TALES OF HORROR - author John R. Olsen on PD 706 (Three text adventures in a horror vein for PC) Reviewed by Jean Childs In 'Night of the Walking Dead' you are in an old rundown cemetery at the edge of a Louisiana bayou. You have to find the grave of your Aunt Bedilia and bring back her locket. The gates to the crypt are locked, and it is not just a case of finding a key. There isn't one. I managed to work out how to open them fairly quickly, but that was the least of my problems. Some of the puzzles were quite hard, especially opening the coffin. But the real problem was being in command of your progress, as the 'walking dead' impede your actions. In 'Frankenstein's Legacy' your mission is to bring Frankenstein's creature to life. I didn't find the puzzles quite as hard in this game, but one or two were a problem. At least there were no walking dead in the graveyard here, but there was the problem of conserving a light source. Quite a lot of detail is involved in restoring the creature to life. Then you have another problem - the creature. Of the three games 'The Sea Phantom' was the one I liked the best. A ghost ship rides the waves, and you must board her and lift the curse of Captain Thorne, and find his treasure. Again the puzzles aren't quite as hard as in the first game, but this is due to clues given to you in the game. These clues are probably the reason why I preferred this game, as they are given to you at various encounters with the ghost of the captain. What I liked most about these games, apart from the clever puzzles, was the atmosphere. Being in a graveyard at the dead of night is well portrayed in 'Night of the Walking Dead', especially when you come across a grave where "a hand is reaching out". In all three games the room descriptions are concise but effective. The number of rooms in each game is small, but not the number of puzzles. One thing that concerned me at first was the frequency of the 'you see nothing unusual' phrase. However, as the games progressed with their intricate puzzles, I found this helped in ruling out possible solutions. Another thing that some players will not like, is the limited number of objects that they can carry. It's very limited, but that is due to the fact that John uses this as part of the puzzle solving. Both of these would have earned a harsher review from me had it not been for the fact that the puzzles and atmosphere more than made up for it. I'd recommend anyone to try them. After all, that's what shareware is all about - try before you buy. Registration is $20 for the three games, for which you receive maps, hints, and a full solution to all three games. Other selections of adventures by John Olsen are:- NIGHTMARES FROM THE CRYPT - three text adventures, each a horrifying nightmare. In 'Rings for Bony Fingers' you are being buried alive. You must escape your coffin of death and find the ten rings of Zoltan. In 'Ghost Riders of El Diablo' you are being hung by the neck by a group of ghost riders. You must escape the noose and lift the Indian curse that forces the dead to ride at midnight. 'Dr. Death's House of Horrors' finds you in a medieval jail, where stone walls are closing in to crush you. You must escape from the jail and then find the keys to freedom hidden in a wax museum. TALES OF MAGIC - three text adventures with a mystic slant. In 'Merlin's Magic Forest' you have been magically transported back to ancient England, where an evil sorceress has placed Merlin under a magic spell. You must search the magic forest for the ingredients which will lift the spell and release Merlin from his death-like trance. In 'Merlin's Golden Trove' you must find a hoard of golden treasures in Merlin's castle. Some are well hidden, and some are guarded by trolls, gargoyles, and other creatures. 'Son of Ali Baba' finds you in old Baghdad, where you meet an evil magician, a giant Roc, a seven headed serpent, and a living skeleton. You can ride a magic carpet, sail the ship of Sinbad, and find the hidden cave of your father, Ali Baba. TALES OF TREASURE - three text adventures featuring a search for treasure. In 'Perils of Darkest Africa' you search for jewels in King Solomon's mines. In 'Revenge of the Moon Goddess' you are deep in the heart of the South American jungles searching for the long lost City of the Sun and its fabled golden idol. In 'Eye of the Inca' you have found the long lost Incan Temple in a jungle clearing, and must search for the world's largest diamond. Registration for each of the selections is also $20. - o -