Wastelands (3D Construction Kit Game for Amiga on PD 577) Reviewed by Nigel Parker My mission brief was quite clear, I was to be lowered by helicopter into the central grounds at the US nuclear base Europa. Located there is the nuclear warhead Joshua which has become unstable. Searching the compound I must shut down the main computer system before it launches Joshua. I quickly packed my sandwiches and a spare vest and made my way to the pick up point. During the flight I had time to reflect on my previous missions ... rescuing Tiddles from next door's tree ... creosoting Mrs Lardback's shed ... clearing the peas and sweetcorn from under Uncle Ted's freezer, but this mission was different and far more deadly. Dropping into the grounds I looked all around. The night sky was black and the grey buildings reminded me of Basingstoke's multi storey car park. I quickly located a door and activated its control panel. Stepping into the room I noticed a large red button standing proudly on a desk. Realising that I must go with my instincts I hit it down hard. My ears pricked up when I heard a distant clunking and I hurried back outside. The whole complex was strangely silent but after further searching I realised where the noise had came from. A secret door had opened on the side of a long wall. Should I go in? Should I call for back up? Should I shave my head, wear an itchy cassock and take up religion?.... Wastelands installed onto my hard drive with no problems but to run it on my A1200 I had to disable CPU caches and use the Original Chip Set on the Amiga's early start up pages. The background music can thankfully be disabled with a simple click of both mouse buttons. Control of your character is by the usual icon interface. Energy and Laser power bars are also on view. Message and location windows are situated at the lower part of the screen. The location window has some strange graphical glitches going on all the time which can be a little off-putting. It is typical of the 3D Construction Kit games I have encountered in that nothing much seems to be happening in any of the locations you encounter. Gameplay seems to consist of wandering around looking on top and underneath tables, beds etc trying to find keys (or keycards in this instance) to enable progress into further rooms. It contains a few tricky puzzles but nothing to really suck you in and you never feel under pressure despite the time limit. You score points for certain actions in the game up to a possible 630. (I managed 200). Graphics are standard fair for this type of thing with a few inter-active bits and pieces (taps turn on etc) and sound consists of a few dull effects. The game also contains a bug in that if you lose all your laser energy and reload a saved game you still have no laser energy! So you have to press Esc to restart the game and then load your saved game. The game kept me busy for a few nights and was quite easy to map but then I got stuck in the NW Tower Bridge room and despite having two cardkeys I could not get through the door. I lost heart a bit at that point and never really felt the urge to retrace my steps looking for an obscure button or switch. So to sum up I would have to say that I didn't really enjoy playing it and I couldn't even be bothered to let the timer run out so I could see Joshua launched! It's back to The Settlers for me. - o -