Inherit the Earth - New World Computing RRP œ39.99 (Point and click adventure for PC, disk or CD-ROM (reviewed)) Rif is in deep trouble. Not only is he bitterly disappointed at losing a puzzle game to an opponent who he should have beaten - mainly through his inattention to the game, his mind having strayed to the thought of the prize he was hoping, no, expecting, to win - but now he has been virtually accused of theft. The Orb of Storms, used to predict the weather, has been stolen. Rif is the prime suspect and, in the tradition of those who are unjustly accused of evil deeds, he must prove his innocence by recovering the Orb and unmasking the culprit. In order to ensure his attention to the task, his girl friend Rhene has been held hostage against his return. Should he fail, her fate won't be pretty. He is also given two companions to travel with him and keep him on the straight and narrow. A traditional tale, you might think. And it would be, if not for one subtle twist. Rif is a fox, and his companions are a boar named Okk and an elk called Eeah. For this is the future, one in which the humans have vanished from the face of the Earth which has been, as the title suggests, inherited by animals, who have gained the powers of speech and intelligence. The animals are arranged in tribes, each with its own characteristics. The boars are war-loving slobs who like nothing better than to wallow in mud. Rats are avid seekers after knowledge. Elk are more sensitive creatures who love the beauty of nature. Foxes are cunning, which is why Rif is suspected of the Orb's theft. There are more tribes about, some of which Rif will come into contact with during his travels. The game uses a, by now, standard point and click interface with permitted actions (open, close, talk, use etc) ranged along one side of the bottom of the screen, and carried objects displayed on the other side, the main viewing window which shows Rif and his surroundings taking up the largest area at the top. It's simply a matter of walking him about, talking to characters, offering them items, or doing them favours, in order to get a hint for the next place to which to travel. Travelling from one main area to another is done using a large map which shows the places of interest, Rif and his crew being shown as a star which zizzes from one place to another. At first only a few locations can be visited but several of these consist of large scrolling areas, such as the faire at which the adventure starts, the Temple of the Orb and its surrounding grounds, and a ferret village. Many of these have other buildings to enter and, of course, you never know which one will be vital to your quest. Later, Rif (through one of his 'favours') will gain a map of the Wild Lands, an area to the north of the starting locations and then the game really opens up. And beyond that? I'll just say that even more weird and wonderful places await him, mystifying him and his companions, especially Eeah who finds all these wonders a bit too much to take in. As with all games of this ilk (or should that be 'elk'?) there is a danger that progress will be linear. ITE doesn't suffer too badly in this respect though the fact that often during the game, object A must be found, given to character X who then wants you to get him a B and the only person who has one of those is character Y ... well, you get the idea. I first saw ITE advertised in Computer Gaming World, an American magazine to which I subscribe. I hadn't seen it mentioned over here so I ordered the disk version (the CD-ROM version wasn't then available) direct from the States. It came in about a month, and didn't work - it failed to install. I contacted New World Computing and they sent a replacement disk. This had the same problem with the installation program. A chat to Richard helped me unpack it. Lo and behold, I discovered it needed MS-DOS; I use DR-DOS and this is the first time I've come across such an incompatibility. I contacted New World again (thank heavens for FAXes!) and was sent a DR-DOS compatible ITE.EXE to replace mine - but for the CD-ROM version. So I sent another FAX, explaining why I still couldn't use it but asking how much it would cost to upgrade to the CD-ROM version and they kindly sent me the CD-ROM disk free of charge. Well, all this to-ing and fro-ing took a few months but it was worth the wait. ITE is one of the most enjoyable graphic adventures I've played. I'd even rate it about DOTT and I thought THAT was good. I don't know what's been so special about it; the characters certainly come across very well and the speech on the CD-ROM version adds a lot to the atmosphere. Downsides? I found the scrolling areas a bit frustrating and slow to move around, though only having a mingy 386SX-16 doesn't help. I would recommend ITE highly. The difficulty level isn't too high, the storyline and characters good, the speech and sound effects excellent. I'd also recommend New World Computing's after sales help. They couldn't have done more. Sue - o -