QUEST FOR GLORY 4:SHADOWS OF DARKNESS - (Sierra) Solution by John Moore PLAYED AS A FIGHTER IN LOW SKILL MODE. CAVE AREA - SEARCH ALL THE SKELETONS TO GET FLINT, DAGGER AND MONEY. TAKE THE TORCH FROM THE HOLDER AND USE FLINT AND DAGGER ON THE TORCH. LEAVE VIA THE ONLY EXIT. ALTAR CAVE - TAKE THE SWORD AND SHIELD AND EXIT SOUTH. IN ADVENTURE MODE THE GAME DOES ALL THE COMBAT FOR YOU. SQUID STONE - TAKE THE SIGN OF THE DARK ONE AND PUSH THE STONE TO MAKE A BRIDGE BACK TO THE TOP. TOWN - SPEAK TO EVERYONE AND GIVE CANDY TO IGOR. IN THE GUILDHALL TRAIN ON THE ROPE UNTIL YOU FEEL LIKE CLIMBING MOUNT TARNA, TRAIN ON THE LEG LIFT UNTIL YOU USE ALL THE WEIGHTS. BREAK OPEN THE SWORD CASE TO GET A BETTER WEAPON. TAKE TIME TO MAP THE AREA NOW CASTLE GATE - SPEAK TO BORIS ABOUT OLGA AND CONVERSELY SPEAK TO OLGA ABOUT BORIS UNTIL THEY GET BACK TOGETHER. IGOR PROVIDES LOTS OF CLUES SO KEEP HIM SWEET UNTIL HE GOES MISSING AND RESCUE HIM FROM THE OPEN GRAVE. THE OLD MAN IS LOOKING FOR ANNA SO WHEN YOU MEET A GHOST IN THE FOREST KEEP ASKING HER NAME UNTIL SHE REMEMBERS AND TELL THE OLD MAN. THE NEXT DAY HE IS DEAD SO MEET BOTH GHOSTS AND ASK FOR HIS HAT. DR CRANIUM PROVIDES CURE AND POISON POTIONS ON A DAILY BASIS IF YOU NEED THEM. TO GAIN ACCESS TO HIS LAB YOU NEED TO SOLVE THREE PUZZLES. 1 - THE DOORBELL IS SELF ANSWERING SO RING THE BELLS IN THE SAME SEQUENCE AS IT DOES. 2 - OPEN THE RIGHT DOOR AND GET ANTWERPED, USE THE T.R.A.P TO FIND OUT WHAT IT IS AND WHAT IT EATS THEN BAIT THE TRAP WITH A TRAIL RATION. OPEN THE MAZE DOOR AND GUIDE THE ANTWERP ROUND THE MAZE UNTIL IT GETS THE LAB KEY THEN EXITS. 3 - ROTATE THE PIECES UNTIL YOU FORM A KEYHOLE AND USE THE MAZE KEY TO ENTER. THE INN - KEEP TALKING TO EVERYONE UNTIL IT IS TIME FOR THE GNOME TO PERFORM, VISIT HIS ROOM AND HE TELLS YOU HIS PROBLEM. ALSO EVENTUALLY ONE NIGHT A FRIENDLY SPIRIT WILL APPEAR. THE DOMOVOI - TO HELP HIM RE-HYDRATE HIS FRIEND IN THE MONASTERY YOU NEED A SOLUTION FROM THE DOCTOR. USE THE GOO FROM THE SQUID STONE AREA TO GET IT. THE DOMOVOI IS A GOOD SOURCE OF INFORMATION AND HELP. THE CRYPT - WHEN IGOR GIVES YOU THE KEY YOU CAN ENTER THE CRYPT, EXAMINE THE FAMILY CREST AND PRESS THE COLOURS BY THE INITIALS OF BORGOV TO GET A KEY. TO LEAVE THE CRYPT SHAKE HANDS WITH THE GRIM REAPER ON THE RIGHT. TO ENTER THE SECRET PASSAGE TO THE CASTLE USE THE KEY ON THE KNIGHT RELIEF ON THE RIGHT. THE LESHEY - BEAR IN MIND WHAT THE DOMOVOI SAID AND PLAY ALONG WITH THE CREATURE. HE WILL TELL YOU ABOUT TWO THINGS, A POOR LITTLE BUSH AND A BERRY BUSH. THE BONSAI BUSH IS STUCK IN THE GOO AT THE DARK ONES CAVE SO THROW STONES AT THE ROCKS UNTIL YOU GET IT. THEN PLANT IT IN ERANA'S GARDEN. (DON'T KNOW WHY). THE BERRY BUSH IS DANGEROUS SO THROW THINGS AT IT UNTIL YOU GET SOME POISON BERRIES. BABA YAGAR - TO GET PAST BONE HEAD HE NEEDS SOMETHING TO KEEP THE SUN OUT OF HIS EYES. A HAT WOULD BE NICE. IN THE HUT YOU ARE TOLD TO GET A PIE, THE INGREDIENTS ARE BERRIES, GOO, GROUND BONEMEAL AND THE PIE DISH. ASK FOR THE RITUAL SCROLL OR THE GNOME'S SENSE OF HUMOUR DEPENDING ON WHICH ONE COMES FIRST. LATER ON GO BACK TO THE HUT AND GIVE BABA THE BONES TO GET THE OTHER ITEM. GYPSY CAMP - AFTER RESCUING IGOR THE GYPSIES LET YOU ENTER THE CAMP, HERE YOU GET AN AMULET FOR PROTECTION AND MUCH INFORMATION AS TO THE ULTIMATE MISSION. RETURN WHEN YOU LIKE TO GET UPDATES. RUSSALKA - THE ONLY THING I FOUND WAS TO GIVE HER FLOWERS AND SHE TALKS TO YOU BUT STILL DROWNS YOU IF YOU ENTER THE WATER. MONASTERY - KILL THE LITTLE SQUID WITH GARLIC AND PULL THE RIGHT HAND LOG REST, DRINK THE WINE TO GET A VISION, OPEN THE DESK MAKING SURE YOU HAVE A POISON CURE. NOTE THE LOCATIONS OF THE SCROLLS AND ALSO NOTE THE NAME ON THE WALL. DO NOT ATTEMPT TO USE THE BOOK. UPSTAIRS CLIMB THE ARCH TO GET A SCULPTURE OF A BIRD. (NO USE). NOTE THE ORDER OF THE SYMBOLS IN THE ARCH. THEN IF YOU FEEL INCLINED, BURN DOWN THE MONASTERY. ERANA'S GARDEN - A SAFE PLACE TO SPEND THE NIGHT AND DREAM. ALSO AT THE START YOU GET MONEY IF YOU NEED IT. INSIDE THE CASTLE - MAP IT FIRST THEN MAKE YOUR WAY AT NIGHT TO OUTSIDE THE GREAT HALL. OIL THE DOOR AND LISTEN AT THE DOOR. WHEN YOU FIND THE CHILD'S ROOM USE THE DOLL FROM THE CABINET AT THE INN AND USE THE STAFF TO COMPLETE THE SACRIFICE. OLD MAN'S HOUSE - YOU CAN CLIMB IN THE WINDOW IF YOU LIKE THAT SORT OF THING. YOUR ROOM - YOU NEED TO SPEND SOME NIGHT IN YOUR ROOM TO SEE THE DOMOVOI AND GET MESSAGES FROM KATRINA. ALSO CLIMBING OUT OF THE WINDOW AT NIGHT IS THE ONLY WAY OUT. LOCATION OF SCROLLS - IN THE SECRET ROOM OF THE MONASTERY AFTER YOU HAVE THE VISION, A WRAITH IN THE FOREST YIELDS A BATTLE AXE AND A SCROLL, IN THE SQUID STONE AFTER YOU LIGHT IT WITH A WILL O THE WISP. THIS IS WHERE THE CANDY COMES IN IN THE SWAMP AT NIGHT. BABA HAS ONE AND THE LAST IS DEEP IN THE SWAMP IN THE TOMBSTONE. TRAPPED BY AD AVIS - LEAVE VIA THE IRON MAIDEN BUT DO NOT DRIVE THE STAKE IN THE VAMPIRE'S HEART, SHE IS QUITE FOND OF YOU. USE THE STAFF AND TALK YOUR WAY OUT OF TROUBLE. THE DARK ONE - RETURN TO THE CASTLE WITH THE SCROLLS AND AT THE CAVE RETURN TO THE ALTAR, CLIMB THE ALTAR AND WHEN YOUR TURN COMES TELL THE ULTIMATE JOKE THEN THROW THE SPEAR. TOUCH THE STAFF TO THE CRYSTAL AND WAIT FOR SIERRA TO RELEASE THE NEXT EPISODE. - o -