@~It's - yes - double review time. I like to have at least one of @~these each issue. This time, the reviewers are Julian Gregory @~and James Judge and the game is ... Castle of the Winds Part 1:A Question of Vengeance - Epic Mega Games (Shareware RPG for Windows on SynTax PD 692) 1. Reviewed by Julian Gregory on a PC This is the second RPG I have seen recently played via Windows. (I hope Sue prints these reviews in the right order!) Castle of the Winds is a two part graphical adventure (part 2 is not shareware) which is stated to be loosely based on fantasy role playing games and owes much to Norse mythology. In part 1 you take the part of a character seeking to avenge the murder of his godparents. My first impression is that this is an attempt at a graphical Dungeon 'n' Dragons game. Before starting out you can set various attributes as is normal in these types of adventures. As you explore there is an auto-mapping facility which gradually shows more of the area around you as you explore further. There are 4 grades of play, from beginner to expert. The only difference is the number of enemies and the amount of treasure and helpful articles you will find. I played the beginner level in order to complete it in time for this article. You start out in your village and can explore various huts in order to buy weapons, armour and spells. You do not start out with much money, but can return when you find more, normally by collecting any left behind after killing foes you will no doubt find later. The game is fairly linear in that you cannot go west from the village until you have explored the abandoned mine to the north. There are 4 levels to explore to recover a parchment which then directs you to the fortress in the west. There are a further 12 levels there before you come across your ultimate enemy. The game is well served for help and instructions as in most Windows applications. It is possible to print out these screens which can be helpful. I always try and leap into such games using past experience to get started. If some time is spent is reading the documentation the game would have been much easier at the start. I had to find out what I was supposed to be doing almost by trial and error, when the Overview of the game and the Help file would have been most useful if I had bothered to use them. Some people never learn!! I found this to be a good DnD style adventure. However I have found that it will only appeal to dedicated DnDers. As part 1 is shareware it is certainly worth trying, you may be surprised. ------------------------------------------------------------------ 2. Reviewed by James Judge on a 486sx Kids are hard to keep under control - take them anywhere and they just wander off, looking at all of the different sites and fiddling with what they are not meant to fiddle with. Just imagine an inquisitive kid growing up on a farm - acres and acres of barn, outhouses, huts, field and such to explore and to fiddle with. Well, it just so happens that you were once an inquisitive kid who grew up on a farm with his/her godparents. One day, on the look out for something to fiddle with you come across one of the old barns and in there, under some eaves, you came across an ornately carved wooden box which has a small lock in the front. Despite your small hands, you can't pick that small lock so you replace the box and go on the search for dead mice, bird nests and other such things to fiddle with. One night, when your godparents are both sitting by a roaring fire you ask your godfather (who is now called grandfather in the intro) just what is in the box. 'Well, if ye be old enough to be askin', I guess ye be old enough to know,' says he and you go and fetch the box that you had been dying to fiddle with. Grandfather then produces a fine chain from underneath his tunic on which dangles a small key, small enough for the small lock on the box. After unlocking the box your grandfather produces a magnificent golden chain with, suspended on the bottom, a circular pendant. 'What is it?' you ask (you haven't got the hang of asking 'What be it?' yet...). According to your grandfather it was a gift from your true father who, on the night if his death, came stumbling to their front door, bleeding from many cuts, with a bundle under one arm (you). On his death bed he spoke only once, asking for the two kindly people (now your godparents) to raise you and give you the pendant on your eighteenth birthday. That is the introduction to this game which is an RPG for Windows. So far so good, but for most people I feel this game will represent only boredom. How many of you can remember games such as Moria, Larn and DDST? If you can, you will be right at home with this game as it uses exactly the same formula but in a Windows format with better graphics. Gone are the ASCII characters and in are sparse Windows-esque graphics that do their job pretty well. Gone are the lists for inventories and in is a picture of your guy/gal with slots to place different pieces of equipment. For those of you who can't remember those games let me just give you a brief idea of what games such as these entail: You guide a lone character into a multi-level dungeon (normally 50+ levels) where you must explore each level for pieces of equipment and monsters to fight, both of which increase your character's potency. By the end of the game you hope that your character has become powerful enough to defeat the end of game monster and if so you can complete the game. There are no puzzles, lots of random monsters and treasure and plenty of invisible traps so saving very, very often is advisable. All commands are entered via the keyboard (numeric pad for moving, for rest and so on) and fighting is easy - just try to move into the square the enemy is on. The action is presented in a bird's eye view and everything on that map is generated using ASCII characters so that it can be played over a modem. After all is considered it is jut a hack and slash romp that lasts for about two days and then gets consigned to the 'useless' box. Castle Of The Winds is no different from what I have seen - I haven't got all that far into the game as it is, to be brutally honest, boring - there is little variation, no quests and has nothing to keep my mind occupied for very long. This said, there are a few people who enjoy delving into these kinds of games when they have nothing else to do and as this is a Windows game, it excels at being a dip in and out type game, a game you can, literally, play for about 5 minutes while some files copy away in the background and then you can come back whenever you feel the need (or have more files to copy). This is a big factor in its favour, as most games of this type make you quit all other games/applications, revert to DOS and then make a special boot-up of it. Again, as it is Windows, here is the potential for some pretty good graphics and while the graphics in COTW aren't wonderful (obvious home-made stuff) they do their job well and are a fine replacement for the old ASCII characters. There are also a few other options that are available because of it being Windows - a good help file is one and menu selection (using a mouse!) for actions is another. Also, now that we have got a mouse, we can control our little character around using it by left-clicking on him/her and dragging them where we want them to go. This does, though, lead to a few snag-ups near corners. Also there are small pieces of animation - for spells, dragon's breath and such. Not much, but enough to add that final piece of finesse to the whole affair. Still, no matter how much paint you put on a Robin Reliant it still remains a Robin Reliant and, no matter how thickly you apply the paint, it will never become the Purrsche 1100 of your dreams. And so it is with this game. While at first glance you seem to have gotten more than your old Moria game you have, in reality, got Moria but with a couple of coats of thick paint. So, to round up. Unless you actually like this game instead of modern day RPGs then you'll probably like this one quite a bit. There are plenty of kit, monsters and spells, a few shops and different scenery, there are hidden doors and traps and loads of randomness. If, on the other hand, you prefer something more in-depth (but with less potential life) stay away from it unless you plan to dabble during HDD back-ups or something. If the boredom doesn't get to you traipsing around the dungeon definitely will and nipping back to the top every time you need something that is unfound as yet will drive you (and the Robin Reliant) up the wall, across the ceiling and down the other wall. Not wonderful but a good example of the genre. - o -