A Look Back At... LANCELOT - Level 9 (deleted) (Text/graphics adventure for ST, PC and Amiga) Removed from cryogenic storage and given the full post-mortem by James Jillians Get out the flared trousers and platform soles - it's time for a look back at another golden oldie of adventuring, a relic from the enlightened age when text adventures were actually commercially produced for the ST. Yes, it's another one of those Level 9ers that readers know I love so much, and a particularly good one at that. In days of olde, the good King Arthur ruled over England (then called Logris) from his glorious city of Camelot. He was aided by a congregation of knights from all over the land, eight and forty honourable souls each of whom had a place around a huge round table fashioned by the wizard Merlin. In order to complete his company, Arthur needed two more knights. Just as he was beginning to give up hope of finding them, in steps Lancelot (yes, you) with a desire for candidacy. Of course, Arthur can't just accept anyone into his band of trusty knights, so he sends Lancelot off into Logris to prove himself worthy by various deeds of valour and heroism. Fortunately (or unfortunately, whichever way you choose to look at it), nine of Arthur's Round Table knights have been captured by evil lords and are being held hostage around the realm. If you can rescue them, Arthur tells Lancelot, then you will have proved yourself to be a true Knight of the Round Table. This is all well and good, but as Lancelot comes before the king to be told this, he claps his eyes on the beautiful Queen Guenever, and he falls madly in love. He craves to become the champion of this modest and winsome gentlewoman, but in order to do so he must prove himself to be the best knight in the world by still more acts of honour and courage. So off sets Lancelot, his heart full of steely resolve, to rescue the knights and sort out any other problems there might be. And this is where Part 1 of the game begins... In fact, as the keen adventurer soon discovers, Logris does have more than its fair share of strife. On your journeys you have to cope with besieged cities, evil witches, dragons, corrupt lords, giants, invisible monsters and even birds stuck up trees. In fact, there's a huge amount to do and this already makes Lancelot a pretty big adventure. But that isn't all! As soon as this is done, your beloved Guenever gets captured by an evil Baron, before you get a chance to woo her. As the best knight for the job, you set off on a daring rescue mission. Then, when this is done and you have won Guenever's eternal and undying love, you have to follow destiny and unwittingly father a child to the beautiful Elaine of Corbin who will fill the fiftieth and final place of the Round Table. Now comes Part 3, the Quest for the Holy Grail... but I am sure you are already convinced that you will get more than your money's worth when you play this game! Hours and hours and hours and hours and hours of fun. Lancelot follows the regular Level 9 formula. The Level 9 system is, of all adventuring systems, my favourite because it is so user-friendly. It features what are known as "higher level" commands, like GO TO, RUN TO and FIND which allow you to travel immediately to any accessible location, person or object in the game. There is little tedious typing-in of compass directions, and this leaves more time for the fun - puzzle solving. The puzzles are, in the main, pretty easy. A lot of them involve other characters whom you meet as you progress. You soon pick up a band of trusty followers (rescued knights, friendly damsels, etc.) Once befriended, these can be instructed to do anything that you can do yourself, so if you find yourself short on time, you can just type in a string of commands and send a character off on a quest. However, a lot of the puzzles involve co-operation between characters, for example, breaking open locked doors, or standing on a pressure pad while you pass through a door. Once you've mastered the technique of getting characters to do things simultaneously, there shouldn't be too many difficulties - and if you do get stuck, you'll kick yourself when you are told the answer. There are the normal object related puzzles though, and these are fairly simple - for example, putting burning coals on a pile of cloth to set it on fire. Also, because you are a knight, a remarkable number of problems can be sorted out by duelling or making the sign of the cross. (No hard mazes though, JNJ). To make things easy, the only things you can examine in locations are the objects listed after the "You can also see..." message. This is standard Level 9 procedure, and it stops you wasting a lot of time examining everything everywhere. Although not especially demanding, the game is nevertheless good fun to play. It is a cross between adventuring and story- telling because the text is full of messages put there just for atmosphere or to recount more of the Arthurian Legend. If you wait around, the characters have messages describing their actions, and as you travel between locations there are interesting bits of text telling you about a farmer who's just passed by, or some lovers beneath a tree, or a stable lad who is going about his duties... These have absolutely no relevance to the puzzle-solving but they really make you feel involved. The game is not designed to be humorous like Gnome Ranger, but it has a compelling "fun" feeling about it. I had very few problems with syntax - the game understood almost everything I wanted to say. There aren't any noticeable spelling errors (but annoyingly many of the words are written in capital letters as part of a long-expired competition!) There are, however, a few bugs - for instance, objects appearing in bizarre places and the wrong message coming up when you examine something. They don't impede your playing much, but can be irritating. There are some great graphics, although the observant among you might notice that all the churches are the same, all the long roads are the same, and so on! The game comes with a map and an instruction book which contains a brief, adapted version of the Arthurian Legend. The game also features the command most valued of all by to the modern adventurer - RAMSAVE. ROUND-UP I highly recommend Lancelot to everyone who owns an Atari ST. It's huge, and after days of sheer fun, is immensely satisfying to complete. Adventuring at its best. FUN FACTOR: 9/10 NOTE :- Probably the only way you'll get to play this game is by writing to me and asking me to lend you my version, which I will be more than happy to do. I would also like to hear from anyone who is willing to lend me a copy of a Level 9 adventure I haven't yet played. So far I've played Lancelot, Gnome Ranger, Knight Orc and Scapeghost. Please write to:- James Jillians, 31 Stockett Lane, Coxheath, Maidstone, Kent. ME17 4PT. - o -