Ultima 7 Part 2 Serpent Isle - Origin RRP œ44.99 (RPG for PC) Reviewed by Julian Gregory Yet another epic saga in the Ultima series. Each one seems to be much bigger than the preceding ones. Serpent Isle takes up about 21 megs of your hard disk and that is not including any saved files. These can take anything up to another 500K of space and you are allowed up to 10. The first thing to say about Serpent Isle is that it is devilishly difficult to configure a computer to run it. You will need to remove any TSRs and play around with high memory. Fortunately I am running DOS 6. With this it is possible to have different autoexec.bat and config.sys files. The manual seems to me to be rather vague as to how this should be done. Luckily I have several friends who are professional programmers and they put me right. I do not profess to have any computer expertise. I am a only a user. So, having managed to get the thing running, how does it look? The layout is very similar to the latest Ultimas. The screen is dominated by the view of your location. All actions are made with a mouse and soon become second nature and instinctive. The playing area is massive as is the whole game. If you like this type of format you can look forward to several weeks if not months of game time. The game takes up where The Black Gate finished. Lord British has discovered a magic scroll from the Guardian to his henchman, Batlin. In it he commands Batlin to follow Gwenno to the Serpent Isle, where he will reveal his new plot to destroy Britannia. Lord British sends you and your friends to the Serpent Isle to find Batlin and stop the Guardian. Placing the setting away from Britannia seems to me to be sensible as the vast majority of the area has already been explored in other Ultimas. You have the same 3 friends with you as in previous adventures. However this time you will lose one of them for good as he sacrifices himself just as you were about to do so. He says that the world cannot afford you to die. This must mean there is another Ultima about to materialise! The game play has been improved over other recent Ultimas. The inventory control is now easier to handle. Also it seems to be simpler to acquire spells, reagents, armour and weapons. There appears to be no problem in stealing items, just so long as you do it when no one is watching. This includes automatons who are quite difficult to kill, particularly early on when you are not so well equipped or strong. One point which may not appeal to some people is the ability to travel to so many places that it may get confusing to know what to do next or where to go. If this happens to you I suggest that you go back over what you have already covered as there will always be clues in the text. Even though the game seems to allow much scope, it is in fact very linear. The narrative structure is used to set up various flags which must be set by your actions before another action can be taken. In other instances, a door in one location will remain locked until the player performs an action in another location. It is sometimes possible to do actions out of order by brute force (eg blowing up a door if you do not have the correct key). Whilst this action may be possible you can screw the game up as a flag will not have been set properly. Other problems I have encountered include an extremely long save and restore routine. It can take up to 20 seconds to restore a saved game, which I find very annoying. Saving is a bit quicker, but still too long for my taste. Having said that, I can still recommend Serpent Isle. As Ultima 8 is now out the price of Serpent Isle seems to have come down. I have seen it in Special Reserve at œ28.49. There is also another add-in disk called Silver Seed, which I am about to start. This adds another task to Serpent Isle, which you need to be able to play it. - o -