Gateway to the Savage Frontier A Guide to Locations:Part 6. "Neverwinter" As played on an Amiga 500 (1 meg) by Ron Rainbird A very useful location. Several interesting battles to give you many experience points, provided you are triumphant. A handy Magic Shop, though rather expensive, Training Hall and Shops to replenish Adventurers' supplies. Map Ref Details ------- ------- 2 - 0 Boat Rentals. 6 - 0 Magic Shop - have plenty of money with you. 8 - 1 Tavern. 12 - 1 ) Indoor Gardens. Plenty of encounters. Take them all 14 - 13) on to gain much treasure and experience points. You 4 - 3 ) may rest in each location after winning 3 battles. 2 - 5 Landing place. 9 - 5 Temple. Map Ref Details ------- ------- 13 - 6 Inn - safe for a good rest. 15 - 6 Inn - NOT a good place to rest. 5 - 7 Lord Nasher's Castle. 13 - 6 Vault - for use when you have the Card of Counting, when you may store items or money. 15 - 8 Arms and Armour Shop. 9 - 9 Temple. 7 - 11 Training Hall. 7 - 13 Indoor Garden Society - a MUST to visit - but save the Arrows for use in Luskan later in the game. 4 - 15 Ship Repairs. 6 - 15 Hand-made weapons. You will need to return here later in the game after obtaining Meteorite Ore. 8 - 15 Adventurers' Supply Shop. - o -