Star Trek: The Next Generation Taken from the public domain The year - by our calendars at least - is 2364, some 78 years on from the times of Captain Kirk and his original five year mission commanding the Starship USS Enterprise. Now, at long last, we have boarded the brand new ship as a new group of heroes introduce us to yet more "strange new worlds", and continue to "boldly go where no one has gone before", in Star Trek: The Next Generation. In those intervening 78 years, a lot of changes have taken place. If you are expecting gaudily colourful sets and costumes, along with liberal doses of "the engines can'na take it, Cap'n", think again. Barring the occasional passing reference to the original series, The Next Generation is just what it proclaims to be; here lies a future for the Nineties, not the future of the Sixties. Our new Starship Enterprise, and the fifth to bear that illustrious name, is an altogether sleeker, more comfortable craft boasting graceful sweeping lines - and the storylines are similarly aimed very firmly at today's more aware audiences. Over the following pages we'll introduce you to the new Captain and the members of his crew, but for now let's see just what has changed over the last few years within the United Federation of Planets... The completely redesigned Galaxy-class USS Enterprise is roughly twice the length (that's eight times the deck space) of the original, and is home to over 1,000 people - this time not just the essential crew but also their families and children. In the event of an emergency threatening the ship, it is possible to separate the saucer section (to return the 'civilians' to a habitable planet) under its own power, rather like an enormous lifeboat. This leaves the Star Drive section, complete with battle bridge and the main warp drive nacelles, to handle the crisis. But in what form will that crisis present itself? Perhaps the most surprising revelation is that the Federation has at long last made peace with their old adversaries, the Klingons. Exactly how this came about isn't clear, although much later on in the series we get some clues that it may have resulted from joint actions against the Romulan empire. The sight of a Klingon officer working on the bridge of the Enterprise is a little unnerving at first, but you'll soon get used to it. Indeed, the stories in which we find out more about Worf's background are some of the most interesting of the series. Whatever else may have happened, the Romulans certainly weren't defeated and an uneasy truce based upon the infamous Neutral Zone still exists in the 24th Century. Indeed, as the series progresses we might even catch a glimpse of two of the Romulans - maybe even of their stunning new Warbird Starships... Among the other adversaries faced by our new crew is the mischievous and unpredictable 'Q' entity (portrayed by actor John DeLancie), encountered on the journey to the Farpoint outpost during the very first episode. Later we'll meet the Ferengi, a race of monkey-like traders for whom nothing must be allowed to stand in the way of a good profit. New alien races aside, perhaps the most fascinating development since the original series is the invention of the 'Holodeck'. This technological marvel is a result of the joining of transporter/replicator technology and holographic imaging (which, incidentally, is also used instead of the old flat viewscreen on the bridge). Within the Holodeck, the computer can be programmed to create virtually any location or situation be generating three- dimensional background images, along with solid characters replicated by a transporter-like system. Within this fantasy environment the crew can act out role playing games, train against savage alien warriors, or simply spend their off-duty hours pursuing their favorite outdoor pastimes. Captain Picard, for example, enjoys early-Twentieth Century detective fiction, and one of the first series' best episodes, The Big Goodbye, explores the possibility that someone might become inadvertently trapped within a simulation - in this case the seedy world of Dixon Hill, Private Investigator. The potential uses for the Holodeck are endless, and a number of others will be explored over the next few years - including the semi-narcotic effect which such fantasy-on-tap might have on members of the crew. Of course, there are certain elements of Star Trek which haven't changed. The crew still use the transporter to 'beam' up and down from the ship, although now they use an enhanced system which can beam directly from point to point, and automatically filter out dangerous contaminants in the process. The Federation boffins have also been working overtime on weaponry and communications equipment. Phaser guns have become smaller and more powerful, while the old hand held flip-open communicators have been miniaturised so that all the circuitry now fits into the touch-sensitive Federation badges worn by the crew. So, the ship's main phaser banks and photon torpedoes are on standby, and the main engines are fired up and ready to offer warp eight on command. The USS Enterprise is once again ready for action on our television screens, and with a new Captain and crew, we are promised some exciting adventures. - o -