The Legacy - MicroProse RRP œ44.99 (RPG for PC) Reviewed by MerC The trouble with other people's reviews of adventure games is that you tend to take them at face value, forgetting entirely the old saying "one man's meat is another's poison". I had just this experience in September. I'd recently upgraded to a PC, and on recommendation from an experienced adventurer, bought The Legacy. I hadn't even tried it when along came September's SynTax. My heart sank on reading Roy Sims' review, to such an extent that it was several more weeks before I actually tried loading it. And this is where the problems began. On the positive side, I have to say that this program taught me more about the PC and its memory management than any before or since. It is large, atmospheric and enjoyable. On the other hand, I don't see why one should spend hours trying to load a game, then have to ring the software company only to find that the manual forgets to mention at least one feature vital to letting the game run. The Legacy is highly sensitive to available system resources. There is a separate technical leaflet which explains all this, mostly in terms of config.sys and autoexec.bat files, which, to a new PC owner, might almost as well have been written in hieroglyphics. However, to summarise : 1. A DOS mouse driver is required, and must be loaded. The Windows driver alone is not enough. Legacy, we are told, is not run under Windows (I found it does so perfectly well, though I can't explain why), and if you don't load Windows, its mouse driver is not loaded either. 2. You must also load a keyboard driver, even if you are not using the keys for movement. The copy protection requires you to type in words from the manual. 3. The "NumLock" (normally defaulting to ON) must be set to OFF. The manual does not mention this, and it is vital. 4. The best way to achieve all this, and still to have other configurations that will run Ultima Underworld, Windows, CD ROMs etc. is to have a boot-up menu controlled from config.sys, and described in the MS-DOS User's Guide. 5. To appreciate the advanced features of the game a sound card and a 1mb video accelerator card are necessary. I should imagine anything less than a 33 mHz CPU would not run sufficiently fast for smooth movement. Installation is straightforward, if long-winded. There are 7 high-density discs to unpack to your hard-drive, and you need around 25mb of free space for the full game, and 18mb if the introductory sequence is removed, as it may as well be, since once run it plays no further part. I found the game runs perfectly well from a compressed drive. There is then a bit of configuring to do, but once done properly, that's it. Your first step is to choose a playing character, and you are presented with a choice from a suitably mixed list. I found I could never get very far unless the character I chose at the beginning was the toughest. Once you're in, the atmosphere is suitably moody, with excellent music and sound effects. The authors have taken pains to present an authentic Edgar Allan Poe feel, (and succeeded), the main problem with this being the entire absence of humour. The scenery is well drawn and realistic, and once you get used to the method of movement, you are drawn in to a fascinating and authentic world of Gothic horror. The Legacy is not a quick and easy game, nor is it linear in the style of Dungeon Master and clones. There is no obvious order of solving the various areas of the mansion, and you will keep returning to the central area. It pays to find a couple of suitable rooms as a base to store the dozens of items you'll pick up. The first floor with its ray-traced mummies serves as an introduction to combat and, once you get the knack, they are easily dispatched. The bat-demons on the next floor hurl electric blue spheres in your direction and are a nuisance until you find the method of removing them. Weapons are an important part of the game, and finding and using the best one for a particular creature or type is essential. Some (notably the Japanese items) are tremendously enhanced when suitably treated. Should you find an area is too difficult, it probably means you got there too soon, so it pays to leave, gain more experience and return later. By then you may have discovered the method of making it safer. On the down side, there are one or two areas where the game could have been considerably improved. (Why is it that software houses never seem to get "real" adventurers to do their testing?) The conversion of experience points into either spells or strength is crude, and the large number of different skill bars seems mostly redundant. I never made any real use of the "rune windows", but you should not try to kill their guardians. The numerous notes you pick up should be kept in a convenient place, as they come in useful for mapping a maze (where the built-in mapping system doesn't). Unfortunately, you cannot annotate the map, though this is unlikely to be too much of a handicap. There is no compass. So there you have it. I liked it, it kept my interest over several weeks (part time!), and I feel it represents value for money. Nevertheless, you do need a full spec machine to appreciate it properly, and need to be familiar with how to alter your machine's memory. And - no matter what the blurb tells you - it is meant to be played at 33 mHz. - o -