SOLUTION TO NEW ENGLAND GOTHIC BY LINDA TURNHAM I have only included the locations and objects that are essential to the solution of this adventure. There are other places to visit but be warned, some are unsafe and can get you killed. Most objects can be picked up but only the ones mentioned here are necessary. On the train - GET SATCHEL - OPEN SATCHEL - EXAMINE SATCHEL - There is now time to examine the contents as you have to wait for a message from the conductor and then for the train to stop before proceeding further. OPEN DOOR - GO DOOR (a bug here may mean that you have to repeat the last two commands) You should now be on the platform. E - TALK TO STATIONMASTER - E - N - NE - E (fisherman's cottage) EXAMINE DOOR - KNOCK ON DOOR - TALK TO WOMAN - PAY WOMAN - DRINK TEA - EAT BREAD - W - W - S (park). GET HORSESHOE - NW - S - S (marshes) EXAMINE LILY - PICK LILY - N - E - SE - S (church) EXAMINE DOOR - PUSH DOOR - GET CANDLE - LIGHT CANDLE - N - NE - W - NE - N - NW (overgrown garden) EXAMINE SUNDIAL - READ SUNDIAL - N (gazebo) EXAMINE POST - READ POST - E - E - N (tool room) GET SHOVEL - S - E (stalls) GET LANTERN - W - S - NW - N - N (servant room) GET SPYGLASS - S - S - SW - D (cellar) GET UNIMPRESSIVE KEY - U - U - S - SW - S (study) EXAMINE LEDGER - READ LEDGER - E (entry hall) EXAMINE PORTAL - UNLOCK PORTAL WITH UNIMPRESSIVE KEY - OPEN PORTAL - EXAMINE PORTRAIT - EXAMINE SCRAPBOOK - E - E (parlor) EXAMINE BOOK - READ BOOK - PET CAT - TALK TO CAT - TIGER LILY - EXAMINE DOOR - PUSH DOOR - D (sub cellar). OPEN BOX - READ NEWSPAPER - U - N - NW - N - U - U - E (library) EXAMINE BIBLE - OPEN BIBLE - EXAMINE BIBLE - GET MAP - WEAR GLASSES - READ MAP - DROP GLASSES - S - E (guest room) EXAMINE HIGH SHELF - GET BANKBOOK - EXAMINE BANKBOOK - READ BANKBOOK - W - W (master bedroom) OPEN DRAWER - EXAMINE DRAWER - GET DIARY - N - N - NE - D - D - W - SE - S - SW - SE (village green) EXAMINE EARTH - DIG EARTH WITH SHOVEL - LOOK - GET CLOTH BAG - OPEN CLOTH BAG - EXAMINE CLOTH BAG - GET GEM - DROP CLOTH BAG - DROP SHOVEL - SE - E (graveyard) examine things until ghost appears - EXAMINE GHOST - TALK TO GHOST - W - NW - NE - W - NE - N - N (front porch) UNLOCK DOOR WITH BRASS KEY - GO DOOR - CLOSE DOOR - CLIMB STAIRWAY. N - W - U - U (attic) you will now hear a knock at the door so - D - D - E - S - D (entry hall) OPEN DOOR - GO DOOR - TALK TO JOHN - CLOSE DOOR - S - S - TALK TO JOHN - SW - SE - NW (law office) OPEN RED DOOR - READ DOCUMENT - TALK TO JOHN - S - SE - NE - W - NE - N - N (front porch) UNLOCK DOOR WITH BRASS KEY - GO DOOR - CLOSE DOOR - CLIMB STAIRWAY - N - W - U - U (attic) OPEN TRUNK - LOOK - listen to ghost then GET LICENSE - D - D - D - D - S - SW - S - READ FOLDED PAPER - sometime soon you should be told that the lily is closing its flower, until that happens just wander around looking at things then go to the parlor. GET VASE - FEED CAT - GET TINY KEY - UNLOCK DIARY WITH TINY KEY - READ DIARY - W - CLIMB STAIRWAY - N - E (small bedroom) examine things until ghost appears - GIVE LILY TO GHOST - W - W - D - D - SE - W - SW - S - SW - SE - SE - S (ocean) TALK TO JOHN - NE - LIGHT LANTERN - ENTER - N - N - NE (tomb) EXAMINE LOCKET - READ INSCRIPTION - OPEN LOCKET - EXAMINE LOCKET - EXAMINE PICTURE - CLOSE LOCKET - SW - N (crawl) EXAMINE CHEST - OPEN CHEST - S - S - U - W - S - KISS JOHN - (another bug may occur here - I just wandered around outside repeating this command until it worked) - END OF GAME MESSAGE. - o -