicably disappear, that is. Sound effects are excellent, music execrable (one meaning of which is deserving to be excreted. You get the drift). Each quest is two-fold: get an artefact your informants want, take it all the way back and they will scribe on to your map where the next piece of the staff is located. Sleep in an inn, buy weapons and spells as required and off you go again. Keep doing this for about three months and you get to the end. "Why did you bother?" I hear you ask. And quite honestly, I have to say, I don't know. If you want a decent game of this type (though not entirely fault-free) I suggest Shadowcaster (which is rather short) or Ultima Underworld II. - o -