Autumn E.C.T.S report By Richard Hewison Yes, it's that time of year again when all those important people in the Games Software Industry (or Leisure Software Industry as people call it these days) gather under one roof to discuss business and forthcoming titles. As usual, I managed to stab myself with the safety pin on the back of my V.I.P. ticket but otherwise I survived another journey into London. Virgin Interactive Entertainment have been extremely busy since the last show. They've been bought out by Blockbuster Video for starters (although Richard Branson will still hang on to 10% of the company), and they've also tied up two very significant players in the PC market, namely Lucasarts and I.D Software. Lucasarts were showing off a number of products, including the Steven Spielberg scripted adventure game "The Dig" (which was supposed to be running but whilst I was there the big screen remained ominously blank) and "Full Throttle" which is a big cartoon style adventure game which looks visually similar to "Day of the Tentacle" if the section I saw being played was anything to go by. The version up and running on the Virgin stand featured full digitised speech. It was also interesting to see that there isn't an on-screen interface to be seen during play. Unfortunately, neither "Full Throttle" or "The Dig" are expected to be ready until after Christmas. Another Lucasarts game which isn't due until next year (February '95) is "Star Wars: Dark Forces" which could be best described as "Doom" but set in the Star Wars universe. Certainly the section I saw being played looked very similar to "Doom". One rather humorous feature, (which I can only assume will be removed from the final version) involved changing the weapons. One of the available weapons showed a hand holding a lighted cigarette. When the fire button was pressed the hand moved up and took a quick drag from the fag! The game itself looked very fast and very smooth, but then it was playing on a 90MHz Pentium! (A Star Wars Windows screen saver was also on display. This enormous program should be available at the end of October, if not sooner). I.D's "Doom" is a straight forward arcade blaster, but it impressed me when I first saw it and in multi-player death match mode it can't be touched for sheer fun and mayhem. More of the same is the best way to describe "Doom II". It looks exactly the same, except for one new weapon (a double barrelled shot gun) and a few new monsters. Otherwise, it looks and plays identical to its predecessor. Again, the 3D system and graphics look and move really well. "The 11th Hour" isn't likely to be available before Christmas either. It contains a lot more video footage than before and is set 25 years or so after the original. There are also less logical puzzles and more of the A.I "microscope" puzzles as found in "The 7th Guest". The graphics look cleaner and it seems to run a lot faster too. Westwood Studios were only showing sneak previews of their latest titles, and most of these were identical to those that were being shown at the last show back in April. "Command and Conquer" won't be out this year either, which disappointed me as it looks like an excellent strategy war game along similar lines to "Dune 2" but with CD-ROM rendered graphics and video footage thrown in. A tantalising glimpse of "Kyrandia Book Three" featuring lots of rendered graphics was also on view, with the statue of the evil Malcolm in view, which suggests he will make a return performance in the concluding chapter. Other Westwood Studios titles include "Lands of Lore 2" which will look radically different from the first game thanks to rendered graphics once again. Away from the engrossing Virgin stand there wasn't that much to impress. Panasonic's 3DO machine was finally launched in the U.K. but it seems to be just an arcade console if the current batch of titles are anything to go by. A PC board will allow you to have a 3DO inside your IBM PC but from what I saw I wouldn't bother if I were you. It may be technically flash, but consoles just don't cater for the discerning adventurers like you and me. Domark had "Lords of Midnight - The Citadel" up and running on the PC but it still looks very poor. (A less than impressive demo was available on the cover of PC Review magazine a few months ago which also failed to make me change my mind). I think I'll stick to playing the two original games on my PC Spectrum emulator thank you very much! Sierra had "King's Quest VII" and "Space Quest VI" for the PC, but it was so bloomin' crowded that I couldn't even get close to have a peep at either title! The science fiction strategy game "Outpost" was also heavily featured on the stand (despite the copious bugs and missing game features found in the CD-ROM version!). They were also showing glimpses of "Phantasmagoria", which is a graphically impressive looking Gothic horror style adventure. Cyberdreams have a Giger Windows Screen saver for the PC (minus a few of his more 'dodgy' airbrush paintings!), and will follow it up with Giger II, Syd Mead and Futuristic Vehicles screen savers. As for games, there was no sign of "Dark Seed 2" which has been promised for quite some time (although I thought the first game was pretty dreadful anyway). "I have no mouth and I must scream" is another forthcoming adventure based on a book by Harlan Ellison but this wasn't being shown on the stand when I was there. S.S.I have a compilation CD-ROM for the PC lined up, featuring no less than the entire S.S.I AD&D Gold box range (I didn't count them but it looks like at least 12 titles are in the compilation if not more!). You would certainly get value for money even if the engine used to produce the games isn't everyone's cup of tea (or coffee, mine's white with one sugar). The compilation should be available now. Microprose were showing bits of their PC CD-ROM graphic adventure "Star Trek - The Next Generation - A Final Unity" but when I say bits, I mean bits. Lots of separate sections were being loaded up individually on a PC which doesn't auger well for a release date in the near future. The ray-traced and rendered characterisations of the bridge crew looked interesting, but then they also looked artificial. The game itself is a graphic adventure of sorts, but don't expect its release until next year (or after the new movie "Star Trek - Generations" has been premiered in the U.S. anyway). Award for the most p***ed off person at the show goes to the poor bloke who had to plod around the swelteringly hot Business Design Centre dressed up in full Knight's armour with "Lords of the Realm" leaflets sellotaped to his breast plate! The game is from Impressions and involves medieval feudal land conquering and plenty of strategy. Maxis were showing off "Sim Tower" which has an interesting feature allowing you to include your own tower in a "Sim City 2000" scenario if you want to. Also lined up is an Urban Renewal Kit. "Rain Forest" will involve urban development and balancing that with the surrounding environment. There is also an imminent compilation of "Sim Classics" featuring Sim City, Sim Life and Sim Ant in one pack. U.S. Gold are making a big song and dance about "Under a Killing Moon" which should be available to buy for the PC (CD-ROM only) by now. Having seen a demo and watched it running at the show, I have to admit that I don't like the look of it. The quality of the digitised sequences is probably the best I've seen on a PC to date, but that doesn't make it a great game. The acting looks to be pretty dire and the gameplay is a matter of clicking on objects and people all the time. Oh, and it will retail at around sixty quid! Renegade (who will have been bought by the giant multi-media Time Warner company by the time you read this) were showing "Flight of the Amazon Queen" for the second show running. This adventure is very much influenced by the Lucasarts "Monkey Island" graphic adventures in both graphic style and humorous content. It will be available on the PC (both floppy and talkie CD-ROM) and Amiga this side of Christmas. From what I've seen from other publishers, it might be about the only title that makes it! Once again it proved to be almost impossible to reach the Interplay stand to have a look at "Dungeon Master 2" or progress on "Stonekeep". I'm now of the opinion that neither game can be (a) in a finished state, or (b) good enough to show at all. Surely the idea of a Trade show is to show off your new titles to the trade? Why then do they choose the most inaccessible areas to present them only behind closed doors? Are they ashamed of them? Only time will tell... Mindscape were another publisher who decided to hide themselves away and show little new except behind closed doors. The only title of interest to us discerning adventure types is "Dragon Lore" by Cryo. Unfortunately their last game for Mindscape was the awful CD-ROM racing shoot 'em up "Mega Race" so we can only hope that "Dragon Lore - The Legend Begins" turns out much better. The publicity blurb contains the most cliched fantasy plot I've ever read. Visually it looks very nice and according to the blurb it will contain "Spectacular full screen 3D graphics and animation", "Dynamic first-person view and sampled atmospheric effects", "Intuitive interface with dynamic cursor", "Character interaction with full speech" and "Cinematic story- setting introduction". If it plays as good as it looks it could be something to watch out for, but we've all been bitten once too often on that score before. Psygnosis didn't have a proper stand at the Business Design Centre, but they did have a small set up showing a video of their Terry Pratchett "Disc World" adventure game, and the animation looked very good. The characters were suitably humorous and the animation seemed close to cartoon film quality. How playable the game turns out to be is another thing all together, but I suspect "Disc World" fans are at the very least going to be pleased with the look of the game. (They also showed a Whole New World of Lemmings, which looked exactly the same as the previous incarnations but with an even simpler interface. I thought the new Lemmings was supposed to be in 3D...) Overall, the best looking titles at the show where probably those on the Virgin stand (for the second show running). There aren't many R.P.G, adventure and strategy games out there at the moment but those in the pipeline are looking very promising. PC CD-ROM seems to be the focus of all the major publishers, with the Amiga now beginning to be nothing but a distant memory (with the exception of a few choice conversions). The only problem I could see at the show is that most of the titles I've reported here look likely to miss Christmas '94. CD-ROM software takes much more time to develop and the gap between development versions is significantly longer than it used to be. Once again I have to question whether software is getting better or worse as the years go by. They certainly look and sound much better than before, but the content and 'playability' seems to be left behind. - o -