George's Hints 'n' Tips Supplied by George Smith Manhunter:New York Day three ends when you've visited 21 Pearl and hit the radio with the crowbar, thus gaining Module C. At the Empire State Building, access the computer using the code discovered in the theatre. On the fourth day after some signal tracking you discover you're the target! Revisit the hospital room which is no longer guarded, enter the grate, inspect the machine to find the Module and escape. Travel to Grand Central, break the window, board the craft and insert the modules. The left slider powers the ship, the middle button starts it, the right button controls the hatch, the left for lift off and the right slider operates the screen. Negotiate the tunnel, bomb the four sites while avoiding Phil and that's it! Fish! After tuning the crystal, take the bag and cylinder to the tower, put the cylinder in the bag, open the cylinder, then the bag, and float up to the roof where you may take the photon bridge before jumping over the railing. Return to the project room and try to unscrew the lok screw with the hyperdriver. Whoever the traitor is will warn you of your folly and give you the password to play shutdown. Go to the lab, log in, then play. After completing the game unscrew the lok screw safely. Attach the filter to the focus wheel, the photon bridge to the crystal, the filter to the photon bridge, put the filter in the radio case and enter the project room. Take the accelerator and put the assembled regulator in the device. Then screw the whole thing together. Ultima V The Rel Xen Bet spell (ingredients - spider silk, ash, nightshade and mandrake) is best thrown at daemons. Use it on a dragon and you won't get its treasure. To increase your character's strengths and abilities, meditate at the shrines. Useful skull keys may be found in a tree at Minoc. If you want unlimited items, go down one level in Lord British's Castle to the bottom left of the Armoury room and use a magic unlock spell on the three chests. Empty them, go up a level (so that the drive kicks back in) and then go back down. You can repeat this as often as necessary because the chests are always full. Note this may be ST only. Lancelot To rescue the prisoners from Turquin's Manor, command one of your companions to wait, turn the winch, wait nine, turn winch. Enter the cage which will be lowered then order each knight to enter the cage individually (eg "Ector, follow me"). Or free a knight and command him to rescue his fellow prisoners, operating the winch yourself. Future Wars Collect the document, then walk into the light beam. The Kristal Communicating with other characters is a very important part of the game. Give the beggar charity twice. Ask the small creature's name then say "what do you do?". After this, visit the palace and tell the guard you have an invitation. Find Nedrod and ask him four questions. Listen to the King and accept his offer. Upon meeting the Princess tell her "it's a secret". Buy the Froodle and Franandas from Sereena at five skringles each. Another person worthy of generosity is the Butler. Make sure you take the scroll from the arch to the right of the green door to the transport room. Now you may head for your ship. Dragons of Flame Goldmoon's Turn Undead ability will freeze most monsters. Use Raistlin's spells freely as there are opportunities to recharge the staff of Magius. Don't save scrolls for emergencies. Weapons hurt trolls but use magic to dispose of them. Dungeon Master You can't leave Level 4 without killing the mummy because this action opens the route to level 5. To deal with the poisonous worms (a good source of protein) lead them to the room where the screamers were, assuming you killed them, and use the portcullis as a guillotine. Or lead them through the transporter created by feeding the coin slot and depositing treasure in a niche round there will cut down on the number of worms appearing. To complete the game, force Lord Chaos into a corner, then use the Firestaff to create a Fluxcage. Then fuse him. - o -