Infiltration - author Robin Bell on PD 519 (Shareware 3D Construction Kit for ST) Reviewed by Paul Johnson on 520STFM (1/2 meg) The adventure is set in the future when mankind has colonised many planets. Starships plough along trade routes between these planets earning vast sums of credits for the mega-corps that own them. However, along certain routes these starships have disappeared along with ships sent to find them, the gutter e-mail dubbing these areas the Bermudan Pyramid. In desperation the mega-corps have offered a huge reward to anyone who could find out what was happening and put a stop to it. Unlike many adventurers you are not a heroic figure out to stop evil for the good of mankind. Nope, you are a typical mercenary who would sell his granny for a credit and are in it for the money. Heading into the area and after much scouting around, you find a vast alien spaceship which appears to be dormant with the pilot in suspended animation. As your ship's weapons are incapable of damaging the paintwork, you have no other option but to board the ship and place mines at the right places. This is where the game starts with you boarding the ship. The screen is divided into three main areas, the top half shows the view through your face plate. In the bottom left is your energy level indicator and in the bottom right your movement controls. They are Dungeon Master-style, click on the appropriate icon, move forwards, turn left, you get the idea. Next to them are the look up, down, ahead icons. On the central screen are two crosses, one of which is fixed indicating where you will go to if you go forward, the other which appears as your cursor moves on the screen is your laser's gunsight. Also on the central screen as you move around appear yellow crosses which you have to place your mines on (twenty in all) which you do by walking on them. The program is written with the 3D Construction Kit so the graphics tend to be geometric shapes rather than drawn. An example of the gameplay is the first room, enter by a flashing triangle. The room is bisected by a black gap which, if stepped on, drops you into space and ends the game. The door is, of course, over the gap, the only other item in the room is a yellow and grey shape. Thus you go round the shape, turn around and shoot it, this has the effect of making a bridge appear which you cross. However a green forcefield now blocks your path, so turn around and the shape gets it with the laser again. The bridge disappears along with the forcefield. Through the door gets you into a corridor where the yellow squares on the walls are actually doorways. The program runs slickly enough and did not crash whilst I was playing it. However, I cannot say I liked it, graphical adventures need good graphics and, to me, geometric shapes are not it. Also I admit to liking games where your character has a name and rises in abilities in some way, the more personal touch. In this game, solving a puzzle merely lets you move on to the next yellow square. Whilst playing it, I felt it would have been a better game with drawn graphics or a text adventure where you could feel like you were aboard an alien starship. This had no feel to it. That is a personal view and other adventurers may like it. Overall, it is playable but it is not the type you would go back to again and again to complete. Play it once or twice, drop a few mines and then on to the next program. That is how I feel most players would act. - o -