Steve's Hints 'n' Tips From Steve McLaren This issue, Steve looks at Space Quest 4 and Space Quest 5. Space Quest 4 ------------- Whenever you see the mutant, just avoid him or he will cause you trouble. Just search the skimmer for a laptop computer and make sure you get that bunny. Hide behind a pillar, throw rope, wait for the bunny to dance in the rope and quickly pull rope. Then go across the road and lift grating. Before you go jetting off in a Time Pod, just jot down the symbols, they do come in handy when you what to get back to where you started from. When you have reached the Latex Babes of Estros, leave Time Pod, go W and a big bird will fly over you. Go E, D the stairs, you then get hoisted by the big bird who drops you in her nest. Wait until the bird drops a Sequel Policeman in the nest. Search Policeman, find paper and gum. Unwrap paper, look very carefully at paper. You see some symbols which come in handy later. Space Quest 5 ------------- From the hallway walk N, enter classroom. Your Tutor tells you that it is the Starcon Test today and, of course, you have not swotted for the test. So you're gonna have to cheat with the guy to the left of you, but make sure the Tutor has his back to you when you are cheating. You got trouble with Spike the alien? When you catch him, put him in the container with the antacid tablets. That sorts out his acid problem. At the space bar, when Quirk challenges you to a game of Battle Cruiser, it is important to win just for points. How do you get Cliffy out of his cell? Easy. Just let Spike do the work for you. - o -