@~Two AGT reviews again this issue. From Linda Turnham comes an @~ST-only game called Reporter and from me a PC-only one called @~CosmoServe. REPORTER ( or anything for a story ) BY THE ADVENTURE GAME JOCKEY on SynTax PD 690 ST only, reviewed by Linda Turnham It is dusk and the stars are just appearing, your editor told you to get down to this small town and check out a report of UFO sightings made by several farmers. In your haste for a good story you forgot that your car badly needed a service as it has been giving you trouble so about an hour ago the engine just died and all your efforts to restart it have now drained the battery. You have decided to walk and hope to hitch a lift but so far no luck, as it gets darker you stroll down a lonely road carrying your overnight case containing a change of clothes and your laptop computer which you are never without when chasing a scoop. Suddenly a blinding light fills the sky and an unseen force topples you straight into the nearest ditch. You start the game lying on your back in the ditch, your case beside you and the bright light above. Take any possible direction and after a molecular disrupting experience you find yourself in a huge golden octagonal chamber which has a number on the floor, the only exit is firmly shut but down a few steps in front of you is a console flashing with lights. You might suppose that your immediate problem would be how the hell to get out of here but finding a way to avoid a fatal reaction to the dust you picked up in the ditch is more important right now. Having dealt with that, work out what to do at the console and your situation becomes clearer, yes you've guessed it, you have been kidnapped by Aliens and are presently on their Intergalactic Drone vehicle. The Aliens have sent this vehicle to Earth to evaluate the intelligence of any residents and you have been randomly selected for this purpose, good job they didn't pick Britain or they might have captured a Sun reporter. Your test is to work out an input code which will allow you to be transported home from clues which can be obtained by accessing your captors' memory banks at various places on the ship, this process also opens the doors so that you can move to different rooms. You are also informed that certain problems must be solved as well, that you have only 360 Earth minutes to complete this task, must carry certain items with you at all times and ( gulp ) your failure will result in the total destruction of your planet and its inhabitants. As you wander about collecting items and information you get the impression that your kidnappers are some sort of gigantic bee who use metal as a construction material and that they are very keen on maths, even tasting their 'honey' results in a mental impression of a number. They keep making you lose track of what you are doing by reminding you of how much time you have left and any small deviation from their instructions results in instant vaporisation. They must also be able to read at very high speeds judging by the extremely short time that some of the required information remains on screen. The problems to be solved consist of finding the correct object in each case which can be inserted into various slots or recesses, this activity does not seem to help much at first but after completing the last puzzle you will be given a vital mental clue. The information to be gained is mainly in the form of numbers = letters equations which together with a rhyme and the last clue is supposed to allow you to work out a number which when entered at the console where you first boarded the ship will allow you to be transported home. Here is where I gave up I'm afraid, the theory was fine but I don't like number puzzles in any case and this looked far too complicated for me to solve even on a good day. However, the complete adventure is actually Shareware and all you have here is about a third of the total game which might mean that not all of the information needed is available, that's my excuse anyway. As well as all the standard AGT features, this game allows you to use a RAM disk for extra speed and you can also change the text colours. However after a promising start I found this adventure extremely boring. Every time you enter a room with a receptacle the same series of commands must be typed in to gain information which is very tedious and then you must remember to unplug two items every time before moving to the next room to avoid getting killed. Some of the equations are on the screen for such a short time that in order to write them down I found it necessary to repeat the access commands several times. I didn't find working out which of a variety of similarly shaped objects fitted in each slot very exciting either. However the concept of obtaining the exit code was certainly imaginative so perhaps anyone who likes numerical type problems would enjoy this particular challenge. ------------------------------------------------------------------ CosmoServe - Judith Pintar/AGT On SynTax PD Disk 327 PC only, provided ARCed on both size disks. This is the life! You stretch back in your chair, and survey your office. R.J. Wright, self-employed computer consultant (and plumber!). Working from home is the best idea you've had for a long time. No commuting. No expensive office to rent. No boss to push you around. Instead, you've set up an office in your living room. Much cheaper and more convenient. There are a few problems though. You don't have a secretary or cleaner so the place is in rather a mess (to put it mildly). You work all the hours available, including weekends, and because you're working completely alone, your only contact with other people is through your computer, an Orfland 786SX, using electronic mail by logging onto bulletin boards (BBS), especially your favourite board, CosmoServe. It has lots of useful sections to interest you. There's a section for plumbers where you can pick up useful tips. Other programmers are often on line to give you advice if your latest program goes wrong - which is the situation you're in now. Your current project is crashing and you don't know why, so you hope there'll be an answer waiting from the Orfland Sysop when you next log on. There is one other major section that intrigues you ... the Virtual Reality area. The facilities on BBS have really improved by the year 2001. If only you had enough money to buy the add-ons needed to enable you to enter that section, you could REALLY meet your friends, and take part in interesting and unusual activities, including naked sky-diving! Unfortunately your American Impress credit card is almost at its limit. Still, it's time to switch on your computer and check your electronic mail. Will there be an answer to your programming query? You certainly hope so - the program has to be finished early tomorrow and it's already 3:30pm. While you're there you can also check out the plumbing section and see who has won the competition that was held on there recently. Though you say so yourself, your essay was pretty good and should have impressed the judges. Oops - where have you put your new password? You can't log on without it ... When I was one of the judges for the 1991 AGT Adventure Writing Contest, CosmoServe was the game I picked, without hesitation, for first place and for various reasons. I was very pleased to see that I wasn't alone in my high regard for the game as it won joint first prize. Firstly, the scenario. It's hard for an author to devise one that's really different. CosmoServe is one of the most original ideas I've come across for a long time because about 85% of the game takes place while you're using the computer, either running programs or using the BBS. If you haven't had much (or any) experience with BBS, don't let that put you off trying the game. It is easy to find your way around the system, much as it is in a real BBS where everything is menu-driven, using numbers (1. Messages 2. Library 3. Conferences) or keywords such as GO PLUMB or GO DEBTS. The initial stages of the game, and some intermediate ones, take place in your small but cluttered flat using standard adventure commands and well-implemented puzzles. The final stages take place within the virtual reality section and are, again, played like a standard text adventure. Secondly, the realism of the game. The author has not only re-created the atmosphere of the BBS so that you really feel you're on-line to one, she's also managed to introduce suitable screen displays and sound effects for using the computer. 'Switch on' your computer and you'll be greeted by a typical PC display, memory check and sound of the fan whirring. You can use standard DOS commands such as DIR and CHKDSK and run programs. In your flat you can use the microwave and hear it 'ping' when your supper is ready! Logging on to CosmoServe will give the usual telephone effects such as the sound of the carrier. Once on-line you can move round the system as if it were real, using all the normal commands, reading messages, answering them if you choose, entering conference areas, getting messages from the Sysop and downloading software (which takes a realistic amount of game time according to the size of the program). You'll encounter hackers, hard disk errors and if you're very unlucky, your system can get infected with a virus, complete with great sound effects and screen display. Since time on-line costs money (again, as in real life), you have to keep an eye on the amount of time you've been logged on so that you don't run out of money in your account. Thirdly, the programming of the game. This is the biggest game written (so far!) using AGT and Judith Pintar customized the source code to make it do exactly what she wanted. Clearly a lot of time and work has gone into this adventure. There aren't many locations, under 90, but the game seems a lot larger because of the way it has been designed. Messages are lengthy without being tedious. The atmosphere of both the electronic mail and conference sections are especially realistic. Fourth, the puzzles. These aren't too challenging in the early stages before you enter the game proper. But in the virtual reality area, you will meet some tricky problems as you enter another world, or two. All in all, an excellent game and a worthy joint winner of the 1991 contest. Because of its size, it is provided ARCed and needs to be run from a hard disk or high density floppy. The style of the game means you effectively get two games for the price of one - a true text adventure and a simulation of a bulletin board. Great fun, very addictive and it has an excellent ending. - o -