@~And here is the second solution. Companions of Xanth - Part 1 2. CD-ROM Solution by Phil Darke The game starts with the Demons Xanth and Earth agreeing on a wager to lure two Mundanes into the Magical land of Xanth to compete for a prize. The Mundanes (humans) are Dug and Kim. You play the part of Dug and the opening scene shows you in your home sitting in front of your computer. In front of you are an envelope and an post-it note. Take both and read them. The envelope contains a letter and a bracelet from your girl friend Pia. The post-it contains phone numbers. Go NW to the hallway, operate the light switch and go E to the kitchen. Open the fridge and take the mustard and the sandwich, close the fridge and take the teabag from the table. The phone rings, answer it and talk to your friend Ed. Agree to the bet and hang up. Go W to to the hallway and wait for the doorbell to ring. Open the door and take the package. Go back to your computer and open the package and the game box. Switch on the computer and open the CD ROM drive, insert the disk and close the drive. A small man appears on the screen, this is Grundy Golem. Look at him then talk to him. You can ask him questions about the game. When you have finished questioning Grundy tell him that you are ready to choose your companion. A screen appears showing four characters. Choose Nadia, third from the left. You are now transported to a cave with four doors. Wait and Nadia will open the second door. Go N out of the cave. Wear the 3D glasses. Here you meet Kim and her companion. She tells you that you are shaped like a computer screen and will stay that way until you believe in Xanth. Kim goes her own way. NW to the stream then W and SW to the village. Talk to the headman, who tells you about the Censer ship and Fairie Nuff. He gives you a key. Pick up the rock and the lamp covers. Unlock the gate and go N to the wooden pier. You see a rope but are unable to pick it up. Talk to Nada and she will get it for you together with an anchor. Take the sail cloth from the pier. Now return to the stream. Look at the log jam and pry it with the anchor, you now have the log. Return to the village and talk to the headman. He will make a flat board for you from the log. Go E and put the board on the boulder and put the rock on the board. Ask Nada to hit the board with her tail. The rock flies off and lands in the bucket. NE, pick up the pail. NE until you come to a door with an eye in it. Talk to the eye and tell it that you want to see the Fairie Nuff. Keep talking and you will eventually be allowed to pass. Open the screen and the door and go N. Take the T go N and take the egg. Go NE and talk to Fairie Nuff ask for a solution to douse the Censers and you will be given a recipe. Go back to the door and take two eye screams, put them in the pail along with the egg. Return to the stream. Pick a buttercup and empty it. Put the butter in the pail. Now catch a fire fly in the buttercup and put the fire fly in the pail. Fill the pail from the stream three times. Now go E to the spring look at the bush by the spring, it is a cough drop bush. You will hear the bush cough and a cough drop will drop into the spring. Ask Nada to get a cough drop and she will catch it next time the bush coughs. Do this twice and add the cough drops to the pail. Now return to the Fairie Nuff and add the sail cloth to the pail. Talk to Fairie Nuff, he will divide the solution into two parts and put each into the lamp covers. Return to the ship and douse the censers with the solution. You have now proved that you believe in Xanth and now no longer appear as a screen. Talk to the headman and ask about the short cut. He will give you a sword. Now return to Fairie Nuff. Ask about the short cut and he will open a path to the NW. Take this path. @~To be continued next issue - o -