A-Train - Maxis/Ocean RRP œ34.99-œ40.99 (Simulation for PC and Amiga) Having thoroughly enjoyed SimCity and Railroad Tycoon, I was intrigued to read about Artdink's A-Train which was said to combine the best features and ideas behind each game. Although the game was first released in Japan several years ago (where it reportedly sold in vast numbers), it has been upgraded several times. This is its third incarnation and the first time it has been available over here. Loading one of the six scenarios provided, you have the opportunity to develop a city and its associated railroad. Your ultimate aim is to become a millionaire, but sometimes escaping bankruptcy will be enough to keep you happy. The scenarios range from a fledgeling community with no facilities, just a few residences, to more advanced cities with limited cash at your disposal. In each case there will be at least one railway line in operation already. This line brings building materials and passengers in from some Never-Never Land off the map, drops them at a station and trundles off again to ... somewhere else. These raw materials are necessary for any construction work you want to do. This includes building apartments, factories, commercial buildings and lease buildings. As the game progresses you'll probably want to add a golf course, amusement centre, ski resort and stadium. These structures can only be built if enough building materials (shown as blocks) are in the immediate vicinity. This necessitates building a railway line and buying freight trains to transport them from A to B. Of course, all this costs money too ... Money is raised in several ways. The most obvious is by transporting passengers by train from their homes to work and back again. Again, buy a train, but this time make it a passenger train and set up the departure times for it so that it leaves each area at the correct time (8am and 6pm). Another way is by buying and selling property. I found this quite lucrative, even taking into account the agent's cut of the profits. Unfortunately after a while you'll swamp the market and no-one will want to buy your properties. The third, and most difficult, is by playing the stock market, buying low and selling high ... but as you know, that can be a risky business and hard to keep track of how the prices are going. As the game progresses, the program itself will pinch building blocks and build more residences and, at a later stage, connecting roads. Lease buildings will get taller until they end up as skyscrapers. Meanwhile the trains chug on, the stock market goes up and down like the proverbial yo-yo and you realise that maybe business management isn't really your thing! Getting the darn trains running without crashes is tricky too, unless you cheat and build a double line with one train on each. Many's the time I realised two trains had got AWOL and, there they were, one shunted into the back of another. Fortunately all you have to do is reposition crashed trains, no damage is caused. Graphically the game is a masterpiece. Compared to the blocky graphics of SimCity and the basic display of Railroad Tycoon, (which were the two most similar games available when A-Train was first released ... the recent appearance of SimCity 2000 has tipped the balance somewhat) your first impression has got to be one of awe, whether it's your sort of game or not. The 3D isometric display has got a lot to do with this - it's certainly more realistic than a top-down view. The undeveloped land is shown as a patchwork of fields dotted with little houses, with hills and lakes to add contrast. The way the graphics change is also impressive. A flock of birds will fly across the landscape from time to time; night falls and the buildings (and trains) are illuminated; the changing seasons bring their appropriate colours to the landscape, including snow. As with many similar games (SimCity, SC2000 and Railroad Tycoon to name just the two obvious ones) it's best not to be tempted to do too much too quickly. The best session I had with A-Train was with a scenario which I accidentally left running while chatting to Marion on the phone. Now phonecalls between Marion and myself are notoriously long and it was only when I hung up that I thought ... oops ... but back upstairs, a thriving city met my eyes. Similarly with SimCity the best city I built was when I was trying to construct a model of Sidcup and because that entailed a lot of working out where roads should go and so forth, I didn't build so quickly in the early stages. In conclusion, as a railroad sim, A-Train isn't as detailed in some ways as Railroad Tycoon in that the trains are merely passenger or freight whereas in Railroad Tycoon there were many different types of train to juggle, carrying different cargo. The financial and management sides are far more complex though and may be off-putting at first. For sheer enjoyment, I'd prefer to play SimCity, SC2000 or Railroad Tycoon, but to make you have to think ahead and plan your strategy A-Train has the edge. And graphically it's definitely a game to load up to impress your friends. If you get bored with the original package, there's also an add-on available on the PC, the A-Train Construction Set, for a reasonable œ14.99. Sue - o -